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Remy Sabathier

dblp:372/7299 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2025
0009-0003-5616-3335ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 70% Computer animation and physical simulation · 30%
Artificial intelligence
2 papers
3D vision · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › implicit neural representation
implicit 3d representation
0.912025
LIM: Large Interpolator Model for Dynamic Reconstruction · CVPR 2025
Geometric modeling and processing › 3d reconstruction
4d reconstruction
0.912025
LIM: Large Interpolator Model for Dynamic Reconstruction · CVPR 2025
Geometric modeling and processing › 3d reconstruction
dynamic 3d reconstruction
0.912025
LIM: Large Interpolator Model for Dynamic Reconstruction · CVPR 2025
Computer vision › 3D vision
3d reconstruction
0.812024
Animal Avatars: Reconstructing Animatable 3D Animals from Casual Videos · ECCV (79) 2024
Computer vision › 3D vision › 3d human reconstruction
animatable avatar reconstruction
0.812024
Animal Avatars: Reconstructing Animatable 3D Animals from Casual Videos · ECCV (79) 2024
Computer animation and physical simulation
character animation
0.812024
Animal Avatars: Reconstructing Animatable 3D Animals from Casual Videos · ECCV (79) 2024

Methods — techniques the papers use, named apart from their topics

transformer · 1.7diffusion-based multi-view generation · 1.7causal consistency loss · 1.7neural rendering · 1.5
YearPublicationVenuePosition
2025 LIM: Large Interpolator Model for Dynamic Reconstruction
abstract
Reconstructing dynamic assets from video data is central to many in computer vision and graphics tasks. Existing 4D reconstruction approaches are limited by category-specific models or slow optimization-based methods. Inspired by the recent Large Reconstruction Model (LRM) [15], we present the Large Interpolation Model (LIM), a transformer-based feed-forward solution, guided by a novel causal consistency loss, for interpolating implicit 3D representations across time. Given implicit 3D representations at times t0and t1, LIM produces a deformed shape at any continuous time t ∈ [t0,t1] delivering high-quality interpolations in seconds (per frame). Furthermore, LIM allows explicit mesh tracking across time, producing a consistently uv-textured mesh sequence ready for integration into existing production pipelines. We also use LIM, in conjunction with a diffusion-based multi-view generator, to produce dynamic 4D reconstructions from monocular videos. We evaluate LIM on various dynamic datasets, benchmarking against image-space interpolation methods (e.g., FiLM [41]) and direct triplane linear interpolation, and demonstrate clear advantages. In summary, LIM is the first feed-forward model capable of high-speed tracked 4D asset reconstruction across diverse categories.
Remy Sabathier, Niloy J. Mitra, David Novotný
CVPR1
2024 Animal Avatars: Reconstructing Animatable 3D Animals from Casual Videos
Remy Sabathier, Niloy J. Mitra, David Novotný
ECCV (79)1