Demo Data from EDBT 2026 / reviewers in the wild / expert
Krishi Saripalli
dblp:377/0151
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2024
0009-0000-5224-2632ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 67% Visual content generation and editing · 33% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › procedural texture synthesis
procedural noise |
0.8 | 1 | 2024 | One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns · ACM Trans. Graph. 2024 |
Rendering
procedural texture synthesis |
0.8 | 1 | 2024 | One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns · ACM Trans. Graph. 2024 |
Methods — techniques the papers use, named apart from their topics
network conditioning · 0.8denoising diffusion model · 0.8data augmentation · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise PatternsabstractProcedural noise is a fundamental component of computer graphics pipelines, offering a flexible way to generate textures that exhibit "natural" random variation. Many different types of noise exist, each produced by a separate algorithm. In this paper, we present a single generative model which can learn to generate multiple types of noise as well as blend between them. In addition, it is capable of producing spatially-varying noise blends despite not having access to such data for training. These features are enabled by training a denoising diffusion model using a novel combination of data augmentation and network conditioning techniques. Like procedural noise generators, the model's behavior is controllable via interpretable parameters plus a source of randomness. We use our model to produce a variety of visually compelling noise textures. We also present an application of our model to improving inverse procedural material design; using our model in place of fixed-type noise nodes in a procedural material graph results in higher-fidelity material reconstructions without needing to know the type of noise in advance. Open-sourced materials can be found at https://armanmaesumi.github.io/onenoise/ Arman Maesumi, Dylan Hu, Krishi Saripalli, Vladimir G. Kim, Matthew Fisher, Sören Pirk, Daniel Ritchie 0001 |
ACM Trans. Graph. | 3 |