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James Patten

dblp:373/4672 · DBLP profile ↗
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6ranked-venue papers
3as first author
0since 2021 · last 2007
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 6 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
5 papers
Personal fabrication and tangible interfaces · 62% Interaction techniques and input · 18% Ubiquitous computing and smart environments · 9%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 8 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Personal fabrication and tangible interfaces › tangible user interface
actuated tangible interface
0.112007
Mechanical constraints as computational constraints in tabletop tangible interfaces · CHI 2007
Personal fabrication and tangible interfaces › tabletop interfaces
tabletop tangible interface
0.112007
Mechanical constraints as computational constraints in tabletop tangible interfaces · CHI 2007
Ubiquitous computing and smart environments
object tracking
0.012001
Sensetable: a wireless object tracking platform for tangible user interfaces · CHI 2001
Personal fabrication and tangible interfaces
tangible user interface
0.012001
Sensetable: a wireless object tracking platform for tangible user interfaces · CHI 2001
Interaction techniques and input
bimanual interaction
0.011997
Cooperative Bimanual Action · CHI 1997
Usability and user experience research
motor control
0.011997
Cooperative Bimanual Action · CHI 1997
Interaction techniques and input
direct manipulation
0.012002
A tangible interface for organizing information using a grid · CHI 2002
Interaction techniques and input › surface computing
tabletop interaction
0.012001
Sensetable: a wireless object tracking platform for tangible user interfaces · CHI 2001

Methods — techniques the papers use, named apart from their topics

user evaluation · 0.1user study · 0.0interpreted scripting language · 0.0electromagnetic tracking · 0.0controlled experiment · 0.0
YearPublicationVenuePosition
2007 Mechanical constraints as computational constraints in tabletop tangible interfaces
abstract
This paper presents a new type of human-computer interface called Pico (Physical Intervention in Computational Optimization) based on mechanical constraints that combines some of the tactile feedback and affordances of mechanical systems with the abstract computational power of modern computers. The interface is based on a tabletop interaction surface that can sense and move small objects on top of it. The positions of these physical objects represent and control parameters inside a software application, such as a system for optimizing the configuration of radio towers in a cellular telephone network. The computer autonomously attempts to optimize the network, moving the objects on the table as it changes their corresponding parameters in software. As these objects move, the user can constrain their motion with his or her hands, or many other kinds of physical objects. The interface provides ample opportunities for improvisation by allowing the user to employ a rich variety of everyday physical objects as mechanical constraints. This approach leverages the user's mechanical intuition for how objects respond to physical forces. As well, it allows the user to balance the numerical optimization performed by the computer with other goals that are difficult to quantify. Subjects in an evaluation were more effective at solving a complex spatial layout problem using this system than with either of two alternative interfaces that did not feature actuation.
James Patten, Hiroshi Ishii 0001
CHI1
2002 A tangible interface for organizing information using a grid
abstract
The task of organizing information is typically performed either by physically manipulating note cards or sticky notes or by arranging icons on a computer with a graphical user interface. We present a new tangible interface platform for manipulating discrete pieces of abstract information, which attempts to combine the benefits of each of these two alternatives into a single system. We developed interaction techniques and an example application for organizing conference papers. We assessed the effectiveness of our system by experimentally comparing it to both graphical and paper interfaces. The results suggest that our tangible interface can provide a more effective means of organizing, grouping, and manipulating data than either physical operations or graphical computer interaction alone
Robert J. K. Jacob, Hiroshi Ishii 0001, Gian Pangaro, James Patten
CHI4
2001 Sensetable: a wireless object tracking platform for tangible user interfaces
abstract
In this paper we present a system that electromagnetically tracks the positions and orientations of multiple wireless objects on a tabletop display surface. The system offers two types of improvements over existing tracking approaches such as computer vision. First, the system tracks objects quickly and accurately without susceptibility to occlusion or changes in lighting conditions. Second, the tracked objects have state that can be modified by attaching physical dials and modifiers. The system can detect these changes in real-time.
James Patten, Hiroshi Ishii 0001, Jim Hines, Gian Pangaro
CHI1
1998 A Graph Based Interface for Representing Volume Visualization Results
James Patten, Kwan-Liu Mah
Graphics Interface1
1997 Cooperative Bimanual Action
abstract
We present an experiment on cooperative bimanual action.Right-handed subjects manipulated a pair of physical objects, a tool and a target object, so that the tool would touch a target on the object @g. 1).For this task, there is a marked specialization of the hands.Performance is best when the left hand orients the target object and the right hand manipulates the tool, but is significantly reduced when these roles are reversed.This suggests that the right hand operates relative to the frame-of-reference of the left hand.Furthermore, when physical constraints guide the tool placement, this fundamentally changes the type of motor control required.The task is tremendously simplified for both hands, and reversing roles of the hands is no longer an important factor.Thus, specialization of the roles of the hands is significant only for skilled manipulation.
Ken Hinckley, Randy F. Pausch, Dennis Proffitt, James Patten, Neal F. Kassell
CHI4
1997 Alice: Easy to Use Interactive 3D Graphics
abstract
Alice is a rapid prototyping system used to create three dimensional graphics simulations like those seen in virtual reality applications. Alice uses an interpreted language called Python as its scripting language to implement user actions. This interactive development environment allows users to explore many more design options than is possible in a compiled language environment. The alpha version of Alice for Windows 95 is available for free over the intemet, with the beta release scheduled for August.
Jeffrey S. Pierce, Steve Audia, Tommy Burnette, Kevin Christiansen, Dennis Cosgrove, Matthew Conway, Ken Hinckley, Kristen Monkaitis, James Patten, Joe Shochet, David Staack, Brian C. Stearns, Christopher B. Sturgill, George H. Williams, Randy F. Pausch
ACM Symposium on User Interface Software and Technology9