EDBT 2026 Demo / reviewers in the wild / expert
Yaoxin Ge
dblp:374/2672
· DBLP profile ↗
5ranked-venue papers
2as first author
5since 2021 · last 2026
0000-0002-8514-6572ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 2 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
4 papers |
Algorithmic game theory and mechanism design · 100% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Algorithmic game theory and mechanism design
cooperative game theory |
2.9 | 3 | 2026 | Incentives for early arrival in online cooperative games · Artif. Intell. 2026 Fair Incentives for Early Arrival in 0-1 Cooperative Games · AAAI 2026 Incentives for Early Arrival in Cooperative Games (Extended Abstract) · IJCAI 2025 |
Algorithmic game theory and mechanism design
incentive mechanism |
2.0 | 2 | 2026 | Incentives for early arrival in online cooperative games · Artif. Intell. 2026 Fair Incentives for Early Arrival in 0-1 Cooperative Games · AAAI 2026 |
Algorithmic game theory and mechanism design › cooperative game theory › solution concepts
shapley value |
1.3 | 2 | 2026 | Fair Incentives for Early Arrival in 0-1 Cooperative Games · AAAI 2026 Incentives for Early Arrival in Cooperative Games (Extended Abstract) · IJCAI 2025 |
Algorithmic game theory and mechanism design › mechanism design
auction design |
1.0 | 1 | 2026 | Fair Diffusion Auctions · AAAI 2026 |
Algorithmic game theory and mechanism design › auction theory › auction mechanism
diffusion auction |
1.0 | 1 | 2026 | Fair Diffusion Auctions · AAAI 2026 |
Algorithmic game theory and mechanism design
mechanism design |
1.0 | 1 | 2026 | Incentives for early arrival in online cooperative games · Artif. Intell. 2026 |
Algorithmic game theory and mechanism design › mechanism design
incentive compatibility |
0.3 | 1 | 2026 | Fair Diffusion Auctions · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
shapley value · 1.0egalitarian value-sharing · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Fair Incentives for Early Arrival in 0-1 Cooperative GamesabstractIncentives for early arrival (I4EA) was recently proposed for studying online cooperative games. In an online cooperative game, players arrive in an unknown order, and the value increase after each player arrived should be distributed immediately among all the arrived players. Although there is only one arriving order in the game, we also hope that the value distribution is equal to their Shapley value in expectation. To achieve these goals, the early solutions ignored the fairness in each single arriving order. More specifically, an important player may receive nothing in a game, which seems unfair in reality. To combat this, we propose refined fairness in this paper and design new solutions in 0-1 value games. Specifically, we compute the distance of the distribution in each order to the Shapley value and aim to minimize it. We propose a new mechanism called Egalitarian Value-Sharing (EVS) to do so. We also show that the mechanism can maximize the egalitarian welfare among all the players who made contributions. Yaoxin Ge, Yao Zhang 0011, Dengji Zhao |
AAAI | 1 |
| 2026 | Fair Diffusion AuctionsabstractDiffusion auction design is a new trend in mechanism design which extends the original incentive compatibility property to include buyers' private connection report. Reporting connections is equivalent to inviting their neighbors to join the auction in practice. Then, the social welfare is collectively accumulated by all participants: reporting high valuations or inviting high-valuation neighbors. Hence, we can measure each participant's contribution by the marginal social welfare increase due to her participation. Therefore, in this paper, we introduce a new property called Shapley fairness to capture participants' social welfare contribution and use it as a benchmark to guide our auction design for a fairer utility allocation. Not surprisingly, none of the existing diffusion auctions has ever approximated the fairness, because Shapley fairness depends on each buyer's own valuation and this dependence can easily violate incentive compatibility. Thus, we combat this challenge by proposing a new diffusion auction called Permutation Diffusion Auction (PDA) for selling k homogeneous items, which is the first diffusion auction satisfying 1/(k+1)-Shapley fairness, incentive compatibility and individual rationality. Moreover, PDA can be extended to the general combinatorial auction setting where the literature did not discover meaningful diffusion auctions yet. Zixin Gu, Yaoxin Ge, Yao Zhang 0011, Dengji Zhao |
AAAI | 2 |
| 2026 | Incentives for early arrival in online cooperative games
Dengji Zhao, Yaoxin Ge, Yao Zhang 0011, Zhihao Gavin Tang, Hu Fu 0001, Pinyan Lu |
Artif. Intell. | 2 |
| 2025 | Incentives for Early Arrival in Cost Sharing
Junyu Zhang 0005, Yao Zhang 0011, Yaoxin Ge, Dengji Zhao, Hu Fu 0001, Zhihao Gavin Tang, Pinyan Lu |
AAMAS | 3 |
| 2025 | Incentives for Early Arrival in Cooperative Games (Extended Abstract)abstractWe study cooperative games where players join sequentially, and the value generated by those who have joined at any point must be irrevocably divided among these players. We introduce two desiderata for the value division mechanism: that the players should have incentives to join as early as possible, and that the division should be considered fair. For the latter, we require that each player's expected share in the mechanism should equal her Shapley value if the players' arrival order is uniformly at random. When the value generation function is submodular, allocating the marginal value to the player satisfies these properties. This is no longer true for more general functions. Our main technical contribution is a complete characterization of 0-1 value games for which desired mechanisms exist. We show that a natural mechanism, Rewarding First Critical Player (RFC), is complete, in that a 0-1 value function admits a mechanism with the properties above if and only if RFC satisfies them; we analytically characterize all such value functions. Moreover, we give an algorithm that decomposes, in an online fashion, any value function into 0-1 value functions, on each of which RFC can be run. In this way, we design an extension of RFC for general monotone games, and the properties are proved to be maintained. Yaoxin Ge, Yao Zhang 0011, Dengji Zhao, Zhihao Gavin Tang, Hu Fu 0001, Pinyan Lu |
IJCAI | 1 |