Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Patrick Kim

dblp:372/7307 · DBLP profile ↗
← Back
2ranked-venue papers
0as first author
2since 2021 · last 2026
0009-0001-4617-3463ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Planning, search and constraint satisfaction · 65% Reinforcement learning · 28% Motion planning and robot control · 7%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
multi-agent path finding
1.922026
Social Behavior as a Key to Learning-Based Multi-Agent Pathfinding Dilemmas (Abstract Reprint) · AAAI 2026
Social behavior as a key to learning-based multi-agent pathfinding dilemmas · Artif. Intell. 2025
Machine learning › Reinforcement learning
multi-agent reinforcement learning
1.322026
Social Behavior as a Key to Learning-Based Multi-Agent Pathfinding Dilemmas (Abstract Reprint) · AAAI 2026
Social behavior as a key to learning-based multi-agent pathfinding dilemmas · Artif. Intell. 2025
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › multi-agent path finding
learning-based multi-agent path finding
1.012026
Social Behavior as a Key to Learning-Based Multi-Agent Pathfinding Dilemmas (Abstract Reprint) · AAAI 2026
Robotics › Motion planning and robot control
collision avoidance
0.312026
Social Behavior as a Key to Learning-Based Multi-Agent Pathfinding Dilemmas (Abstract Reprint) · AAAI 2026

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 1.9social value orientation · 1.0multi-policy PPO · 1.0social behavior modeling · 0.9
YearPublicationVenuePosition
2026 Social Behavior as a Key to Learning-Based Multi-Agent Pathfinding Dilemmas (Abstract Reprint)
abstract
The Multi-agent Path Finding (MAPF) problem involves finding collision-free paths for a team of agents in a known, static environment, with important applications in warehouse automation, logistics, or last-mile delivery. To meet the needs of these large-scale applications, current learning-based methods often deploy the same fully trained, decentralized network to all agents to improve scalability. However, such parameter sharing typically results in homogeneous behaviors among agents, which may prevent agents from breaking ties around symmetric conflict (e.g., bottlenecks) and might lead to live-/deadlocks. In this paper, we propose SYLPH, a novel learning-based MAPF framework aimed to mitigate the adverse effects of homogeneity by allowing agents to learn and dynamically select different social behaviors (akin to individual, dynamic roles), without affecting the scalability offered by parameter sharing. Specifically, SYLPH offers a novel hierarchical mechanism by introducing Social Value Orientation (SVO) as a temporally extended latent variable that plays a central role in both policy generation and reward assignment. To support this hierarchical decision-making process, we introduce Social-aware Multi-Policy PPO (SMP3O), a reinforcement learning method that ensures stable and effective training through a mechanism for the cross-utilization of advantages. Moreover, we design an SVO-based learning tie-breaking algorithm, allowing agents to proactively avoid collisions, rather than relying solely on post-processing techniques. As a result of this hierarchical decision-making and exchange of social preferences, SYLPH endows agents with the ability to reason about the MAPF task through more latent spaces and nuanced contexts, leading to varied responses that can help break ties around symmetric conflicts. Our comparative experiments show that SYLPH achieves state-of-the-art performance, surpassing other learning-based MAPF planners in random, room-like, and maze-like maps, while our ablation studies demonstrate the advantages of each component in SYLPH. We finally experimentally validate our trained policies on hardware in three types of maps, showing how SYLPH allows agents to find high-quality paths under real-life conditions. Our code and videos are available at: marmotlab.github.io/mapf_sylph.
Chengyang He, Tanishq Duhan, Parth Tulsyan, Patrick Kim, Guillaume Sartoretti
AAAI4
2025 Social behavior as a key to learning-based multi-agent pathfinding dilemmas
Chengyang He, Tanishq Duhan, Parth Tulsyan, Patrick Kim, Guillaume Sartoretti
Artif. Intell.4