EDBT 2026 Demo / reviewers in the wild / expert
Zirong Shen
dblp:377/2489
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2026
0009-0009-2592-0528ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 2 · 2 since 2021Software engineering, systems software and programming languages · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
High-performance computing · 46% GPUs and heterogeneous computing · 46% Parallel and multicore computing · 7% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
High-performance computing › scientific computing systems
cryo-EM 3D reconstruction |
0.9 | 1 | 2025 | T2-RELION: Task Parallelism, Tensor Core Accelerated RELION for Cryo-EM 3D Reconstruction · SC 2025 |
GPUs and heterogeneous computing
GPU computing |
0.9 | 1 | 2025 | T2-RELION: Task Parallelism, Tensor Core Accelerated RELION for Cryo-EM 3D Reconstruction · SC 2025 |
High-performance computing
scientific computing systems |
0.9 | 1 | 2025 | T2-RELION: Task Parallelism, Tensor Core Accelerated RELION for Cryo-EM 3D Reconstruction · SC 2025 |
GPUs and heterogeneous computing › GPU computing
tensor cores |
0.9 | 1 | 2025 | T2-RELION: Task Parallelism, Tensor Core Accelerated RELION for Cryo-EM 3D Reconstruction · SC 2025 |
Parallel and multicore computing › parallel programming models
task parallelism |
0.3 | 1 | 2025 | T2-RELION: Task Parallelism, Tensor Core Accelerated RELION for Cryo-EM 3D Reconstruction · SC 2025 |
Methods — techniques the papers use, named apart from their topics
three-phase GPU memory management · 0.9thread-block data reuse · 0.9pipelining · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Dynamic Scheduling for AI Accelerators via TISA
Guanghui Song, Xiaoqiang Dan, Chengke Wang, Wenyuan Lv, Zhongzhou Jiang, Jianjian Guan, Teng Lu, Weixing Pan, Zirong Shen, Jie Zhao 0002 |
ISCA | 13 |
| 2025 | T2-RELION: Task Parallelism, Tensor Core Accelerated RELION for Cryo-EM 3D ReconstructionabstractCryo-electron microscopy (cryo-EM) is a key technique for structural biology, but its computational efficiency, particularly during 3D reconstruction, remains a bottleneck. We introduce T2-RELION, a highly optimized version of RELION for cryo-EM 3D reconstruction on CPU-GPU platforms. RELION is a widely used open-source package in the cryo-EM community. We identify and resolve key inefficiencies in RELION’s parallelization strategy and memory management by proposing task parallelism and a three-phase GPU memory management strategy. Furthermore, we leverage Tensor Cores to accelerate the hot-spot kernel for difference calculation, employing an advanced pipelining strategy to hide latency and enable thread-block-level data reuse. On a quad-A100 GPU machine, performance evaluations demonstrate that T2-RELION outperforms RELION 4.0. For the hot-spot kernel, our optimizations achieve 1.90-23.7 times speedup. For the whole application using CNG and Trpv1 datasets, we observe 3.86 times and 2.68 times speedups, respectively. Jiayu Fu, Jingle Xu, Lin Gan 0001, Tianqi Mao 0003, Zirong Shen, Xiaohui Duan, Wei Xue 0003, Guangwen Yang 0002 |
SC | 5 |
| 2025 | Soft Contact Simulation and Manipulation Learning of Deformable Objects With Vision-Based Tactile SensorabstractDeformable object manipulation is a challenging problem due to its complex deformable properties. With the development of artificial intelligence, learning-based methods have shown outstanding performance in robotic manipulation. Previous works have investigated the manipulation of deformable objects via Reinforcement Learning (RL) in simulation. However, they approximate object deformation with particles, using particle states as observations, which are unavailable in reality. To address these issues, we utilize Vision-Based Tactile Sensors (VBTSs) as the end-effector to manipulate and observe the deformable objects. In this work, we develop a new contact simulation environment for deformable objects, including elastic, plastic, and elastoplastic. We utilize RL strategies and expert demonstrations to train agents in the simulation. Finally, we build a real experimental platform to complete the sim-to-real tasks and robustness testing. Our work introduces an innovative strategy that utilizes high-resolution VBTSs for contact simulation and manipulation of deformable objects. The experimental results show superior performances of deformable object manipulation with the proposed method. Shixin Zhang, Zixi Chen 0002, Zirong Shen, Fuchun Sun 0001, Cesare Stefanini, Di Guo 0002, Shan Luo 0001, Jianwei Zhang 0001, Jianhua Shan, Bin Fang 0003 |
IEEE Trans Autom. Sci. Eng. | 4 |