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Aidan Renata

dblp:374/3598 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2024
0009-0001-8593-1757ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Accessibility and assistive technology · 39% Immersive interaction · 30% Interaction techniques and input · 30%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Accessibility and assistive technology
auditory interface
0.812024
Exploring Audio Interfaces for Vertical Guidance in Augmented Reality via Hand-Based Feedback · IEEE Trans. Vis. Comput. Graph. 2024
Immersive interaction
augmented reality
0.812024
Exploring Audio Interfaces for Vertical Guidance in Augmented Reality via Hand-Based Feedback · IEEE Trans. Vis. Comput. Graph. 2024
Interaction techniques and input › non-visual interaction › auditory interaction › auditory display
sonification
0.812024
Exploring Audio Interfaces for Vertical Guidance in Augmented Reality via Hand-Based Feedback · IEEE Trans. Vis. Comput. Graph. 2024

Methods — techniques the papers use, named apart from their topics

user study · 0.8sonification design · 0.8
YearPublicationVenuePosition
2024 Exploring Audio Interfaces for Vertical Guidance in Augmented Reality via Hand-Based Feedback
abstract
This research proposes an evaluation of pitch-based sonification methods via user experiments in real-life scenarios, specifically vertical guidance, with the aim of standardizing the use of audio interfaces in AR in guidance tasks. Using literature on assistive technology for people who are blind or visually impaired, we aim to generalize their applicability to a broader population and for different use cases. We propose and test sonification methods for vertical guidance in a series of hand-navigation assessments with users without visual feedback. Including feedback from a visually impaired expert in digital accessibility, results (N=19) outlined that methods that do not rely on memorizing pitch had the most promising accuracy and self-reported workload performances. Ultimately, we argue for audio AR's ability to enhance user performance in different scenarios, from video games to finding objects in a pantry.
Renan Luigi Martins Guarese, Emma Pretty, Aidan Renata, Debra Polson, Fabio Zambetta
IEEE Trans. Vis. Comput. Graph.3