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Ningchang Xiong

dblp:374/3640 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2026
0000-0002-8087-1695ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Personal fabrication and tangible interfaces · 33% Immersive interaction · 32% Ubiquitous computing and smart environments · 25%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Personal fabrication and tangible interfaces
tangible interaction
1.012026
Bondi: Designing Tangible and Multimodal Interfaces for Continuing Bonds in Pet Bereavement · CHI 2026
Immersive interaction
virtual reality interaction
0.812024
PetPresence: Investigating the Integration of Real-World Pet Activities in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2024
Immersive interaction
virtual reality experience
0.212024
PetPresence: Investigating the Integration of Real-World Pet Activities in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2024

Methods — techniques the papers use, named apart from their topics

survey · 1.0participatory design · 1.0field deployment · 1.0user study · 0.8pilot study · 0.8
YearPublicationVenuePosition
2026 Modulating Olfactory Perception through Localized Nasal Thermal Stimulation
abstract
Smell and temperature are tightly intertwined in everyday experience, yet interactive systems often treat them as independent sensory channels. While thermohaptics and olfactory interfaces have been studied separately, it remains unclear how localized nasal thermal stimulation can modulate olfactory perception without changing chemical concentration. We introduce a nose-mounted thermohaptic interface that delivers precise, closed-loop heating and cooling stimuli to the nasal skin area (nasal sidewalls) to modulate olfactory perception. We evaluate our system in two user studies. In the first psychophysical study, we estimate perceptual thresholds (just-noticeable differences, JNDs) for thermally induced changes in perceived odor intensity across three odors, revealing intensity biasing and asymmetric sensitivity between cooling and heating (mean JND: 4.33°C for cooling; 6.15°C for heating). In the second study, we profile odor quality in a structured multidimensional descriptor space, revealing odor-dependent, dimension-specific semantic shifts rather than uniform changes. Together, these findings suggest that nasal thermal modulation can serve as a rapid, reversible, and non-chemical approach for shaping olfactory experience, expanding the design space for perceptually driven olfactory interfaces in multisensory Human-Computer Interaction (HCI).
Yitian Ding, Ningchang Xiong, Shaoyu Cai
DIS3
2026 Bondi: Designing Tangible and Multimodal Interfaces for Continuing Bonds in Pet Bereavement
abstract
Pet ownership creates profound human-animal bonds, making pet loss significant. However, compared to human loss, Human-Computer Interaction (HCI) has given pet loss less attention. Addressing this, we conducted an exploratory mixed-methods study. The study began with a large-scale survey (N=611) revealing critical challenges: a strong desire to preserve memories but limited support for continuing bonds. Built upon these findings, our participatory design sessions(N=10) co-designed Bondi, a tangible prototype supporting continuing bonds through multimodal and customizable interactions (e.g. touch, sound, and light), evoking pets’ unique sounds, tail movements, and lighting effects. We then conducted a three-week field-deployment study with four participants to evaluate how Bondi facilitated the maintenance of bonds with their deceased pets. Results showed that the customization and multimodality evoked vivid recollections, lowering the social barrier for grief sharing. Bondi fostered comforting and non-intrusive connections with pet memories. Furthermore, the study distilled design considerations for future pet bereavement support.
Ningchang Xiong, Yanheng Li 0002, Man Chong Chin, Kening Zhu
CHI1
2024 PetPresence: Investigating the Integration of Real-World Pet Activities in Virtual Reality
abstract
For VR interaction, the home environment with complicated spatial setup and dynamics may hinder the VR user experience. In particular, pets' movement may be more unpredictable. In this paper, we investigate the integration of real-world pet activities into immersive VR interaction. Our pilot study showed that the active pet movements, especially dogs, could negatively impact users' performance and experience in immersive VR. We proposed three different types of pet integration, namely semitransparent real-world portal, non-interactive object in VR, and interactive object in VR. We conducted the user study with 16 pet owners and their pets. The results showed that compared to the baseline condition without any pet-integration technique, the approach of integrating the pet as interactive objects in VR yielded significantly higher participant ratings in perceived realism, joy, multisensory engagement, and connection with their pets in VR.
Ningchang Xiong, Qingqin Liu, Kening Zhu
IEEE Trans. Vis. Comput. Graph.1