Ángel Torres

dblp:373/4988 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › augmented reality interaction
augmented reality interface
0.812024
Prototyping of Augmented Reality interfaces for air traffic alert and their evaluation using a Virtual Reality aircraft-proximity simulator · VR 2024
Immersive interaction › head-mounted display
head-mounted display interaction
0.812024
Prototyping of Augmented Reality interfaces for air traffic alert and their evaluation using a Virtual Reality aircraft-proximity simulator · VR 2024
Immersive interaction › virtual reality
virtual reality simulation
0.212024
Prototyping of Augmented Reality interfaces for air traffic alert and their evaluation using a Virtual Reality aircraft-proximity simulator · VR 2024

Methods — techniques the papers use, named apart from their topics

user evaluation · 0.8prototyping · 0.8
YearPublicationVenuePosition
2024 Prototyping of Augmented Reality interfaces for air traffic alert and their evaluation using a Virtual Reality aircraft-proximity simulator
abstract
Despite pilots’ training and technology aids, mid-air collisions can occur and do occur, especially near airfields and in non-controlled airspaces where different kinds of aircraft fly. Technology typically helps pilots in the form of a flat display in the cockpit that shows nearby air traffic. New airliners are now fitted with see-through displays (HUD) to present information right in front of the pilot, and modern military fighters mount that kind of displays in the pilot’s helmet to help them no matter what direction they are looking in. This technology, however, could reach light and sport aviation in the next years thanks to new light and affordable Augmented Reality (AR) glasses, such as the ones targeting applications in urban mobility. Looking ahead to that moment, in this work we rely on Virtual Reality (VR) -in particular, Cardboard VR- to prototype and test different AR interfaces for air traffic alert. Firstly, we proposed and tested four different head-mounted display (HMD) AR interfaces with four pilots in our own VR aircraft-proximity simulator. Then, the two best-scored interfaces were selected for a second evaluation, and they were compared against another proposal (Circular HUD by Alce et al.) and a fixed-mounted (FM) conventional HUD radar (FMHUD Radar), tested by four additional pilots. Overall, pilots showed preference for our AR proposals. Interestingly, pilots with more experience preferred the more conventional, radar-like designs, while those with less flight hours were more open to a different, novel design (HMD 3D Arrow).
Ángel Torres, José Pascual Molina, Arturo S. García 0001, Pascual González
VR1