Demo Data from EDBT 2026 / reviewers in the wild / expert
James Patten
dblp:373/4672
· DBLP profile ↗
6ranked-venue papers
3as first author
0since 2021 · last 2007
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 6 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
5 papers |
Personal fabrication and tangible interfaces · 62% Interaction techniques and input · 18% Ubiquitous computing and smart environments · 9% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 8 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Personal fabrication and tangible interfaces › tangible user interface
actuated tangible interface |
0.1 | 1 | 2007 | Mechanical constraints as computational constraints in tabletop tangible interfaces · CHI 2007 |
Personal fabrication and tangible interfaces › tabletop interfaces
tabletop tangible interface |
0.1 | 1 | 2007 | Mechanical constraints as computational constraints in tabletop tangible interfaces · CHI 2007 |
Ubiquitous computing and smart environments
object tracking |
0.0 | 1 | 2001 | Sensetable: a wireless object tracking platform for tangible user interfaces · CHI 2001 |
Personal fabrication and tangible interfaces
tangible user interface |
0.0 | 1 | 2001 | Sensetable: a wireless object tracking platform for tangible user interfaces · CHI 2001 |
Interaction techniques and input
bimanual interaction |
0.0 | 1 | 1997 | Cooperative Bimanual Action · CHI 1997 |
Usability and user experience research
motor control |
0.0 | 1 | 1997 | Cooperative Bimanual Action · CHI 1997 |
Interaction techniques and input
direct manipulation |
0.0 | 1 | 2002 | A tangible interface for organizing information using a grid · CHI 2002 |
Interaction techniques and input › surface computing
tabletop interaction |
0.0 | 1 | 2001 | Sensetable: a wireless object tracking platform for tangible user interfaces · CHI 2001 |
Methods — techniques the papers use, named apart from their topics
user evaluation · 0.1user study · 0.0interpreted scripting language · 0.0electromagnetic tracking · 0.0controlled experiment · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2007 | Mechanical constraints as computational constraints in tabletop tangible interfacesabstractThis paper presents a new type of human-computer interface called Pico (Physical Intervention in Computational Optimization) based on mechanical constraints that combines some of the tactile feedback and affordances of mechanical systems with the abstract computational power of modern computers. The interface is based on a tabletop interaction surface that can sense and move small objects on top of it. The positions of these physical objects represent and control parameters inside a software application, such as a system for optimizing the configuration of radio towers in a cellular telephone network. The computer autonomously attempts to optimize the network, moving the objects on the table as it changes their corresponding parameters in software. As these objects move, the user can constrain their motion with his or her hands, or many other kinds of physical objects. The interface provides ample opportunities for improvisation by allowing the user to employ a rich variety of everyday physical objects as mechanical constraints. This approach leverages the user's mechanical intuition for how objects respond to physical forces. As well, it allows the user to balance the numerical optimization performed by the computer with other goals that are difficult to quantify. Subjects in an evaluation were more effective at solving a complex spatial layout problem using this system than with either of two alternative interfaces that did not feature actuation. James Patten, Hiroshi Ishii 0001 |
CHI | 1 |
| 2002 | A tangible interface for organizing information using a gridabstractThe task of organizing information is typically performed either by physically manipulating note cards or sticky notes or by arranging icons on a computer with a graphical user interface. We present a new tangible interface platform for manipulating discrete pieces of abstract information, which attempts to combine the benefits of each of these two alternatives into a single system. We developed interaction techniques and an example application for organizing conference papers. We assessed the effectiveness of our system by experimentally comparing it to both graphical and paper interfaces. The results suggest that our tangible interface can provide a more effective means of organizing, grouping, and manipulating data than either physical operations or graphical computer interaction alone Robert J. K. Jacob, Hiroshi Ishii 0001, Gian Pangaro, James Patten |
CHI | 4 |
| 2001 | Sensetable: a wireless object tracking platform for tangible user interfacesabstractIn this paper we present a system that electromagnetically tracks the positions and orientations of multiple wireless objects on a tabletop display surface. The system offers two types of improvements over existing tracking approaches such as computer vision. First, the system tracks objects quickly and accurately without susceptibility to occlusion or changes in lighting conditions. Second, the tracked objects have state that can be modified by attaching physical dials and modifiers. The system can detect these changes in real-time. James Patten, Hiroshi Ishii 0001, Jim Hines, Gian Pangaro |
CHI | 1 |
| 1998 | A Graph Based Interface for Representing Volume Visualization Results
James Patten, Kwan-Liu Mah |
Graphics Interface | 1 |
| 1997 | Cooperative Bimanual ActionabstractWe present an experiment on cooperative bimanual action.Right-handed subjects manipulated a pair of physical objects, a tool and a target object, so that the tool would touch a target on the object @g. 1).For this task, there is a marked specialization of the hands.Performance is best when the left hand orients the target object and the right hand manipulates the tool, but is significantly reduced when these roles are reversed.This suggests that the right hand operates relative to the frame-of-reference of the left hand.Furthermore, when physical constraints guide the tool placement, this fundamentally changes the type of motor control required.The task is tremendously simplified for both hands, and reversing roles of the hands is no longer an important factor.Thus, specialization of the roles of the hands is significant only for skilled manipulation. Ken Hinckley, Randy F. Pausch, Dennis Proffitt, James Patten, Neal F. Kassell |
CHI | 4 |
| 1997 | Alice: Easy to Use Interactive 3D GraphicsabstractAlice is a rapid prototyping system used to create three dimensional graphics simulations like those seen in virtual reality applications. Alice uses an interpreted language called Python as its scripting language to implement user actions. This interactive development environment allows users to explore many more design options than is possible in a compiled language environment. The alpha version of Alice for Windows 95 is available for free over the intemet, with the beta release scheduled for August. Jeffrey S. Pierce, Steve Audia, Tommy Burnette, Kevin Christiansen, Dennis Cosgrove, Matthew Conway, Ken Hinckley, Kristen Monkaitis, James Patten, Joe Shochet, David Staack, Brian C. Stearns, Christopher B. Sturgill, George H. Williams, Randy F. Pausch |
ACM Symposium on User Interface Software and Technology | 9 |