Yilin Tang

dblp:372/9244 · DBLP profile ↗
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5ranked-venue papers
3as first author
5since 2021 · last 2026
0009-0008-8092-4604ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Interaction techniques and input · 32% Human-AI interaction · 26% Accessibility and assistive technology · 23%
Artificial intelligence
2 papers
Vision and language · 54% Representation and self-supervised learning · 46%

Topics — the 12 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction › assistive robotics
robot-assisted therapy
1.012026
Take the Dog to the Park: Quadruped Robot for Joint Attention Training with Autistic Children in Naturalistic Settings · CHI 2026
Accessibility and assistive technology › visual impairment
blind and low vision users
0.912025
"This is My Fault", Really? Understanding Blind and Low-Vision People's Perception of Hallucination in Large Vision Language Models · UIST 2025
Human-AI interaction › user perception of AI
hallucination perception
0.912025
"This is My Fault", Really? Understanding Blind and Low-Vision People's Perception of Hallucination in Large Vision Language Models · UIST 2025
Accessibility and assistive technology › autism
assistive technology for autism
0.812024
EmoEden: Applying Generative Artificial Intelligence to Emotional Learning for Children with High-Function Autism · CHI 2024
Human-AI interaction › large language model interaction
large language model assistance
0.812024
Supporting Text Entry in Virtual Reality with Large Language Models · VR 2024
Interaction techniques and input
text entry
0.812024
Supporting Text Entry in Virtual Reality with Large Language Models · VR 2024
Interaction techniques and input › text entry
virtual reality text entry
0.812024
Supporting Text Entry in Virtual Reality with Large Language Models · VR 2024
Interaction techniques and input › text entry › predictive text entry
word prediction
0.812024
Supporting Text Entry in Virtual Reality with Large Language Models · VR 2024
Health and well-being technologies
autism therapy
0.312026
Take the Dog to the Park: Quadruped Robot for Joint Attention Training with Autistic Children in Naturalistic Settings · CHI 2026
Computer vision › Vision and language › vision-language model
multimodal large language model
0.312025
"This is My Fault", Really? Understanding Blind and Low-Vision People's Perception of Hallucination in Large Vision Language Models · UIST 2025
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning › self-supervised representation learning
context prediction
0.212024
Supporting Text Entry in Virtual Reality with Large Language Models · VR 2024
Human-AI interaction
conversational agents
0.212024
EmoEden: Applying Generative Artificial Intelligence to Emotional Learning for Children with High-Function Autism · CHI 2024

Methods — techniques the papers use, named apart from their topics

large language model · 2.3user study · 1.7pre-post exploratory study · 1.0text-to-image models · 0.8
YearPublicationVenuePosition
2026 Take the Dog to the Park: Quadruped Robot for Joint Attention Training with Autistic Children in Naturalistic Settings
abstract
Robot-supported interventions for joint attention (JA) in autistic children have shown encouraging outcomes, yet most remain confined to stationary robots in indoor settings, limiting opportunities for skill generalization and broader developmental benefits. We introduce an intervention that employs a quadruped robot dog as a peer-like partner for JA training across both indoor and outdoor environments. In this intervention, the robot dog directs children’s attention to distributed targets in the environment and initiates JA trials. A four-week pre-post exploratory study with six autistic children demonstrated improvements in JA performance and indications of transfer to daily social communication. Spontaneous behaviors such as motor imitation (crawling) and novel social interactions with the robot also emerged, suggesting potential for broader developmental gains. These findings provide initial evidence for the efficacy of mobile robot-supported JA interventions in naturalistic contexts and offer implications for future design.
Yuyang Fang, Jiayu Teng, Yu Cai 0014, Feifan Xia, Yilin Tang, Liuqing Chen 0002
CHI7
2025 "This is My Fault", Really? Understanding Blind and Low-Vision People's Perception of Hallucination in Large Vision Language Models
Yilin Tang, Yuyang Fang, Tianle Wang 0013, Lingyun Sun, Liuqing Chen 0002
UIST1
2024 EmoEden: Applying Generative Artificial Intelligence to Emotional Learning for Children with High-Function Autism
abstract
Children with high-functioning autism (HFA) often face challenges in emotional recognition and expression, leading to emotional distress and social difficulties. Conversational agents developed for HFA children in previous studies show limitations in children's learning effectiveness due to the conversational agents’ inability to dynamically generate personalized and contextual content. Recent advanced generative Artificial Intelligence techniques, with the capability to generate substantial diverse and high-quality texts and visual content, offer an opportunity for personalized assistance in emotional learning for HFA children. Based on the findings of our formative study, we integrated large language models and text-to-image models to develop a tool named EmoEden supporting children with HFA. Over a 22-day study involving six HFA children, it is observed that EmoEden effectively engaged children and improved their emotional recognition and expression abilities. Additionally, we identified the advantages and potential risks of applying generative AI to assist HFA children in emotional learning.
Yilin Tang, Liuqing Chen 0002, Yu Cai 0014, Yao Du 0002, Lingyun Sun
CHI1
2024 RDD-Net: Randomized Joint Data-Feature Augmentation and Deep-Shallow Feature Fusion Networks for Automated Diagnosis of Glaucoma
Yilin Tang
MICCAI (5)1
2024 Supporting Text Entry in Virtual Reality with Large Language Models
abstract
Text entry in virtual reality (VR) often faces challenges in terms of efficiency and task loads. Prior research has explored various solutions, including specialized keyboard layouts, tracked physical devices, and hands-free interaction. Yet, these efforts often fall short of replicating the efficiency of real-world text entry, or introduce additional spatial and device constraints. This study leverages the extensive capabilities of large language models (LLMs) in context perception and text prediction to enhance text entry efficiency by reducing users’ manual keystrokes. Three LLM-assisted text entry methods - Simplified Spelling, Content Prediction, and Keyword-to-Sentence Generation - are introduced, aligning with user cognition and the contextual predictability of English text at word, grammatical structure, and sentence levels. Through user experiments encompassing various text entry tasks on an Oculus-based VR prototype, these methods demonstrate a 16.4%, 49.9%, 43.7% reduction in manual keystrokes, translating to efficiency gains of 21.4%,74.0%, 76.3%, respectively. Importantly, these methods do not increase manual corrections compared to manual typing, while significantly reducing physical, mental, and temporal loads and enhancing overall usability. Long-term observations further reveal users’ strategies for using these LLM-assisted methods, showing that users’ proficiency with the methods can reinforce their positive effects on text entry efficiency.
Liuqing Chen 0002, Yu Cai 0014, Ruyue Wang, Shixian Ding, Yilin Tang, Preben Hansen, Lingyun Sun
VR5