Demo Data from EDBT 2026 / reviewers in the wild / expert
Juan Agustin Duque
dblp:375/3150
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Reinforcement learning · 75% Multi-agent systems · 25% | |
| Theoretical computer science
2 papers |
Algorithmic game theory and mechanism design · 100% |
Topics — the 9 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
2.5 | 3 | 2025 | Self-Play Q-Learners Can Provably Collude in the Iterated Prisoner's Dilemma · ICML 2025 Advantage Alignment Algorithms · ICLR 2025 LOQA: Learning with Opponent Q-Learning Awareness · ICLR 2024 |
Algorithmic game theory and mechanism design › non-cooperative game › strategic game
social dilemmas |
1.1 | 2 | 2025 | Advantage Alignment Algorithms · ICLR 2025 Self-Play Q-Learners Can Provably Collude in the Iterated Prisoner's Dilemma · ICML 2025 |
Knowledge, reasoning and agents › Multi-agent systems › game theory › social dilemmas
emergence of cooperation |
0.9 | 1 | 2025 | Self-Play Q-Learners Can Provably Collude in the Iterated Prisoner's Dilemma · ICML 2025 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
opponent shaping |
0.9 | 1 | 2025 | Advantage Alignment Algorithms · ICLR 2025 |
Machine learning › Reinforcement learning › value-based reinforcement learning
q-learning |
0.9 | 1 | 2025 | Self-Play Q-Learners Can Provably Collude in the Iterated Prisoner's Dilemma · ICML 2025 |
Algorithmic game theory and mechanism design › non-cooperative game › strategic game
general-sum game |
0.9 | 1 | 2025 | Advantage Alignment Algorithms · ICLR 2025 |
Knowledge, reasoning and agents › Multi-agent systems › game theory
equilibrium selection |
0.8 | 1 | 2024 | LOQA: Learning with Opponent Q-Learning Awareness · ICLR 2024 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
general-sum game |
0.8 | 1 | 2024 | LOQA: Learning with Opponent Q-Learning Awareness · ICLR 2024 |
Algorithmic game theory and mechanism design › repeated games
iterated prisoner's dilemma |
0.3 | 1 | 2025 | Self-Play Q-Learners Can Provably Collude in the Iterated Prisoner's Dilemma · ICML 2025 |
Methods — techniques the papers use, named apart from their topics
q-learning · 2.5reinforcement learning · 1.7game theory · 1.7advantage alignment · 1.7opponent modeling · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Advantage Alignment AlgorithmsabstractArtificially intelligent agents are increasingly being integrated into human decision-making: from large language model (LLM) assistants to autonomous vehicles. These systems often optimize their individual objective, leading to conflicts, particularly in general-sum games where naive reinforcement learning agents empirically converge to Pareto-suboptimal Nash equilibria. To address this issue, opponent shaping has emerged as a paradigm for finding socially beneficial equilibria in general-sum games. In this work, we introduce Advantage Alignment, a family of algorithms derived from first principles that perform opponent shaping efficiently and intuitively. We achieve this by aligning the advantages of interacting agents, increasing the probability of mutually beneficial actions when their interaction has been positive. We prove that existing opponent shaping methods implicitly perform Advantage Alignment. Compared to these methods, Advantage Alignment simplifies the mathematical formulation of opponent shaping, reduces the computational burden and extends to continuous action domains. We demonstrate the effectiveness of our algorithms across a range of social dilemmas, achieving state-of-the-art cooperation and robustness against exploitation. Juan Agustin Duque, Milad Aghajohari, Tim Cooijmans, Razvan Ciuca, Gauthier Gidel, Aaron C. Courville |
ICLR | 1 |
| 2025 | Self-Play Q-Learners Can Provably Collude in the Iterated Prisoner's DilemmaabstractA growing body of computational studies shows that simple machine learning agents converge to cooperative behaviors in social dilemmas, such as collusive price-setting in oligopoly markets, raising questions about what drives this outcome. In this work, we provide theoretical foundations for this phenomenon in the context of self-play multi-agent Q-learners in the iterated prisoner’s dilemma. We characterize broad conditions under which such agents provably learn the cooperative Pavlov (win-stay, lose-shift) policy rather than the Pareto-dominated “always defect” policy. We validate our theoretical results through additional experiments, demonstrating their robustness across a broader class of deep learning algorithms. Quentin Bertrand, Juan Agustin Duque, Emilio Calvano, Gauthier Gidel |
ICML | 2 |
| 2024 | LOQA: Learning with Opponent Q-Learning AwarenessabstractIn various real-world scenarios, interactions among agents often resemble the dynamics of general-sum games, where each agent strives to optimize its own utility. Despite the ubiquitous relevance of such settings, decentralized machine learning algorithms have struggled to find equilibria that maximize individual utility while preserving social welfare. In this paper we introduce Learning with Opponent Q-Learning Awareness (LOQA) , a novel reinforcement learning algorithm tailored to optimizing an agent's individual utility while fostering cooperation among adversaries in partially competitive environments. LOQA assumes that each agent samples actions proportionally to their action-value function Q. Experimental results demonstrate the effectiveness of LOQA at achieving state-of-the-art performance in benchmark scenarios such as the Iterated Prisoner's Dilemma and the Coin Game. LOQA achieves these outcomes with a significantly reduced computational footprint compared to previous works, making it a promising approach for practical multi-agent applications. Milad Aghajohari, Juan Agustin Duque, Tim Cooijmans, Aaron C. Courville |
ICLR | 2 |