EDBT 2026 Demo / reviewers in the wild / expert
Timon Römer
dblp:374/3707
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 61% Immersive interaction · 30% Usability and user experience research · 9% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input › selection techniques
object selection |
0.8 | 1 | 2024 | IntenSelect+: Enhancing Score-Based Selection in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2024 |
Interaction techniques and input
selection techniques |
0.8 | 1 | 2024 | IntenSelect+: Enhancing Score-Based Selection in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2024 |
Immersive interaction
virtual reality interaction |
0.8 | 1 | 2024 | IntenSelect+: Enhancing Score-Based Selection in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2024 |
Methods — techniques the papers use, named apart from their topics
within-subjects user study · 0.8raycasting · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | IntenSelect+: Enhancing Score-Based Selection in Virtual RealityabstractObject selection in virtual environments is one of the most common and recurring interaction tasks. Therefore, the used technique can critically influence a system's overall efficiency and usability. IntenSelect is a scoring-based selection-by-volume technique that was shown to offer improved selection performance over conventional raycasting in virtual reality. This initial method, however, is most pronounced for small spherical objects that converge to a point-like appearance only, is challenging to parameterize, and has inherent limitations in terms of flexibility. We present an enhanced version of IntenSelect called IntenSelect+ designed to overcome multiple shortcomings of the original IntenSelect approach. In an empirical within-subjects user study with 42 participants, we compared IntenSelect+ to IntenSelect and conventional raycasting on various complex object configurations motivated by prior work. In addition to replicating the previously shown benefits of IntenSelect over raycasting, our results demonstrate significant advantages of IntenSelect+ over IntenSelect regarding selection performance, task load, and user experience. We, therefore, conclude that IntenSelect+ is a promising enhancement of the original approach that enables faster, more precise, and more comfortable object selection in immersive virtual environments. Marcel Krüger, Tim Gerrits, Timon Römer, Torsten W. Kuhlen, Tim Weißker |
IEEE Trans. Vis. Comput. Graph. | 3 |