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Louie Søs Meyer

dblp:372/6903 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2026
0009-0008-7490-3049ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 2 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Health and well-being technologies · 63% User interface design and tools · 37%
Artificial intelligence
1 paper
Image recognition and object detection · 100%

Topics — the 2 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Health and well-being technologies › personal informatics
self-tracking
1.012026
Exploring and Probing the Algorithmic Gaze on Bodies and Well-being · CHI 2026
Computer vision › Image recognition and object detection
object detection
0.212024
Algorithmic Ways of Seeing: Using Object Detection to Facilitate Art Exploration · CHI 2024

Methods — techniques the papers use, named apart from their topics

object detection · 1.5fabulation · 1.0autoethnography · 1.0
YearPublicationVenuePosition
2026 Queer Zineographies: Materializing Tactics for Resisting AI and Data Systems
abstract
As AI and data systems often falter when encountering queer identities and knowledge, reinforcing existing oppressions, queer people have resisted such systems and their normalizing tendencies. This pictorial explores tactics of queering AI through a collaborative zine-making project (i.e. zineography) that challenges generative AI and data systems. We share how we workshopped and materialized queering tactics in zine spreads; analyzed these spreads according to materials, content, and tone; and visualized our analysis as thematic collages. We contribute: (1) tangible characteristics of queering AI and data systems (i.e. materials, tones, and aesthetics); and (2) design opportunities for using zineographies as a radical method for building and collectively sharing knowledge about a marginalized community, including recommendations for enacting queer zineographies. By materializing queering tactics through zine-making, we invite embodied, action-oriented critiques that question dominant techno-solutionist movements and trace queer possibilities outside of their normalizing narratives.
Alexandra Teixeira Riggs, Louie Søs Meyer, Molly O'Reilly-Kime, Tommaso Armstrong, Kay Kender, Ekat Osipova, Anh-Ton Tran, Jordan Taylor, Annabel Rothschild, Imke Grabe, Irene Kaklopoulou, Caitlin Lustig, Sonja Rattay, Liza Shkirando, Fe Simeoni, Grace Leonora Turtle, Ann Light, Carl F. DiSalvo, Oliver L. Haimson
DIS2
2026 Exploring and Probing the Algorithmic Gaze on Bodies and Well-being
abstract
Machine Learning (ML) models are increasingly applied to wearable self-tracking technologies to offer daily classifications and recommendations for well-being. This shift introduces design challenges, particularly regarding the opacity of training processes and model outputs. We contribute to this space with a conceptual framing of the algorithmic gaze on body and well-being, which we use to critically investigate long-term engagement with a wearable self-tracking technology. Through an autoethnographic study with the Oura Ring, we identified three themes, highlighting tensions between wearer and the ML models, namely: Conflicting narratives of daily activities, fine-tuning of the human, and blurry boundaries of multiple bodies using such devices simultaneously. Departing from the themes, we used fabulation as a method to craft narratives that probe the tensions from the algorithmic gaze, from which we offer alternative design openings for ML in wearable self-tracking devices.
Louie Søs Meyer, Vasiliki Tsaknaki
CHI1
2024 Algorithmic Ways of Seeing: Using Object Detection to Facilitate Art Exploration
abstract
This Research through Design paper explores how object detection may be applied to a large digital art museum collection to facilitate new ways of encountering and experiencing art. We present the design and evaluation of an interactive application called SMKExplore, which allows users to explore a museum’s digital collection of paintings by browsing through objects detected in the images, as a novel form of open-ended exploration. We provide three contributions. First, we show how an object detection pipeline can be integrated into a design process for visual exploration. Second, we present the design and development of an app that enables exploration of an art museum’s collection. Third, we offer reflections on future possibilities for museums and HCI researchers to incorporate object detection techniques into the digitalization of museums.
Louie Søs Meyer, Johanne Engel Aaen, Anitamalina Regitse Tranberg, Peter Kun, Matthias Freiberger, Sebastian Risi, Anders Sundnes Løvlie
CHI1