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Yixiang Zhuang

dblp:375/6093 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2026
0009-0009-2378-0154ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 89% Audio and music processing · 6% Visual content generation and editing · 5%
Artificial intelligence
1 paper
Speech recognition and synthesis · 100%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › facial animation
speech-driven facial animation
1.922026
TalkingEyes: Pluralistic Speech-Driven 3D Eye Gaze Animation · IEEE Trans. Vis. Comput. Graph. 2026
Learn2Talk: 3D Talking Face Learns From 2D Talking Face · IEEE Trans. Vis. Comput. Graph. 2025
Computer animation and physical simulation › facial animation
gaze animation
1.012026
TalkingEyes: Pluralistic Speech-Driven 3D Eye Gaze Animation · IEEE Trans. Vis. Comput. Graph. 2026
Computer animation and physical simulation
head motion generation
1.012026
TalkingEyes: Pluralistic Speech-Driven 3D Eye Gaze Animation · IEEE Trans. Vis. Comput. Graph. 2026
Computer animation and physical simulation › facial animation
lip synchronization
0.912025
Learn2Talk: 3D Talking Face Learns From 2D Talking Face · IEEE Trans. Vis. Comput. Graph. 2025
Natural language and speech › Speech recognition and synthesis › automatic speech recognition › multimodal speech recognition
audio-visual speech recognition
0.312025
Learn2Talk: 3D Talking Face Learns From 2D Talking Face · IEEE Trans. Vis. Comput. Graph. 2025

Methods — techniques the papers use, named apart from their topics

teacher-student training · 1.7sync-lip expert model · 1.7knowledge distillation · 1.7latent space modeling · 1.0face reconstruction · 1.0audio-gaze dataset construction · 1.0
YearPublicationVenuePosition
2026 TalkingEyes: Pluralistic Speech-Driven 3D Eye Gaze Animation
abstract
Although significant progress has been made in the field of speech-driven 3D facial animation recently, the speech-driven animation of an indispensable facial component, eye gaze, has been overlooked by recent research. This is primarily due to the weak correlation between speech and eye gaze, as well as the scarcity of audio-gaze data, making it very challenging to generate 3D eye gaze motion from speech alone. In this paper, we propose a novel data-driven method which can generate diverse 3D eye gaze motions in harmony with the speech. To achieve this, we firstly construct an audio-gaze dataset that contains about 14 hours of audio-mesh sequences featuring high-quality eye gaze motion, head motion and facial motion simultaneously. The motion data is acquired by performing lightweight eye gaze fitting and face reconstruction on videos from existing audio-visual datasets. We then tailor a novel speech-to-motion translation framework in which the head motions and eye gaze motions are jointly generated from speech but are modeled in two separate latent spaces. This design stems from the physiological knowledge that the rotation range of eyeballs is less than that of head. Through mapping the speech embedding into the two latent spaces, the difficulty in modeling the weak correlation between speech and non-verbal motion is thus attenuated. Finally, our TalkingEyes, integrated with a speech-driven 3D facial motion generator, can synthesize eye gaze motion, eye blinks, head motion and facial motion collectively from speech. Qualitative and quantitative evaluations, along with a perceptual user study, demonstrate the superiority of the proposed method in generating diverse and natural 3D eye gaze motions from speech.
Yixiang Zhuang, Chunshan Ma, Yao Cheng 0005, Jing Liao 0001, Juncong Lin
IEEE Trans. Vis. Comput. Graph.1
2025 Learn2Talk: 3D Talking Face Learns From 2D Talking Face
abstract
The speech-driven facial animation technology is generally categorized into two main types: 3D and 2D talking face. Both of these have garnered considerable research attention in recent years. However, to our knowledge, the research into 3D talking face has not progressed as deeply as that of 2D talking face, particularly in terms of lip-sync and perceptual mouth movements. The lip-sync necessitates an impeccable synchronization between mouth motion and speech audio. The speech perception derived from the perceptual mouth movements should resemble that of the driving audio. To mind the gap between the two sub-fields, we propose Learn2Talk, a learning framework that enhances 3D talking face network by integrating two key insights from the field of 2D talking face. First, drawing inspiration from the audio-video sync network, we develop a 3D sync-lip expert model for the pursuit of lip-sync between audio and 3D facial motions. Second, we utilize a teacher model, carefully chosen from among 2D talking face methods, to guide the training of the audio-to-3D motions regression network, thereby increasing the accuracy of 3D vertex movements. Extensive experiments demonstrate the superiority of our proposed framework over state-of-the-art methods in terms of lip-sync, vertex accuracy and perceptual movements. Finally, we showcase two applications of our framework: audio-visual speech recognition and speech-driven 3D Gaussian Splatting-based avatar animation.
Yixiang Zhuang, Baoping Cheng, Yao Cheng 0005, Yuntao Jin, Renshuai Liu, Jing Liao 0001, Juncong Lin
IEEE Trans. Vis. Comput. Graph.1
2024 DNPM: A Neural Parametric Model for the Synthesis of Facial Geometric Details
abstract
Parametric 3D models have enabled a wide variety of computer vision and graphics tasks, such as modeling human faces, bodies and hands. In 3D face modeling, 3DMM is the most widely used parametric model, but can’t generate fine geometric details solely from identity and expression inputs. To tackle this limitation, we propose a neural parametric model named DNPM for the facial geometric details, which utilizes deep neural network to extract latent codes from facial displacement maps encoding details and wrinkles. Built upon DNPM, a novel 3DMM named Detailed3DMM is proposed, which augments traditional 3DMMs by including the synthesis of facial details only from the identity and expression inputs. Moreover, we show that DNPM and Detailed3DMM can facilitate two downstream applications: speech-driven detailed 3D facial animation and 3D face reconstruction from a degraded image. Extensive experiments have shown the usefulness of DNPM and Detailed3DMM, and the progressiveness of two proposed applications.
Haitao Cao 0006, Baoping Cheng, Qiran Pu, Haocheng Zhang, Yixiang Zhuang, Juncong Lin
ICME6