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Muskan Sarvesh

dblp:376/8549 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2025
0009-0001-3306-5084ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Human-AI interaction · 77% Collaborative and social computing · 23%
Computer graphics and multimedia
3 papers
Virtual and augmented reality · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Energy systems and smart grids · 100%

Topics — the 4 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality
0.812024
Watch Buddy: Evaluating the Impact of an Expressive Virtual Agent on Video Consumption Experience in Augmented Reality · ISMAR 2024
Human-AI interaction
virtual agents
0.812024
Watch Buddy: Evaluating the Impact of an Expressive Virtual Agent on Video Consumption Experience in Augmented Reality · ISMAR 2024
Collaborative and social computing
social presence
0.522025
Effects of AI-Powered Embodied Avatars on Communication Quality and Social Connection in Asynchronous Virtual Meetings · IEEE Trans. Vis. Comput. Graph. 2025
Watch Buddy: Evaluating the Impact of an Expressive Virtual Agent on Video Consumption Experience in Augmented Reality · ISMAR 2024
Virtual and augmented reality
digital twin
0.212024
Extended Reality and Digital Twin in the Oil and Gas Pipeline Industry: A Systematic Review on Applications, Trends, and Future Directions · ISMAR 2024

Methods — techniques the papers use, named apart from their topics

user study · 1.7systematic literature review · 1.5comparative user study · 1.5
YearPublicationVenuePosition
2025 Effects of AI-Powered Embodied Avatars on Communication Quality and Social Connection in Asynchronous Virtual Meetings
abstract
Immersive technologies such as virtual and augmented reality (VR/AR) allow remote users to meet and interact in a shared virtual space using embodied virtual avatars, creating a sense of co-presence. However, asynchronous communication-essential in many real-world contexts-remains underexplored in these environments. Traditional playback-based systems lack interactivity and often fail to preserve critical contextual cues necessary for effective asynchronous communication. In this paper, we introduce AVAGENTs, AI-powered virtual avatars that replicate users' verbal and nonverbal cues from recordings of past meetings. Avagents can interpret meeting context and generate appropriate responses to questions posed by asynchronous viewers. Through a user study (N = 30), we evaluated Avagents against a traditional playback method and a voice-based AI assistant across two asynchronous meeting scenarios: analytic reasoning and affective resonance. Results showed that Avagents enhance the asynchronous communication experience by increasing social presence, sense of belonging, emotional intimacy, and other user perceptions. We discuss the findings and their implications for designing effective AI-driven asynchronous communication tools in VR/AR environments.
Hyeongil Nam, Muskan Sarvesh, Seoyoung Kang, Woontack Woo, Kangsoo Kim
IEEE Trans. Vis. Comput. Graph.2
2024 Watch Buddy: Evaluating the Impact of an Expressive Virtual Agent on Video Consumption Experience in Augmented Reality
abstract
The proliferation of personalized video content consumption, amplified by advances in virtual reality (VR) and augmented reality (AR), has introduced new paradigms in media engagement.This paper presents the development and evaluation of “Watch Buddy,” an expressive virtual agent designed to enhance the video-watching experience within an AR environment. The research assesses the impact of the agent’s presence and expressiveness on user satisfaction, technology acceptance, social presence, and emotional intimacy. A comparative user study with 30 participants reveals that the expressive agent significantly improves the viewing experience, as well as the perceived social connection between users and the agent, compared with an inexpressive agent and no agents at all. This paper contributes to VR/AR and human-agent interaction by demonstrating how virtual companions can influence media consumption and foster social connections, particularly for isolated demographics like the elderly or those living alone.
Hyeongil Nam, Kisub Lee, Muskan Sarvesh, Sangwoo Cho, Jong-Il Park, Kangsoo Kim
ISMAR3
2024 Extended Reality and Digital Twin in the Oil and Gas Pipeline Industry: A Systematic Review on Applications, Trends, and Future Directions
abstract
Immersive and simulation technologies, such as Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), and Digital Twins (DTs), have proven effective in enhancing decision-making, streamlining operations, and improving safety through intuitive visualizations. Unsurprisingly, the oil and gas (O&G) pipeline industry is increasingly turning to these technologies to tackle complex construction and resource management challenges. This paper reviews the applications, benefits, and future trends of these technologies, focusing on integration and emerging trends in monitoring, training, maintenance, and testing. It identifies potential gaps, offers guidance for future research, and emphasizes adapting to technological evolution, providing insights to improve system reliability and sustainability in O&G pipeline operations using immersion and simulation methods.
Muskan Sarvesh, Ryan Kang, Hyeongil Nam, Simon S. Park, Ron Hugo, Frank Maurer, Kangsoo Kim
ISMAR1