Demo Data from EDBT 2026 / reviewers in the wild / expert
Ruochong Li
dblp:377/2533
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Robot manipulation · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation › grasping
multifingered grasping |
1.0 | 1 | 2026 | DexGraspVLA: A Vision-Language-Action Framework Towards General Dexterous Grasping · AAAI 2026 |
Robotics › Robot manipulation
grasping |
0.3 | 1 | 2026 | DexGraspVLA: A Vision-Language-Action Framework Towards General Dexterous Grasping · AAAI 2026 |
Robotics › Robot manipulation
non-prehensile grasping |
0.3 | 1 | 2026 | DexGraspVLA: A Vision-Language-Action Framework Towards General Dexterous Grasping · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
vision-language model · 1.0imitation learning · 1.0diffusion policy · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | DexGraspVLA: A Vision-Language-Action Framework Towards General Dexterous GraspingabstractDexterous grasping remains a fundamental yet challenging problem in robotics. A general-purpose robot must be capable of grasping diverse objects in arbitrary scenarios. However, existing research typically relies on restrictive assumptions, such as single-object settings or limited environments, showing constrained generalization. We present DexGraspVLA, a hierarchical framework for robust generalization in language-guided general dexterous grasping and beyond. It utilizes a pre-trained Vision-Language model as the high-level planner and learns a diffusion-based low-level Action controller. The key insight to achieve generalization lies in iteratively transforming diverse language and visual inputs into domain-invariant representations via foundation models, where imitation learning can be effectively applied due to the alleviation of domain shift. Notably, our method achieves a 90+% dexterous grasping success rate under thousands of challenging unseen cluttered scenes. Empirical analysis confirms the consistency of internal model behavior across environmental variations, validating our design. DexGraspVLA also, for the first time, simultaneously demonstrates free-form long-horizon prompt execution, robustness to adversarial objects and human disturbance, and failure recovery. Extended application to nonprehensile grasping further proves its generality. Yifan Zhong, Xuchuan Huang, Ruochong Li, Ceyao Zhang, Tianrui Guan, Fanlian Zeng, Ka Nam Lui, Yuyao Ye, Yitao Liang, Yaodong Yang 0001, Yuanpei Chen |
AAAI | 3 |
| 2025 | DexFlyWheel: A Scalable and Self-improving Data Generation Framework for Dexterous ManipulationabstractDexterous manipulation is critical for advancing robot capabilities in real-world applications, yet diverse and high-quality datasets remain scarce. Existing data collection methods either rely on human teleoperation or require significant human engineering, or generate data with limited diversity, which restricts their scalability and generalization. In this paper, we introduce DexFlyWheel, a scalable data generation framework that employs a self-improving cycle to continuously enrich data diversity. Starting from efficient seed demonstrations warmup, DexFlyWheel expands the dataset through iterative cycles. Each cycle follows a closed-loop pipeline that integrates Imitation Learning (IL), residual Reinforcement Learning (RL), rollout trajectory collection, and data augmentation. Specifically, IL extracts human-like behaviors from demonstrations, and residual RL enhances policy generalization. The learned policy is then used to generate trajectories in simulation, which are further augmented across diverse environments and spatial configurations before being fed back into the next cycle. Over successive iterations, a self-improving data flywheel effect emerges, producing datasets that cover diverse scenarios and thereby scaling policy performance. Experimental results demonstrate that DexFlyWheel generates over 2,000 diverse demonstrations across four challenging tasks. Policies trained on our dataset achieve an average success rate of 81.9\% on the challenge test sets and successfully transfer to the real world through digital twin, achieving a 78.3\% success rate on dual-arm lift tasks. Kefei Zhu, Fengshuo Bai, YuanHao Xiang, Yishuai Cai, Xinglin Chen, Ruochong Li, Hao Dong 0003, Yaodong Yang 0001, Xiaopeng Fan 0001, Yuanpei Chen |
NeurIPS | 6 |
| 2024 | COM3D: Leveraging Cross-View Correspondence and Cross-Modal Mining for 3D RetrievalabstractIn this paper, we investigate an open research task of cross-modal retrieval between 3D shapes and textual descriptions. Previous approaches mainly rely on point cloud encoders for feature extraction, which may ignore key inherent features of 3D shapes, including depth, spatial hierarchy, geometric continuity, etc. To address this issue, we propose COM3D, making the first attempt to exploit the cross-view correspondence and cross-modal mining to enhance the retrieval performance. Notably, we augment the 3D features through a scene representation transformer, to generate cross-view correspondence features of 3D shapes, which enrich the inherent features and enhance their compatibility with text matching. Furthermore, we propose to optimize the cross-modal matching process based on the semi-hard negative example mining method, in an attempt to improve the learning efficiency. Extensive quantitative and qualitative experiments demonstrate the superiority of our proposed COM3D, achieving state-of-the-art results on the Text2Shape dataset. Hao Wu 0094, Ruochong Li, Hao Wang 0094, Hui Xiong 0001 |
ICME | 2 |