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Keli Gui

dblp:375/7617 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Software engineering, systems software and programming languages · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Cloud and datacenter computing · 50% GPUs and heterogeneous computing · 50%
Artificial intelligence
1 paper
Efficient and distributed learning · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Efficient and distributed learning
distributed training
0.812024
An Empirical Study on Low GPU Utilization of Deep Learning Jobs · ICSE 2024
Cloud and datacenter computing › cluster resource management and scheduling
cluster resource management
0.812024
An Empirical Study on Low GPU Utilization of Deep Learning Jobs · ICSE 2024
GPUs and heterogeneous computing › GPU performance analysis
GPU utilization
0.812024
An Empirical Study on Low GPU Utilization of Deep Learning Jobs · ICSE 2024

Methods — techniques the papers use, named apart from their topics

log analysis · 1.5empirical study · 1.5
YearPublicationVenuePosition
2024 An Empirical Study on Low GPU Utilization of Deep Learning Jobs
abstract
Deep learning plays a critical role in numerous intelligent software applications. Enterprise developers submit and run deep learning jobs on shared, multi-tenant platforms to efficiently train and test models. These platforms are typically equipped with a large number of graphics processing units (GPUs) to expedite deep learning computations. However, certain jobs exhibit rather low utilization of the allocated GPUs, resulting in substantial resource waste and reduced development productivity. This paper presents a comprehensive empirical study on low GPU utilization of deep learning jobs, based on 400 real jobs (with an average GPU utilization of 50% or less) collected from Microsoft's internal deep learning platform. We discover 706 low-GPU-utilization issues through meticulous examination of job metadata, execution logs, runtime metrics, scripts, and programs. Furthermore, we identify the common root causes and propose corresponding fixes. Our main findings include: (1) Low GPU utilization of deep learning jobs stems from insufficient GPU computations and interruptions caused by non-GPU tasks; (2) Approximately half (46.03%) of the issues are attributed to data operations; (3) 45.18% of the issues are related to deep learning models and manifest during both model training and evaluation stages; (4) Most (84.99%) low-GPU-utilization issues could be fixed with a small number of code/script modifications. Based on the study results, we propose potential research directions that could help developers utilize GPUs better in cloud-based platforms.
Yanjie Gao, Haoxiang Lin, Yoyo Liang, Hongyu Zhang 0002, Jingzhou Wang, Yonghua Zeng, Keli Gui, Jie Tong, Mao Yang 0004
ICSE11