Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Wilfredo Joshua Robinson Moore

dblp:374/8837 · DBLP profile ↗
← Back
3ranked-venue papers
2as first author
3since 2021 · last 2026
0000-0001-7874-2395ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 77% Interaction techniques and input · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction
spatial audio
0.812024
Spatial Audio-Enhanced Multimodal Graph Rendering for Efficient Data Trend Learning on Touchscreen Devices · CHI 2024
Interaction techniques and input › touch interaction
touchscreen interaction
0.212024
Spatial Audio-Enhanced Multimodal Graph Rendering for Efficient Data Trend Learning on Touchscreen Devices · CHI 2024

Methods — techniques the papers use, named apart from their topics

vibration feedback · 0.8text-to-speech · 0.8sonification · 0.8
YearPublicationVenuePosition
2026 Toward Accessible Parsons Problems on Mobile Platforms
abstract
Parsons problems have become a mainstay of computer science education. They are heavily used among students, especially in K-12 and provide a small puzzle-like experience for students to practice their skills. Today, while prior work has explored complex issues with accessibility and block languages in general, the 2024 changes to accessibility regulations by the U.S. Department of Justice includes new rules around mobile platforms. These rules are ill-defined and in need of evaluation. In this work, we make several contributions. First, we conducted an evaluation of existing blocks with respect to their regulatory compliance and discuss a new blocks technology that we developed that meets these new mobile guidelines. Second, we conducted three empirical studies using Parsons problems to evaluate the usability of the technology with teachers of the visually impaired (n = 32), high-school students with diverse disabilities (n = 28), and high-school students with blindness or low vision (n = 13).
Timothy Kluthe, Gabriel Contreras, William Allee, Wilfredo Joshua Robinson Moore, Namrata Roy, Hannah Williams, Alex Hoffman, Derrick W. Smith, Brianna Blaser, Jenna L. Gorlewicz, Nicholas A. Giudice, Andreas Stefik
SIGCSE (1)4
2024 Spatial Audio-Enhanced Multimodal Graph Rendering for Efficient Data Trend Learning on Touchscreen Devices
abstract
Touchscreen-based rendering of graphics using vibrations, sonification, and text-to-speech is a promising approach for nonvisual access to graphical information, but extracting trends from complex data representations nonvisually is challenging. This work presents the design of a multimodal feedback scheme with integrated spatial audio for the exploration of histograms and scatter plots on touchscreens. We detail the hardware employed and the algorithms used to control vibrations and sonification adjustments through the change of pitch and directional stereo output. We conducted formative testing with 5 blind or visually impaired participants, and results illustrate that spatial audio has the potential to increase the identification of trends in the data, at the expense of a skewed mental representation of the graph. This design work and pilot study are critical to the iterative, human-centered approach of rendering multimodal graphics on touchscreens and contribute a new scheme for efficiently capturing data trends in complex data representations.
Wilfredo Joshua Robinson Moore, Medhani Kalal, Jennifer L. Tennison, Nicholas A. Giudice, Jenna L. Gorlewicz
CHI1
2022 DTS: A Simulator to Estimate the Training Time of Distributed Deep Neural Networks
abstract
Deep Neural Networks (DNNs) process big datasets achieving high accuracy on incredibly complex tasks. However, this progress has led to a scalability impasse, as DNNs require massive amounts of processing power and local memory to be trained, making them impossible or impractical to be used on a single device. This situation has led to the design of distributed training architectures, where the DNN and the training data can be split among multiple processors. How to choose the appropriate distributed training architecture, however, remains an open question. To help bring insights into this debate, in this work we design a Distributed Training Simulator (DTS) that estimates the training time of a DNN in a distributed architecture through a mathematical model of the distributed architecture and resource-allocation heuristics. We illustrate the power of the proposed DTS through the implementation of five different distributed architectures, Pipeline Learning, Federated Learning, Split Learning, Parallel Split Learning, and Federated Split Learning, and we validate the accuracy of the training estimates using three different datasets of varying complexity and two different DNNs. Finally, we present a trade-off analysis to demonstrate the coherence of DTS estimates for diverse high-performance computing scenarios by comparing these estimates with the behaviors of a real computer cluster.
Wilfredo Joshua Robinson Moore, Flavio Esposito, Maria A. Zuluaga
MASCOTS1