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Juan Agustin Duque

dblp:375/3150 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Reinforcement learning · 75% Multi-agent systems · 25%
Theoretical computer science
2 papers
Algorithmic game theory and mechanism design · 100%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
multi-agent reinforcement learning
2.532025
Self-Play Q-Learners Can Provably Collude in the Iterated Prisoner's Dilemma · ICML 2025
Advantage Alignment Algorithms · ICLR 2025
LOQA: Learning with Opponent Q-Learning Awareness · ICLR 2024
Algorithmic game theory and mechanism design › non-cooperative game › strategic game
social dilemmas
1.122025
Advantage Alignment Algorithms · ICLR 2025
Self-Play Q-Learners Can Provably Collude in the Iterated Prisoner's Dilemma · ICML 2025
Knowledge, reasoning and agents › Multi-agent systems › game theory › social dilemmas
emergence of cooperation
0.912025
Self-Play Q-Learners Can Provably Collude in the Iterated Prisoner's Dilemma · ICML 2025
Machine learning › Reinforcement learning › multi-agent reinforcement learning
opponent shaping
0.912025
Advantage Alignment Algorithms · ICLR 2025
Machine learning › Reinforcement learning › value-based reinforcement learning
q-learning
0.912025
Self-Play Q-Learners Can Provably Collude in the Iterated Prisoner's Dilemma · ICML 2025
Algorithmic game theory and mechanism design › non-cooperative game › strategic game
general-sum game
0.912025
Advantage Alignment Algorithms · ICLR 2025
Knowledge, reasoning and agents › Multi-agent systems › game theory
equilibrium selection
0.812024
LOQA: Learning with Opponent Q-Learning Awareness · ICLR 2024
Machine learning › Reinforcement learning › multi-agent reinforcement learning
general-sum game
0.812024
LOQA: Learning with Opponent Q-Learning Awareness · ICLR 2024
Algorithmic game theory and mechanism design › repeated games
iterated prisoner's dilemma
0.312025
Self-Play Q-Learners Can Provably Collude in the Iterated Prisoner's Dilemma · ICML 2025

Methods — techniques the papers use, named apart from their topics

q-learning · 2.5reinforcement learning · 1.7game theory · 1.7advantage alignment · 1.7opponent modeling · 0.8
YearPublicationVenuePosition
2025 Advantage Alignment Algorithms
abstract
Artificially intelligent agents are increasingly being integrated into human decision-making: from large language model (LLM) assistants to autonomous vehicles. These systems often optimize their individual objective, leading to conflicts, particularly in general-sum games where naive reinforcement learning agents empirically converge to Pareto-suboptimal Nash equilibria. To address this issue, opponent shaping has emerged as a paradigm for finding socially beneficial equilibria in general-sum games. In this work, we introduce Advantage Alignment, a family of algorithms derived from first principles that perform opponent shaping efficiently and intuitively. We achieve this by aligning the advantages of interacting agents, increasing the probability of mutually beneficial actions when their interaction has been positive. We prove that existing opponent shaping methods implicitly perform Advantage Alignment. Compared to these methods, Advantage Alignment simplifies the mathematical formulation of opponent shaping, reduces the computational burden and extends to continuous action domains. We demonstrate the effectiveness of our algorithms across a range of social dilemmas, achieving state-of-the-art cooperation and robustness against exploitation.
Juan Agustin Duque, Milad Aghajohari, Tim Cooijmans, Razvan Ciuca, Gauthier Gidel, Aaron C. Courville
ICLR1
2025 Self-Play Q-Learners Can Provably Collude in the Iterated Prisoner's Dilemma
abstract
A growing body of computational studies shows that simple machine learning agents converge to cooperative behaviors in social dilemmas, such as collusive price-setting in oligopoly markets, raising questions about what drives this outcome. In this work, we provide theoretical foundations for this phenomenon in the context of self-play multi-agent Q-learners in the iterated prisoner’s dilemma. We characterize broad conditions under which such agents provably learn the cooperative Pavlov (win-stay, lose-shift) policy rather than the Pareto-dominated “always defect” policy. We validate our theoretical results through additional experiments, demonstrating their robustness across a broader class of deep learning algorithms.
Quentin Bertrand, Juan Agustin Duque, Emilio Calvano, Gauthier Gidel
ICML2
2024 LOQA: Learning with Opponent Q-Learning Awareness
abstract
In various real-world scenarios, interactions among agents often resemble the dynamics of general-sum games, where each agent strives to optimize its own utility. Despite the ubiquitous relevance of such settings, decentralized machine learning algorithms have struggled to find equilibria that maximize individual utility while preserving social welfare. In this paper we introduce Learning with Opponent Q-Learning Awareness (LOQA) , a novel reinforcement learning algorithm tailored to optimizing an agent's individual utility while fostering cooperation among adversaries in partially competitive environments. LOQA assumes that each agent samples actions proportionally to their action-value function Q. Experimental results demonstrate the effectiveness of LOQA at achieving state-of-the-art performance in benchmark scenarios such as the Iterated Prisoner's Dilemma and the Coin Game. LOQA achieves these outcomes with a significantly reduced computational footprint compared to previous works, making it a promising approach for practical multi-agent applications.
Milad Aghajohari, Juan Agustin Duque, Tim Cooijmans, Aaron C. Courville
ICLR2