Jiajun Wen 0003

dblp:376/2085 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Vision and language · 61% Robot manipulation · 30% Knowledge representation and reasoning · 9%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation › assembly
assembly task
0.912025
PhyBlock: A Progressive Benchmark for Physical Understanding and Planning via 3D Block Assembly · NeurIPS 2025
Computer vision › Vision and language › multimodal reasoning
embodied reasoning
0.912025
PhyBlock: A Progressive Benchmark for Physical Understanding and Planning via 3D Block Assembly · NeurIPS 2025
Computer vision › Vision and language
vision-language model
0.912025
PhyBlock: A Progressive Benchmark for Physical Understanding and Planning via 3D Block Assembly · NeurIPS 2025
Knowledge, reasoning and agents › Knowledge representation and reasoning
spatial reasoning
0.312025
PhyBlock: A Progressive Benchmark for Physical Understanding and Planning via 3D Block Assembly · NeurIPS 2025

Methods — techniques the papers use, named apart from their topics

visual question answering · 0.9benchmark evaluation · 0.9
YearPublicationVenuePosition
2025 Recognizing Skeleton-Based Actions As Points
abstract
Recent advances in skeleton-based action recognition have been primarily driven by Graph Convolutional Networks (GCNs) and skeleton transformers. While conventional approaches focus on modeling joint co-occurrences through skeletal connections, they overlook the inherent positional information in 3D coordinates. Although Hyper-Graphs partially address the limitation of pairwise aggregation in capturing higher-order kinematic dependencies, challenges remain in their topological definitions. To solve these problems, this paper proposes a skeleton-to-point network (Skeleton2Point) to model joints’ position relationships directly in three-dimensional space without fixed topology limitation, which is the first to regard skeleton recognition as point clouds. However, simply considering the raw 3D coordinates would result in the loss of the anatomical identity of each keypoint and its temporal position in the sequence. To address this limitation, we augment the three-dimensional spatial coordinates with two additional dimensions: the anatomical index of each keypoint and its corresponding frame number with a proposed Information Transform Module (ITM). This transformation extends the representation from a three-dimensional to a five-dimensional feature space. Furthermore, we propose a Cluster-Dispatch-Based Interaction module (CDI) to enhance the discrimination of local-global information. In comparison with existing methods on NTU-RGB+D 60 and NTU-RGB+D 120 datasets, Skeleton2Point has demonstrated state-of-the-art performance on both joint modality and stream fusion. Especially, on the challenging NTU-RGB+D 120 dataset under the X-Sub and X-Set setting, the accuracies reach 90.63% and 91.92%.
Baiqiao Yin, Jiajun Wen 0003, Mengyuan Liu 0001
IROS3
2025 PhyBlock: A Progressive Benchmark for Physical Understanding and Planning via 3D Block Assembly
abstract
While vision-language models (VLMs) have demonstrated promising capabilities in reasoning and planning for embodied agents, their ability to comprehend physical phenomena, particularly within structured 3D environments, remains severely limited. To close this gap, we introduce PhyBlock, a progressive benchmark designed to assess VLMs on physical understanding and planning through robotic 3D block assembly tasks. PhyBlock integrates a novel four-level cognitive hierarchy assembly task alongside targeted Visual Question Answering (VQA) samples, collectively aimed at evaluating progressive spatial reasoning and fundamental physical comprehension, including object properties, spatial relationships, and holistic scene understanding. PhyBlock includes 2600 block tasks (400 assembly tasks, 2200 VQA tasks) and evaluates models across three key dimensions: partial completion, failure diagnosis, and planning robustness. We benchmark 23 state-of-the-art VLMs, highlighting their strengths and limitations in physically grounded, multi-step planning. Our empirical findings indicate that the performance of VLMs exhibits pronounced limitations in high-level planning and reasoning capabilities, leading to a notable decline in performance for the growing complexity of the tasks.Error analysis reveals persistent difficulties in spatial orientation and dependency reasoning.We position PhyBlock as a unified testbed to advance embodied reasoning, bridging vision-language understanding and real-world physical problem-solving.
Jiajun Wen 0003, Rongtao Xu, Xiwen Liang, Bingqian Lin, Ziming Wei 0001, Haokun Lin, Mingfei Han 0002, Meng Cao 0002, Bokui Chen, Ivan Laptev, Xiaodan Liang
NeurIPS2