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Haya Nachimovsky

dblp:375/1069 · DBLP profile ↗
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4ranked-venue papers
2as first author
4since 2021 · last 2025
0009-0006-4383-7830ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Databases, data management, data science and information retrieval · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
3 papers
Information retrieval · 100%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%
Artificial intelligence
1 paper
Language models and text generation · 100%

Topics — the 8 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Information retrieval
evaluation
0.912025
LEMSS: LLM-Based Platform for Multi-Agent Competitive Search Simulation · SIGIR 2025
Information retrieval › ranking
ranking manipulation
0.912025
Strategic Multi-Agent Dynamics in Competitive IR · SIGIR 2025
Information retrieval
retrieval evaluation
0.912025
LEMSS: LLM-Based Platform for Multi-Agent Competitive Search Simulation · SIGIR 2025
Information retrieval
retrieval models and ranking
0.912025
LEMSS: LLM-Based Platform for Multi-Agent Competitive Search Simulation · SIGIR 2025
Information retrieval › trustworthy information retrieval
retrieval robustness
0.912025
Robust-IR @ SIGIR 2025: The First Workshop on Robust Information Retrieval · SIGIR 2025
Algorithmic game theory and mechanism design › learning in games
best-response dynamics
0.912025
On the Power of Strategic Corpus Enrichment in Content Creation Games · AAAI 2025
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium
0.912025
On the Power of Strategic Corpus Enrichment in Content Creation Games · AAAI 2025
Natural language and speech › Language models and text generation
LLM agents
0.312025
LEMSS: LLM-Based Platform for Multi-Agent Competitive Search Simulation · SIGIR 2025

Methods — techniques the papers use, named apart from their topics

large language model · 2.6multi-agent simulation · 1.7game-theoretic analysis · 0.9colonel blotto game · 0.9
YearPublicationVenuePosition
2025 On the Power of Strategic Corpus Enrichment in Content Creation Games
abstract
Search and recommendation ecosystems exhibit competition among content creators. This competition has been tackled in a variety of game-theoretic frameworks. Content creators generate documents with the aim of being recommended by a content ranker for various information needs. In order for the ecosystem, modeled as a content ranking game, to be effective and maximize user welfare, it should guarantee stability, where stability is associated with the existence of pure Nash equilibrium in the corresponding game. Moreover, if the contents' ranking algorithm possesses a game in which any best-response learning dynamics of the content creators converge to equilibrium of high welfare, the system is considered highly attractive. However, as classical content ranking algorithms, employed by search and recommendation systems, rank documents by their distance to information needs, it has been shown that they fail to provide such stability properties. As a result, novel content ranking algorithms have been devised. In this work, we offer an alternative approach: corpus enrichment with a small set of fixed dummy documents. It turns out that, with the right design, such enrichment can lead to pure Nash equilibrium and even to the convergence of any best-response dynamics to a high welfare result, where we still employ the classical/current content ranking approach. We show two such corpus enrichment techniques with tight bounds on the number of documents needed to obtain the desired results. Interestingly, our study is a novel extension of Borel's Colonel Blotto game.
Haya Nachimovsky, Moshe Tennenholtz
AAAI1
2025 Robust-IR @ SIGIR 2025: The First Workshop on Robust Information Retrieval
abstract
With the advancement of information retrieval (IR) technologies, robustness is increasingly attracting attention. When deploying technology into practice, we consider not only its average performance under normal conditions but, more importantly, its ability to maintain functionality across a variety of exceptional situations. In recent years, the research on IR robustness covers theory, evaluation, methodology, and application, and all of them show a growing trend. The purpose of this workshop is to systematize the latest results of each research aspect, to foster comprehensive communication within this niche domain while also bridging robust IR research with the broader community, and to promote further future development of robust IR. To avoid the one-sided talk of mini-conferences, this workshop adopts a highly interactive format, including round-table and panel discussion sessions, to encourage active participation and meaningful exchange among attendees.
Yu-An Liu 0028, Haya Nachimovsky, Ruqing Zhang 0001, Oren Kurland, Jiafeng Guo, Moshe Tennenholtz
SIGIR2
2025 LEMSS: LLM-Based Platform for Multi-Agent Competitive Search Simulation
abstract
In competitive search settings, document publishers (authors) respond to rankings induced for queries of interest: they modify the documents to improve their future ranking. Hence, for some queries there is an on-going ranking competition. Prior empirical studies of competitive search were based on controlled ranking competitions between humans. Large Language Models (LLMs), capable of generating high quality content, provide new opportunities for studying ranking competitions. Furthermore, there is a significant amount of content on the Web, which is a canonical example of a competitive search setting, generated by LLMs. In this paper, we introduce LEMSS: a multi-agent platform that leverages LLMs as publishers in competitive search settings. In addition to enabling the execution of large-scale and highly configurable ranking competitions, LEMSS includes tools to analyze and compare the competitions using a wide range of measures. We use these tools to analyze examples of datasets that result from ranking competitions executed using LEMSS. The analysis reveals, for example, that using LLMs as publishers reduced content diversity in the corpus to a larger extent than having human publishers.
Tommy Mordo, Tomer Kordonsky, Haya Nachimovsky, Moshe Tennenholtz, Oren Kurland
SIGIR3
2025 Strategic Multi-Agent Dynamics in Competitive IR
abstract
In the Web ecosystem, document authors often strategically modify content to maximize visibility in search rankings. These ranking-incentivized modifications pose challenges to retrieval effectiveness, content diversity, and long-term stability. At the same time, the rise of large language models (LLMs) is transforming IR: queries and documents that were once assumed to be generated exclusively by humans can now also be created by automated agents [5]. These agents can formulate queries, generate documents, and perform ranking. This introduces a variety of new challenges and opportunities in competitive search environments, where interactions between strategic agents can substantially influence outcomes.
Haya Nachimovsky
SIGIR1