Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Mara Solen

dblp:374/6624 · DBLP profile ↗
← Back
4ranked-venue papers
2as first author
4since 2021 · last 2026
0000-0002-5191-5193ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Visualization and visual analytics · 100%
Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 56% Design research and methods · 44%
Interdisciplinary, comprehensive, and emerging computing
2 papers
Medical and health informatics · 50% Computational social science and digital humanities · 50%

Topics — the 6 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › scientific visualization
multiscale visualization
1.012026
A Design Space for Multiscale Visualization · IEEE Trans. Vis. Comput. Graph. 2026
Visualization and visual analytics
visualization design
1.012026
A Design Space for Multiscale Visualization · IEEE Trans. Vis. Comput. Graph. 2026
Visualization and visual analytics › visual communication
museum exhibit visualization
0.912025
DeLVE into Earth's Past: A Visualization-Based Exhibit Deployed Across Multiple Museum Contexts · IEEE Trans. Vis. Comput. Graph. 2025
Haptics and multimodal interaction › affective haptics
social touch
0.312026
Tattered Teddies and Pentagram Charms: How People Use Touchable Comfort Objects and What This Means for Designing Affective Haptic Systems · CHI 2026
Computational social science and digital humanities › science and technology studies
science communication
0.312025
DeLVE into Earth's Past: A Visualization-Based Exhibit Deployed Across Multiple Museum Contexts · IEEE Trans. Vis. Comput. Graph. 2025
Visualization and visual analytics › design study
design study methodology
0.312025
VIVA: Virtual Healthcare Interactions Using Visual Analytics, With Controllability Through Configuration · IEEE Trans. Vis. Comput. Graph. 2025

Methods — techniques the papers use, named apart from their topics

system trace logging · 1.7observational study · 1.7log data analysis · 1.7case study · 1.7
YearPublicationVenuePosition
2026 Tattered Teddies and Pentagram Charms: How People Use Touchable Comfort Objects and What This Means for Designing Affective Haptic Systems
Preeti Vyas, Bereket Guta, Angel Bao, Rúbia Reis Guerra, Mara Solen, Noor Naila Imtinan Himam, Andero Uusberg, Karon E. MacLean
CHI5
2026 A Design Space for Multiscale Visualization
abstract
Designing multiscale visualizations, particularly when the ratio between the largest scale and the smallest item is large, can be challenging, and designers have developed many approaches to overcome this challenge. We present a design space for visualization with multiple scales. The design space includes three dimensions, with eight total subdimensions. We demonstrate its descriptive power by using it to code approaches from a corpus we compiled of 52 examples, created by a mix of academics and practitioners. We demonstrate descriptive power by analyzing and partitioning these examples into four high-level strategies for designing multiscale visualizations, which are shared approaches with respect to design space dimension choices. We demonstrate generative power by analyzing missed opportunities within the corpus of examples, identified through analysis of the design space, where we note how certain examples could have benefited from different choices. We discuss patterns in the use of different dimension and strategy choices in the different visualization contexts of analysis and presentation. Supplemental materials: https://osf.io/wbrdm/ Design space website: https://marasolen.github.io/multiscale-vis-ds/.
Mara Solen, Matt I. B. Oddo, Tamara Munzner
IEEE Trans. Vis. Comput. Graph.1
2025 VIVA: Virtual Healthcare Interactions Using Visual Analytics, With Controllability Through Configuration
abstract
At the beginning of the COVID-19 pandemic, HealthLink BC (HLBC) rapidly integrated physicians into the triage process of their virtual healthcare service to improve patient outcomes and satisfaction with this service and preserve health care system capacity. We present the design and implementation of a visual analytics tool, VIVA (Virtual healthcare Interactions using Visual Analytics), to support HLBC in analysing various forms of usage data from the service. We abstract HLBC's data and data analysis tasks, which we use to inform our design of VIVA. We also present the interactive workflow abstraction of Scan, Act, Adapt. We validate VIVA's design through three case studies with stakeholder domain experts. We also propose the Controllability Through Configuration model to conduct and analyze design studies, and discuss architectural evolution of VIVA through that lens. It articulates configuration, both that specified by a developer or technical power user and that constructed automatically through log data from previous interactive sessions, as a bridge between the rigidity of hardwired programming and the time-consuming implementation of full end-user interactivity.
Jürgen Bernard, Mara Solen, Helen Novak Lauscher, Kurtis Stewart, Kendall Ho, Tamara Munzner
IEEE Trans. Vis. Comput. Graph.2
2025 DeLVE into Earth's Past: A Visualization-Based Exhibit Deployed Across Multiple Museum Contexts
abstract
While previous work has found success in deploying visualizations as museum exhibits, it has not investigated whether museum context impacts visitor behaviour with these exhibits. We present an interactive Deep-time Literacy Visualization Exhibit (DeLVE) to help museum visitors understand deep time (lengths of extremely long geological processes) by improving proportional reasoning skills through comparison of different time periods. DeLVE uses a new visualization idiom, Connected Multi-Tier Ranges, to visualize curated datasets of past events across multiple scales of time, relating extreme scales with concrete scales that have more familiar magnitudes and units. Museum staff at three separate museums approved the deployment of DeLVE as a digital kiosk, and devoted time to curating a unique dataset in each of them. We collect data from two sources, an observational study and system trace logs. We discuss the importance of context: similar museum exhibits in different contexts were received very differently by visitors. We additionally discuss differences in our process from Sedlmair et al.'s design study methodology which is focused on design studies triggered by connection with collaborators rather than the discovery of a concept to communicate. Supplemental materials are available at: https://osf.io/z53dq/.
Mara Solen, Nigar Sultana, Laura Lukes, Tamara Munzner
IEEE Trans. Vis. Comput. Graph.1