Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.

Leyuan Yang

dblp:375/2065 · DBLP profile ↗
← Back
3ranked-venue papers
1as first author
3since 2021 · last 2025
0009-0005-5235-9490ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 100%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
3d reconstruction
0.912025
Scalable and High-Quality Neural Implicit Representation for 3D Reconstruction · IEEE Trans. Vis. Comput. Graph. 2025
Geometric modeling and processing › surface reconstruction › implicit surface reconstruction
neural implicit surface reconstruction
0.912025
Scalable and High-Quality Neural Implicit Representation for 3D Reconstruction · IEEE Trans. Vis. Comput. Graph. 2025
Geometric modeling and processing › deformable models
deformable object modeling
0.812024
Deformable NeRF using Recursively Subdivided Tetrahedra · ACM Multimedia 2024
Computer vision › 3D vision
neural radiance field
0.212024
Deformable NeRF using Recursively Subdivided Tetrahedra · ACM Multimedia 2024

Methods — techniques the papers use, named apart from their topics

recursive subdivision · 1.5neural radiance field · 1.5neural SDF · 0.9divide-and-conquer · 0.9SDF blending · 0.9
YearPublicationVenuePosition
2025 Oblique-MERF: Revisiting and Improving MERF for Oblique Photography
abstract
Neural radiance fields (NeRF) have established a new paradigm for 3D scene reconstruction, with subsequent work achieving high-quality real-time rendering. However, reconstructing large-scale scenes from oblique aerial photography presents unique challenges, such as varying spatial scale distributions and a constrained range of tilt angles, often resulting in high memory consumption and reduced rendering quality at extrapolated viewpoints. To address these issues, we propose a novel approach named Oblique-MERF to accommodate the distinctive characteristics of oblique photography datasets and support real-time rendering on various common devices. Firstly, an innovative adaptive occupancy plane is proposed to constrain the sampling space. Additionally, we propose a smoothness regularization loss for view-dependent color to enhance the MLP's ability to generalize to untrained viewpoints. Experimental results demonstrate that Oblique-MERF reduces VRAM usage by approximately 40% while maintaining competitive rendering quality compared to baseline methods, and achieves higher frame rates with more realistic rendering even at untrained extrapolated viewpoints. Project page: https://ustc3dv.github.ioIOblique-MERFI
Xiaoyi Zeng, Kaiwen Song, Leyuan Yang, Bailin Deng, Juyong Zhang
3DV3
2025 Scalable and High-Quality Neural Implicit Representation for 3D Reconstruction
abstract
Various SDF-based neural implicit surface reconstruction methods have been proposed recently, and have demonstrated remarkable modeling capabilities. However, due to the global nature and limited representation ability of a single network, existing methods still suffer from many drawbacks, such as limited accuracy and scale of the reconstruction. In this paper, we propose a versatile, scalable and high-quality neural implicit representation to address these issues. We integrate a divide-and-conquer approach into the neural SDF-based reconstruction. Specifically, we model the object or scene as a fusion of multiple independent local neural SDFs with overlapping regions. The construction of our representation involves three key steps: (1) constructing the distribution and overlap relationship of the local radiance fields based on object structure or data distribution, (2) relative pose registration for adjacent local SDFs, and (3) SDF blending. Thanks to the independent representation of each local region, our approach can not only achieve high-fidelity surface reconstruction, but also enable scalable scene reconstruction. Extensive experimental results demonstrate the effectiveness and practicality of our proposed method.
Leyuan Yang, Bailin Deng, Juyong Zhang
IEEE Trans. Vis. Comput. Graph.1
2024 Deformable NeRF using Recursively Subdivided Tetrahedra
Zherui Qiu, Chenqu Ren, Kaiwen Song, Xiaoyi Zeng, Leyuan Yang, Juyong Zhang
ACM Multimedia5