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Liangyuting Zhang

dblp:374/9422 · DBLP profile ↗
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4ranked-venue papers
0as first author
4since 2021 · last 2025
0009-0007-6255-6513ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Interaction techniques and input · 67% Wearable and physiological sensing · 26% Immersive interaction · 7%
Computer graphics and multimedia
2 papers
Virtual and augmented reality · 100%
Network and information security
2 papers
Authentication and access control · 44% Usable security · 44% Privacy and data protection · 13%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input
text entry
1.522024
Design and Evaluation of Controller-based Raycasting Methods for Secure and Efficient Text Entry in Virtual Reality · ISMAR 2024
Exploration of Foot-based Text Entry Techniques for Virtual Reality Environments · CHI 2024
Virtual and augmented reality
immersive interaction
1.122025
Exploring and Modeling the Effects of Eye-Tracking Accuracy and Precision on Gaze-Based Steering in Virtual Environments · IEEE Trans. Vis. Comput. Graph. 2025
Analysis and Design of Efficient Authentication Techniques for Password Entry with the Qwerty Keyboard for VR Environments · IEEE Trans. Vis. Comput. Graph. 2024
Virtual and augmented reality › immersive interaction
gaze-based interaction
0.912025
Exploring and Modeling the Effects of Eye-Tracking Accuracy and Precision on Gaze-Based Steering in Virtual Environments · IEEE Trans. Vis. Comput. Graph. 2025
Wearable and physiological sensing
eye tracking
0.912025
Exploring and Modeling the Effects of Eye-Tracking Accuracy and Precision on Gaze-Based Steering in Virtual Environments · IEEE Trans. Vis. Comput. Graph. 2025
Interaction techniques and input › input device
foot-based input
0.812024
Exploration of Foot-based Text Entry Techniques for Virtual Reality Environments · CHI 2024
Authentication and access control › password authentication
password entry
0.812024
Analysis and Design of Efficient Authentication Techniques for Password Entry with the Qwerty Keyboard for VR Environments · IEEE Trans. Vis. Comput. Graph. 2024
Usable security
shoulder surfing resistance
0.812024
Analysis and Design of Efficient Authentication Techniques for Password Entry with the Qwerty Keyboard for VR Environments · IEEE Trans. Vis. Comput. Graph. 2024
Immersive interaction
virtual reality interaction
0.212024
Exploration of Foot-based Text Entry Techniques for Virtual Reality Environments · CHI 2024

