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Naoya Harada

dblp:377/0205 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 44% Haptics and multimodal interaction · 44% Immersive interaction · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction
physical human-robot interaction
0.912025
Kneading-Motion-Based Tactile Feedback for Personalized Robotic Massage Using VR Avatars · HRI 2025
Haptics and multimodal interaction › haptic feedback
tactile feedback
0.912025
Kneading-Motion-Based Tactile Feedback for Personalized Robotic Massage Using VR Avatars · HRI 2025
Immersive interaction › avatar
avatar representation
0.312025
Kneading-Motion-Based Tactile Feedback for Personalized Robotic Massage Using VR Avatars · HRI 2025

Methods — techniques the papers use, named apart from their topics

user study · 0.9force sensing · 0.9RGB-D skeleton tracking · 0.9
YearPublicationVenuePosition
2025 Kneading-Motion-Based Tactile Feedback for Personalized Robotic Massage Using VR Avatars
abstract
This study proposes a robotic massage system combining visual and tactile inspection for personalized therapy. Equipped with RGB-D cameras, a robot arm, and a force sensor, the system identifies massage areas based on body type via skeleton tracking. Using the kneading exploration method, muscle knots are localized efficiently, reducing location errors by up to 85.7% compared to conventional methods. The system also leverages VR visualization, showing massage actions through a robot arm and human-like therapist avatars. A study with ten participants found that human-like avatars, particularly a boy avatar, received higher ratings for pleasantness than a robot arm visualization, while pain perception showed no significant differences. These results highlight the influence of visual representation on psychological evaluations, enhancing the user experience. Future work will focus on improving interaction methods and integrating advanced physiological feedback to develop an adaptive Human-Robot Interaction system for physical and psychological care.
Naoya Harada, Michiteru Kitazaki, Ryosuke Tasaki
HRI1