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Binyang Han

dblp:374/8563 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2026
0009-0004-2160-808XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Human-AI interaction · 56% Design research and methods · 25% Collaborative and social computing · 19%
Computer graphics and multimedia
2 papers
Virtual and augmented reality · 100%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › social interaction › group dynamics
conflict resolution
1.012026
Exploring Mediation by an Embodied Virtual Agent in Immersive Triadic Collaborative Decision-Making · IEEE Trans. Vis. Comput. Graph. 2026
Human-AI interaction › virtual agents
embodied virtual agents
1.012026
Exploring Mediation by an Embodied Virtual Agent in Immersive Triadic Collaborative Decision-Making · IEEE Trans. Vis. Comput. Graph. 2026
Human-AI interaction
LLM-based agents
1.012026
Exploring Mediation by an Embodied Virtual Agent in Immersive Triadic Collaborative Decision-Making · IEEE Trans. Vis. Comput. Graph. 2026
Design research and methods › research methodology
wizard of oz prototyping
1.012026
AI of Oz: Enhancing Wizard of Oz Studies in HCI with AI Assistance for Human Moderation · CHI 2026
Human-AI interaction
human-AI collaboration
0.912025
HAT Swapping: Virtual Agents as Stand-Ins for Absent Human Instructors in Virtual Training · IEEE Trans. Vis. Comput. Graph. 2025

Methods — techniques the papers use, named apart from their topics

large language model · 3.0qualitative analysis · 2.0XR system · 2.0user study · 1.7questionnaire · 1.7interviews · 1.7
YearPublicationVenuePosition
2026 AI of Oz: Enhancing Wizard of Oz Studies in HCI with AI Assistance for Human Moderation
abstract
The Wizard of Oz (WoZ) method is a common and popular approach for simulating interactive systems in Human-Computer Interaction (HCI). Running such studies is demanding for researchers because the human wizard must manage human–agent interactions in real time while keeping participants safe and the interaction natural. Many WoZ systems struggle to reproduce complex agent behaviours without minimal delays or heavy workload for the moderator. We introduce AI of Oz, a framework that uses large language models to support researchers by monitoring ongoing interactions, detecting sensitive moments, and suggesting contextually appropriate responses. In a study with 20 HCI-related researchers, the system improved participants’ ability to manage interactions and maintain control compared to a version without AI support. We outline implications for WoZ research and note current limitations and future directions.
Ruoyu Wen, Kunal Gupta, Kekayan Nanthakumar, Binyang Han, Simon Hoermann, Mark Billinghurst, Alaeddin Nassani, Dwain D. Allan, Thammathip Piumsomboon
CHI4
2026 Exploring Mediation by an Embodied Virtual Agent in Immersive Triadic Collaborative Decision-Making
abstract
This study investigates Embodied Virtual Agents (EVAs) driven by Large Language Models (LLMs) as mediators in triadic collaboration where two users with conflicting goals must work towards a shared objective. We developed and evaluated an XR system where pairs (n=24) collaborated on an office design task, assessing the impact of agent presence and embodiment. Our findings reveal that agent embodiment significantly enhanced co-presence, which in turn fostered interactions that led to better perceived collaboration and higher user preference, whereas frequent interactions with the disembodied agent was associated with lower user preference. Conversely, agent presence did not improve task efficiency or satisfaction. Notably, our qualitative analysis revealed that the LLM-driven agent spontaneously adopted emergent facilitative and evaluative mediation strategies that align with collaborating and compromising conflict-resolving modes, showcasing its potential as an adaptive collaborative aid without explicit programming. These results highlight that the value of EVAs in complex collaboration lies in their ability to shape social dynamics and provide nuanced, context-aware mediation, a different form of value than traditional productivity enhancement.
Binyang Han, Ze Dong, Ruoyu Wen, Tatsunori Hirai, Adrian J. Clark, Thammathip Piumsomboon
IEEE Trans. Vis. Comput. Graph.1
2025 HAT Swapping: Virtual Agents as Stand-Ins for Absent Human Instructors in Virtual Training
abstract
Virtual reality (VR) is increasingly adopted for collaborative teaching and learning, enabling immersive and interactive experiences. As Artificial Intelligence (AI) tutors begin to take on roles alongside human instructors, it becomes crucial to understand how their integration influences interaction dynamics and role perception in these settings. This study investigates the role of Embodied Virtual Agents (EVAs) substituting human instructors in virtual training, specifically addressing the previously underexplored issue of EVA appearance consistency with instructors in Human-Agent Teaming (HAT). We recruited 21 participants to compare three conditions: No Agent, Shared-Appearance (SA) EVA, and Unique-Appearance (UA) EVA, where an EVA substitutes for the instructor during temporary absences. We evaluated collaboration efficiency, user perception/preference, and HAT dynamics. Our findings confirm that EVAs significantly enhance task efficiency compared to no support and reveal a key trade-off regarding appearance: SA fosters perceived continuity and trust but risks ambiguity and uncanny effects, while UA provides transparency and role clarity but may disrupt experiential coherence. These results have implications for designing dynamic HAT systems where control may shift. We discuss the benefits and limitations of each approach and offer design recommendations for future mixed-agency interfaces.
Binyang Han, Ze Dong, Jack Topliss, Mamehgol Yousefi, Gun A. Lee, Simon Hoermann, Wendy Zhang, Thammathip Piumsomboon
IEEE Trans. Vis. Comput. Graph.2