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Matthew E. Shaffer

dblp:373/2336 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 100%
Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › object pose estimation › 6d object pose estimation
novel object pose estimation
0.912025
Pos3R: 6D Pose Estimation for Unseen Objects Made Easy · CVPR 2025
Computer vision › 3D vision
object pose estimation
0.912025
Pos3R: 6D Pose Estimation for Unseen Objects Made Easy · CVPR 2025
Computer vision › 3D vision › 3d reconstruction › surface reconstruction › neural surface reconstruction
neural implicit surface reconstruction
0.812024
Differentiable Neural Surface Refinement for Modeling Transparent Objects · CVPR 2024
Computer vision › 3D vision › 3d reconstruction
transparent object reconstruction
0.812024
Differentiable Neural Surface Refinement for Modeling Transparent Objects · CVPR 2024
Rendering
volume rendering
0.812024
Differentiable Neural Surface Refinement for Modeling Transparent Objects · CVPR 2024

Methods — techniques the papers use, named apart from their topics

sphere tracing · 1.5snell's law ray tracing · 1.5differentiable rendering · 1.5template selection · 0.9render-and-compare refinement · 0.9
YearPublicationVenuePosition
2025 Pos3R: 6D Pose Estimation for Unseen Objects Made Easy
abstract
Foundation models have significantly reduced the need for task-specific training, while also enhancing generaliz-ability. However, state-of-the-art 6D pose estimators either require further training with pose supervision or neglect advances obtainable from 3D foundation models. The latter is a missed opportunity, since these models are better equipped to predict 3D-consistent features, which are of significant utility for the pose estimation task. To address this gap, we propose Pos3R, a method for estimating the 6D pose of any object from a single RGB image, making extensive use of a 3D reconstruction foundation model and requiring no additional training. We identify template selection as a particular bottleneck for existing methods that is significantly alleviated by the use of a 3D model, which can more easily distinguish between template poses than a 2D model. Despite its simplicity, Pos3R achieves competitive performance on the Benchmark for 6D Object Pose Estimation (BOP), matching or surpassing existing refinement-free methods. Additionally, Pos3R integrates seamlessly with render-and-compare refinement techniques, demonstrating adaptability for high-precision applications.
Weijian Deng, Dylan Campbell, Chunyi Sun, Shubham Kanitkar, Matthew E. Shaffer, Stephen Gould
CVPR6
2024 Differentiable Neural Surface Refinement for Modeling Transparent Objects
abstract
Neural implicit surface reconstruction leveraging volume rendering has led to significant advances in multi-view reconstruction. However, results for transparent objects can be very poor, primarily because the rendering function fails to account for the intricate light transport induced by refraction and reflection. In this study, we introduce trans-parent neural surface refinement (TNSR), a novel surface reconstruction framework that explicitly incorporates phys-ical refraction and reflection tracing. Beginning with an initial, approximate surface, our method employs sphere tracing combined with Snell's law to cast both reflected and refracted rays. Central to our proposal is an innovative differentiable technique devised to allow signals from the pho-tometric evidence to propagate back to the surface model by considering how the surface bends and reflects light rays. This allows us to connect surface refinement with volume rendering, enabling end-to-end optimization solely on multi-view RGB images. In our experiments, TNSR demonstrates significant improvements in novel view synthesis and geometry estimation of transparent objects, without prior knowledge of the refractive index.
Weijian Deng, Dylan Campbell, Chunyi Sun, Shubham Kanitkar, Matthew E. Shaffer, Stephen Gould
CVPR5
2024 Ray Deformation Networks for Novel View Synthesis of Refractive Objects
abstract
Neural Radiance Fields (NeRF) have demonstrated exceptional capabilities in creating photorealistic novel views using volume rendering on a radiance field. However, the intrinsic assumption of straight light rays within NeRF becomes a limitation when dealing with transparent or translucent objects that exhibit refraction, and therefore have curved light paths. This hampers the ability of these approaches to accurately model the appearance of refractive objects, resulting in suboptimal novel view synthesis and geometry estimates. To address this issue, we propose an innovative solution using deformable networks to learn a tailored deformation field for refractive objects. Our approach predicts position and direction offsets, allowing NeRF to model the curved light paths caused by refraction and therefore the complex and highly view-dependent appearances of refractive objects. We also introduce a regularization strategy that encourages piece-wise linear light paths, since most physical systems can be approximated with a piece-wise constant index of refraction. By seamlessly integrating our deformation networks into the NeRF framework, our method significantly improves rendering refractive objects from novel views.
Weijian Deng, Dylan Campbell, Chunyi Sun, Shubham Kanitkar, Matthew E. Shaffer, Stephen Gould
WACV5