Demo Data from EDBT 2026 / reviewers in the wild / expert
Johannes Ellemose
dblp:375/1632
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2026
0009-0006-9676-6204ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Visualization and visual analytics · 72% Virtual and augmented reality · 28% | |
| Human-computer interaction and pervasive computing
2 papers |
Learning and educational technologies · 78% Design research and methods · 12% Wearable and physiological sensing · 10% |
Topics — the 6 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › visualization evaluation
user study |
1.0 | 1 | 2026 | Eye of the Beholder: Towards Measuring Visualization Complexity · IEEE Trans. Vis. Comput. Graph. 2026 |
Learning and educational technologies
co-design with teachers |
1.0 | 1 | 2026 | "Let's talk about data": Co-Designing Critical Data Literacy Tools for K-12 Education through Dialogic Learning · CHI 2026 |
Virtual and augmented reality
eye tracking |
0.9 | 1 | 2025 | Attention-Aware Visualization: Tracking and Responding to User Perception Over Time · IEEE Trans. Vis. Comput. Graph. 2025 |
Design research and methods
research through design |
0.3 | 1 | 2026 | "Let's talk about data": Co-Designing Critical Data Literacy Tools for K-12 Education through Dialogic Learning · CHI 2026 |
Visualization and visual analytics › visual analytics
immersive analytics |
0.3 | 1 | 2025 | Attention-Aware Visualization: Tracking and Responding to User Perception Over Time · IEEE Trans. Vis. Comput. Graph. 2025 |
Wearable and physiological sensing
eye tracking |
0.3 | 1 | 2025 | Attention-Aware Visualization: Tracking and Responding to User Perception Over Time · IEEE Trans. Vis. Comput. Graph. 2025 |
Methods — techniques the papers use, named apart from their topics
stencil buffer · 1.7eye tracking · 1.7qualitative study · 1.0multilinear regression · 1.0large language model prompting · 1.0image analysis metrics · 1.0co-design · 1.0classroom observation · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | "Let's talk about data": Co-Designing Critical Data Literacy Tools for K-12 Education through Dialogic LearningabstractThis paper investigates dialogic learning as a pedagogical lens for designing tools that support critical data literacy (CDL) in K-12 education. We present a research-through-design (RtD) project conducted with three teachers to operationalize dialogic learning in design. The resulting prototype, Datafy, enables students to produce and analyze personally meaningful music data and co-create playlists, fostering critical reflection and dialogue around data practices. Through a classroom observation with 40 sixth-grade students, we show how the tool shaped learners’ collaborative exploration and construction of knowledge about data. We contribute a theoretical framework and an empirical case study of embedding dialogic learning in the design of CDL technologies that promote dialogue and critical engagement with data. We recommend: (1) anchoring co-design with teachers in learning activities and learning goals, (2) designing diverse opportunities for dialogue about critical data literacy, and (3) treating dialogue linked to learning goals as design evidence for tool evaluation. Yu-Yu Liu, Maja Dybboe, Johannes Ellemose, Johanne Birkkjær Bjerrum, Line Have Musaeus, Christian Dindler, Ole Iversen |
CHI | 3 |
| 2026 | Eye of the Beholder: Towards Measuring Visualization ComplexityabstractConstructing expressive and legible visualizations is a key activity for visualization designers. While numerous design guidelines exist, research on how specific graphical features affect perceived visual complexity remains limited. In this paper, we report on a crowdsourced study to collect human ratings of perceived complexity for diverse visualizations. Using these ratings as ground truth, we then evaluated three methods to estimate this perceived complexity: image analysis metrics, multilinear regression using manually coded visualization features, and automated feature extraction using a large language model (LLM). Image complexity metrics showed no correlation with human-perceived visualization complexity. Manual feature coding produced a reasonable predictive model but required substantial effort. In contrast, a zero-shot LLM (GPT-4o mini) demonstrated strong capabilities in both rating complexity and extracting relevant features. Our findings suggest that visualization complexity is truly in the eye of the beholder, yet can be effectively approximated using zero-shot LLM prompting, offering a scalable approach for evaluating the complexity of visualizations. The dataset and code for the study and data analysis can be found at https://osf.io/w85a4/. Johannes Ellemose, Niklas Elmqvist |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2025 | Attention-Aware Visualization: Tracking and Responding to User Perception Over TimeabstractWe propose the notion of attention-aware visualizations (AAVs) that track the user's perception of a visual representation over time and feed this information back to the visualization. Such context awareness is particularly useful for ubiquitous and immersive analytics where knowing which embedded visualizations the user is looking at can be used to make visualizations react appropriately to the user's attention: for example, by highlighting data the user has not yet seen. We can separate the approach into three components: (1) measuring the user's gaze on a visualization and its parts; (2) tracking the user's attention over time; and (3) reactively modifying the visual representation based on the current attention metric. In this paper, we present two separate implementations of AAV: a 2D data-agnostic method for web-based visualizations that can use an embodied eyetracker to capture the user's gaze, and a 3D data-aware one that uses the stencil buffer to track the visibility of each individual mark in a visualization. Both methods provide similar mechanisms for accumulating attention over time and changing the appearance of marks in response. We also present results from a qualitative evaluation studying visual feedback and triggering mechanisms for capturing and revisualizing attention. Arvind Srinivasan 0001, Johannes Ellemose, Peter W. S. Butcher, Panagiotis D. Ritsos, Niklas Elmqvist |
IEEE Trans. Vis. Comput. Graph. | 2 |