Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Krishi Saripalli

dblp:377/0151 · DBLP profile ↗
← Back
1ranked-venue papers
0as first author
1since 2021 · last 2024
0009-0000-5224-2632ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 67% Visual content generation and editing · 33%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › procedural texture synthesis
procedural noise
0.812024
One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns · ACM Trans. Graph. 2024
Rendering
procedural texture synthesis
0.812024
One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns · ACM Trans. Graph. 2024

Methods — techniques the papers use, named apart from their topics

network conditioning · 0.8denoising diffusion model · 0.8data augmentation · 0.8
YearPublicationVenuePosition
2024 One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns
abstract
Procedural noise is a fundamental component of computer graphics pipelines, offering a flexible way to generate textures that exhibit "natural" random variation. Many different types of noise exist, each produced by a separate algorithm. In this paper, we present a single generative model which can learn to generate multiple types of noise as well as blend between them. In addition, it is capable of producing spatially-varying noise blends despite not having access to such data for training. These features are enabled by training a denoising diffusion model using a novel combination of data augmentation and network conditioning techniques. Like procedural noise generators, the model's behavior is controllable via interpretable parameters plus a source of randomness. We use our model to produce a variety of visually compelling noise textures. We also present an application of our model to improving inverse procedural material design; using our model in place of fixed-type noise nodes in a procedural material graph results in higher-fidelity material reconstructions without needing to know the type of noise in advance. Open-sourced materials can be found at https://armanmaesumi.github.io/onenoise/
Arman Maesumi, Dylan Hu, Krishi Saripalli, Vladimir G. Kim, Matthew Fisher, Sören Pirk, Daniel Ritchie 0001
ACM Trans. Graph.3