Methods — techniques the papers use, named apart from their topics

user study · 5.5steering law modeling · 1.7theoretical analysis · 1.5controller-based raycasting · 1.5within-subject design · 0.8
YearPublicationVenuePosition
2025 Exploring and Modeling the Effects of Eye-Tracking Accuracy and Precision on Gaze-Based Steering in Virtual Environments
abstract
Recent advances in eye-tracking technology have positioned gaze as an efficient and intuitive input method for Virtual Reality (VR), offering a natural and immersive user experience. As a result, gaze input is now leveraged for fundamental interaction tasks such as selection, manipulation, crossing, and steering. Although several studies have modeled user steering performance across various path characteristics and input methods, our understanding of gaze-based steering in VR remains limited. This gap persists because the unique qualities of eye movements-involving rapid, continuous motions-and the variability in eye-tracking make findings from other input modalities nontransferable to a gaze-based context, underscoring the need for a dedicated investigation into gaze-based steering behaviors and performance. To bridge this gap, we present two user studies to explore and model gaze-based steering. In the first one, user behavior data are collected across various path characteristics and eye-tracking conditions. Based on this data, we propose four refined models that extend the classic Steering Law to predict users' movement time in gaze-based steering tasks, explicitly incorporating the impact of tracking quality. The best-performing model achieves an adjusted R2 of 0.956, corresponding to a 16% improvement in movement time prediction. This model also yields a substantial reduction in AIC (from 1550 to 1132) and BIC (from 1555 to 1142), highlighting improved model quality and better balance between goodness of fit and model complexity. Finally, data from a second study with varied settings, such as a different eye-tracking sampling rate, illustrate the strong robustness and predictability of our models. Finally, we present scenarios and applications that demonstrate how our models can be used to design enhanced gaze-based interactions in VR systems.
Xuning Hu, Yushi Wei, Liangyuting Zhang, Yue Li 0023, Wolfgang Stuerzlinger, Hai-Ning Liang
IEEE Trans. Vis. Comput. Graph.4
2024 Exploration of Foot-based Text Entry Techniques for Virtual Reality Environments
abstract
Foot-based input can serve as a supplementary or alternative approach to text entry in virtual reality (VR). This work explores the feasibility and design of foot-based techniques that are hands-free. We first conducted a preliminary study to assess foot-based text entry in standing and seated positions with tap and swipe input approaches. The findings showed that foot-based text input was feasible, with the possibility for performance and usability improvements. We then developed three foot-based techniques, including two tap-based techniques (FeetSymTap and FeetAsymTap) and one swipe-based technique (FeetGestureTap), and evaluated their performance via another user study. The results show that the two tap-based techniques supported entry rates of 11.12 WPM and 10.80 WPM, while the swipe-based technique led to 9.16 WPM. Our findings provide a solid foundation for the future design and implementation of foot-based text entry in VR and have the potential to be extended to MR and AR.
Tingjie Wan, Liangyuting Zhang, Pourang Irani, Lingyun Yu 0001, Hai-Ning Liang
CHI2
2024 Design and Evaluation of Controller-based Raycasting Methods for Secure and Efficient Text Entry in Virtual Reality
abstract
With the exponential growth of digital information, ensuring text security, a fundamental component of information security, becomes increasingly paramount. While authentication remains a primary focus for data access control and protection, the rich sensor ecosystem and immersive experiences of virtual reality (VR) environments introduce new privacy risks, particularly with inconspicuous sensors like motion and location sensors. In this context, protecting the security of text entered by users poses a unique challenge. This paper explores the feasibility of enhancing text security by introducing variability in virtual input tools during typing processes. Specifically, we investigate the impact of introducing successive and random intermittent variations to the virtual ray (start point and direction) with controller-based raycasting techniques on text security and typing experience. The results demonstrate that introducing variability in virtual ray effectively protects regular text and passwords. Random intermittent introducing variability balances security and user experience for regular text. These findings provide insights into enhancing text security beyond authentication and defending against the potential risks in VR environments.
Tingjie Wan, Liangyuting Zhang, Yunxin Xu, Katie Atkinson, Lingyun Yu 0001, Hai-Ning Liang
ISMAR2
2024 Analysis and Design of Efficient Authentication Techniques for Password Entry with the Qwerty Keyboard for VR Environments
abstract
Authentication in digital security relies heavily on text-based passwords, even with other available methods like biometrics and graphical passwords. While virtual reality (VR) keyboards are typically invisible to onlookers, the presence of inconspicuous sensors, including accelerometers, gyroscopes, and barometers, poses a potential risk of unauthorized observation and recording. Traditional defense shoulder-surfing attack methods typically involve breaking apart the Qwerty layout, which destroys the user's inherent familiarity with the layout. This research addresses the need for secure password entry in VR environments while retaining the Qwerty layout. We explore three keyboard-related position alteration strategies to ensure security while mitigating the decline in user experience. These strategies involve moving the entire keyboard, cursor, and keys. Our theoretical study assesses the effectiveness of these strategies against shoulder-surfing attacks. Two user studies, employing ray-based and position-based text entry methods, respectively, evaluate the practical effectiveness of the three strategies in resisting shoulder-surfing attacks, as well as their impact on typing performance and user experience. Our findings demonstrate that the three strategies achieve shoulder-surfing attack resistance comparable to a random layout keyboard. Moreover, compared to a random layout, the two strategies involving the movement of the entire keyboard and the repositioning of keys support faster entry rates and enhanced user experience.
Tingjie Wan, Liangyuting Zhang, Yunxin Xu, Zixuan Guo 0003, Boyu Gao 0003, Hai-Ning Liang
IEEE Trans. Vis. Comput. Graph.2