Demo Data from EDBT 2026 / reviewers in the wild / expert
Rojina Panta
dblp:376/8023
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Planning, search and constraint satisfaction · 77% Knowledge representation and reasoning · 12% Reinforcement learning · 12% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › goal reasoning
goal specification |
0.8 | 1 | 2024 | Specifying Goals to Deep Neural Networks with Answer Set Programming · ICAPS 2024 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
heuristic search |
0.8 | 1 | 2024 | Specifying Goals to Deep Neural Networks with Answer Set Programming · ICAPS 2024 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › logic programming
answer set programming |
0.2 | 1 | 2024 | Specifying Goals to Deep Neural Networks with Answer Set Programming · ICAPS 2024 |
Machine learning › Reinforcement learning
goal representation |
0.2 | 1 | 2024 | Specifying Goals to Deep Neural Networks with Answer Set Programming · ICAPS 2024 |
Methods — techniques the papers use, named apart from their topics
deep reinforcement learning · 0.8answer set solvers · 0.8answer set programming · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Specifying Goals to Deep Neural Networks with Answer Set ProgrammingabstractRecently, methods such as DeepCubeA have used deep reinforcement learning to learn domain-specific heuristic functions in a largely domain-independent fashion. However, such methods either assume a predetermined goal or assume that goals will be given as fully-specified states. Therefore, specifying a set of goal states to these learned heuristic functions is often impractical. To address this issue, we introduce a method of training a heuristic function that estimates the distance between a given state and a set of goal states represented as a set of ground atoms in first-order logic. Furthermore, to allow for more expressive goal specification, we introduce techniques for specifying goals as answer set programs and using answer set solvers to discover sets of ground atoms that meet the specified goals. In our experiments with the Rubik's cube, sliding tile puzzles, and Sokoban, we show that we can specify and reach different goals without any need to re-train the heuristic function. Our code is publicly available at https://github.com/forestagostinelli/SpecGoal. Forest Agostinelli, Rojina Panta, Vedant Khandelwal |
ICAPS | 2 |