Demo Data from EDBT 2026 / reviewers in the wild / expert
Zhenyi Wu
dblp:377/2921
· DBLP profile ↗
4ranked-venue papers
0as first author
4since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Rendering · 35% Geometric modeling and processing · 35% Computer animation and physical simulation · 30% | |
| Artificial intelligence
1 paper |
Generative modeling · 77% Deep learning architectures and training · 23% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
rasterization |
1.0 | 1 | 2026 | UniMGS: Unifying Mesh and 3D Gaussian Splatting with Single-Pass Rasterization and Proxy-Based Deformation · AAAI 2026 |
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | UMSD: High Realism Motion Style Transfer via Unified Mamba-based Diffusion · ACM Multimedia 2025 |
Computer animation and physical simulation › motion transfer
motion style transfer |
0.9 | 1 | 2025 | UMSD: High Realism Motion Style Transfer via Unified Mamba-based Diffusion · ACM Multimedia 2025 |
Machine learning › Deep learning architectures and training
state space model |
0.3 | 1 | 2025 | UMSD: High Realism Motion Style Transfer via Unified Mamba-based Diffusion · ACM Multimedia 2025 |
Methods — techniques the papers use, named apart from their topics
mamba · 1.7diffusion model · 1.7consistency loss · 1.7single-pass anti-aliased alpha-blending · 1.0proxy-based deformation · 1.0gaussian-centric binding · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | UniMGS: Unifying Mesh and 3D Gaussian Splatting with Single-Pass Rasterization and Proxy-Based DeformationabstractJoint rendering and deformation of mesh and 3D Gaussian Splatting (3DGS) have significant value as both representations offer complementary advantages for graphics applications. However, due to differences in representation and rendering pipelines, existing studies render meshes and 3DGS separately, making it difficult to accurately handle occlusions and transparency. Moreover, the deformed 3DGS still suffers from visual artifacts due to the sensitivity to the topology quality of the proxy mesh. These issues pose serious obstacles to the joint use of 3DGS and meshes, making it difficult to adapt 3DGS to conventional mesh-oriented graphics pipelines. We propose UniMGS, the first unified framework for rasterizing mesh and 3DGS in a single-pass anti-aliased manner, with a novel binding strategy for 3DGS deformation based on proxy mesh. Our key insight is to blend the colors of both triangle and Gaussian fragments by anti-aliased α-blending in a single pass, achieving visually coherent results with precise handling of occlusion and transparency. To improve the visual appearance of the deformed 3DGS, our Gaussian-centric binding strategy employs a proxy mesh and spatially associates Gaussians with the mesh faces, significantly reducing rendering artifacts. With these two components, UniMGS enables the visualization and manipulation of 3D objects represented by mesh or 3DGS within a unified framework, opening up new possibilities in embodied AI, virtual reality, and gaming. We will release our source code to facilitate future research. Zeyu Xiao 0001, Yimin Cong, Dongliang Kou, Zhenyi Wu, Dingkang Yang, Peng Zhai, Lihua Zhang 0002 |
AAAI | 6 |
| 2025 | PIG: Physically-based Multi-Material Interaction with 3D Gaussiansabstract3D Gaussian Splatting has achieved remarkable success in reconstructing both static and dynamic 3D scenes. However, in a scene represented by 3D Gaussian primitives, interactions between objects suffer from inaccurate 3D segmentation, imprecise deformation among different materials, and severe rendering artifacts. To address these challenges, we introduce PIG: Physically-Based Multi-Material Interaction with 3D Gaussians, a novel approach that combines 3D object segmentation with the simulation of interacting objects in high precision. Firstly, our method facilitates fast and accurate mapping from 2D pixels to 3D Gaussians, enabling precise 3D object-level segmentation. Secondly, we assign unique physical properties to correspondingly segmented objects within the scene for multi-material coupled interactions. Finally, we have successfully embedded constraint scales into deformation gradients, specifically clamping the scaling and rotation properties of the Gaussian primitives to eliminate artifacts and achieve geometric fidelity and visual consistency. Experimental results demonstrate that our method not only outperforms the state-of-the-art (SOTA) in terms of visual quality, but also opens up new directions and pipelines for the field of physically realistic scene generation. Zeyu Xiao 0001, Zhenyi Wu, Qipeng Yan, Zhuoer Liang, Lihua Zhang 0002 |
ICMR | 2 |
| 2025 | UMSD: High Realism Motion Style Transfer via Unified Mamba-based DiffusionabstractMotion style transfer is a significant research area in computer vision, enabling the rapid switching of stylistic variations for the same motion in virtual digital humans. This dramatically enhances the richness and realism of motions, making it widely applicable in multimedia contexts such as film, gaming, and the Metaverse. However, most existing methods employ a two-stream structure, which often overlooks the intrinsic relationships between content and style motions, resulting in information loss and misalignment. Additionally, these methods struggle to capture temporal dependencies in long-range motion sequences, resulting in less natural outputs. To address these limitations, we propose a Unified Motion Style Diffusion (UMSD) Framework that simultaneously extracts features from content and style motions, achieving comprehensive information interaction. We also introduce the Motion Style Mamba (MSM) denoiser, which, for the first time in motion style transfer, leverages Mamba's powerful sequence modelling capability to produce more temporally coherent stylized motion sequences. Furthermore, we design a diffusion-based content consistency loss and a style consistency loss to ensure that the framework preserves content motion while effectively learning style motion features. Extensive experiments demonstrate that our approach outperforms State-Of-The-Art (SOTA) methods qualitatively and quantitatively, achieving more realistic and coherent motion style transfer. Ziyun Qian, Zeyu Xiao 0001, Xingliang Jin, Dingkang Yang, Mingcheng Li, Zhenyi Wu, Dongliang Kou, Peng Zhai, Lihua Zhang 0002 |
ACM Multimedia | 6 |
| 2025 | STHKT: Spatiotemporal Knowledge Tracing with Topological Hawkes Process
Shuting Li 0001, Shuanghong Shen, Yu Su 0002, Junyu Lu 0003, Zhenyi Wu, Qi Liu 0003 |
Expert Syst. Appl. | 7 |