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Sai Harsha Mupparaju

dblp:375/7000 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
0009-0003-1638-7051ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 50% Visual content generation and editing · 50%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
neural radiance fields
1.012026
Simple-RF: Regularizing Sparse Input Radiance Fields with Simpler Solutions · ACM Trans. Graph. 2026
Visual content generation and editing › 3d content creation
sparse-view reconstruction
1.012026
Simple-RF: Regularizing Sparse Input Radiance Fields with Simpler Solutions · ACM Trans. Graph. 2026

Methods — techniques the papers use, named apart from their topics

tensor decomposition · 1.0positional encoding · 1.0hash table · 1.0augmented model training · 1.0
YearPublicationVenuePosition
2026 Perceptually Guided 3DGS Streaming and Rendering for Mixed Reality
abstract
Recent breakthroughs in radiance fields, particularly 3D Gaussian Splatting (3DGS), have unlocked real-time, high-quality rendering of complex environments, enabling a wide range of applications. However, the stringent requirements of mixed reality (MR) rendering, such as rapid refresh rates, high-resolution stereo viewing, and constrained computing budgets, remain out of reach for current 3DGS techniques. Nevertheless, the wide field-of-view design of MR displays, which mimics human vision, presents a unique opportunity to exploit human visual system’s own perceptual limitations to reduce computational overhead while not compromising user-perceived rendering quality.To this end, we propose a perception-guided, continuous level-of-detail (LOD) framework for 3DGS that maximizes perceived quality under given compute resources. We distill a visual quality metric, which encodes the spatial, temporal, and peripheral characteristics of human visual perception, into a lightweight, gaze-contingent model that predicts and adaptively modulates rendering LOD across the visual field based on each region’s contributions to perceptual quality. This budget-driven LOD modulation, guided by both scene content and gaze behavior, enables significant computation reduction with minimal loss in perceived quality. To support low-power, untethered MR setups, we design an edge-cloud collaborative rendering framework to partially offload computation to the cloud, further reducing overhead on the edge MR devices. Objective metrics and MR user study evidence that, compared to vanilla and foveated LOD baselines, our method achieves superior trade-offs between computational efficiency and user-perceived visual quality.
Sai Harsha Mupparaju, Kenneth Chen, Jenna Kang, Maito Omori, Kazuyuki Arimatsu, Qi Sun 0003
WACV2
2026 Simple-RF: Regularizing Sparse Input Radiance Fields with Simpler Solutions
abstract
Neural Radiance Fields (NeRF) show impressive performances in photo-realistic free-view rendering of scenes. Recent improvements such as TensoRF and ZipNeRF employ explicit models for faster optimization and rendering. However, all these radiance fields require a dense sampling of images in the given scene for effective training. Their performances degrade significantly when only a sparse set of views is available. Existing depth priors used to supervise the radiance fields are either sparse or suffer from generalization issues. We seek to learn scene-specific dense depth priors to regularize the radiance fields. Further, we desire a framework of regularizations that can work across different radiance field models. We observe that certain features of the radiance fields, such as positional encoding, number of decomposed tensor components or size of the hash table, cause overfitting in the sparse-input scenario. We design augmented models by reducing the capacity of these features and train them along with the main radiance field. These augmented models learn simpler solutions, which estimate better depth in certain regions. By supervising the main radiance field with such depths, we significantly improve the performance of the radiance fields on popular forward-facing and 360ˆ datasets by employing the above regularization.
Nagabhushan Somraj, Sai Harsha Mupparaju, Adithyan Karanayil, Rajiv Soundararajan
ACM Trans. Graph.2