Demo Data from EDBT 2026 / reviewers in the wild / expert
Preetham Madapura Nagaraj
dblp:374/9510
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2024
0009-0005-3144-1970ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Personal fabrication and tangible interfaces · 56% Health and well-being technologies · 44% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Health and well-being technologies › rehabilitation technology
stroke rehabilitation technology |
0.8 | 1 | 2024 | Mindfulness-based Embodied Tangible Interactions for Stroke Rehabilitation at Home · CHI 2024 |
Personal fabrication and tangible interfaces › tangible interaction
tangible interaction design |
0.8 | 1 | 2024 | Mindfulness-based Embodied Tangible Interactions for Stroke Rehabilitation at Home · CHI 2024 |
Personal fabrication and tangible interfaces
tangible and embodied interaction |
0.2 | 1 | 2024 | Mindfulness-based Embodied Tangible Interactions for Stroke Rehabilitation at Home · CHI 2024 |
Methods — techniques the papers use, named apart from their topics
thematic analysis · 0.8semi-structured interviews · 0.8co-design sessions · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Mindfulness-based Embodied Tangible Interactions for Stroke Rehabilitation at HomeabstractCurrent approaches to designing technologies for stroke rehabilitation at home show great promise using either mindfulness-based interventions or embodied tangible interactions. However, there is an untapped potential in integrating these approaches and a lack of understanding of how to embody aspects of mindfulness in tangible interactions for stroke rehabilitation. We report the first explicit effort to explore this dimension by conducting semi-structured interviews and co-design sessions involving four physiotherapists and four mindfulness experts. The major themes ‘Awareness – The essence of mindfulness’ and ‘Tactile sensations – A pathway to mindfulness’ point us towards new ways to embody mindfulness in tangible interactions to address stroke rehabilitation challenges. This work introduces a novel approach to designing technology called ‘Mindfulness-based Embodied Tangible Interactions’ (MBETI). We present five key design principles such as 'Design to support mindful awareness’ and ‘Design for Comfort’ while discussing the future research opportunities of assistive technologies for stroke rehabilitation. Preetham Madapura Nagaraj, Wen Mo, Catherine Holloway |
CHI | 1 |