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Dongchen Yang

dblp:375/6137 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Generative modeling · 55% 3D vision · 45%
Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
1.222026
Learning Diffusion Priors for Inverse Rendering Under Unknown Illumination · IEEE Trans. Pattern Anal. Mach. Intell. 2026
IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illumination · ECCV (60) 2024
Computer vision › 3D vision
inverse rendering
1.012026
Learning Diffusion Priors for Inverse Rendering Under Unknown Illumination · IEEE Trans. Pattern Anal. Mach. Intell. 2026
Rendering
inverse rendering
0.812024
IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illumination · ECCV (60) 2024

Methods — techniques the papers use, named apart from their topics

neural rendering · 1.5diffusion prior · 1.5diffusion model · 1.0differentiable rendering · 1.0coarse-to-fine training · 1.0
YearPublicationVenuePosition
2026 Learning Diffusion Priors for Inverse Rendering Under Unknown Illumination
abstract
This paper aims to recover object materials from posed images captured under an unknown static lighting condition. Recent methods solve this task by optimizing material parameters through differentiable physically based rendering. However, due to the coupling between object geometry, materials, and environment lighting, there is inherent ambiguity during the inverse rendering process, preventing previous methods from obtaining accurate results. To overcome this ill-posed problem, our key idea is to learn the material prior with a generative model for regularizing the optimization process. We observe that the general rendering equation can be split into diffuse and specular shading terms, and thus formulate the material prior as diffusion models of albedo and specular. Thanks to this design, our model can be trained using the existing abundant 3D object data, and naturally acts as a versatile tool to resolve the ambiguity when recovering material representations from RGB images. In addition, we develop a coarse-to-fine training strategy that leverages estimated materials to guide diffusion models to satisfy multi-view consistent constraints, leading to more stable and accurate results. Extensive experiments on real-world and synthetic datasets demonstrate that our approach achieves state-of-the-art performance on material recovery.
Sida Peng, Jiarui Guo, Xi Chen 0079, Yuan Liu 0025, Dongchen Yang, Hujun Bao, Xiaowei Zhou 0001
IEEE Trans. Pattern Anal. Mach. Intell.5
2024 IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illumination
Xi Chen 0079, Sida Peng, Dongchen Yang, Yuan Liu 0025, Bowen Pan, Chengfei Lv, Xiaowei Zhou 0001
ECCV (60)3