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Fanqi Kong

dblp:377/2991 · DBLP profile ↗
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5ranked-venue papers
2as first author
5since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Computer networks · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Reinforcement learning · 39% Multi-agent systems · 31% Language models and text generation · 11%

Topics — the 12 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
multi-agent reinforcement learning
1.732024
Learning to Balance Altruism and Self-interest Based on Empathy in Mixed-Motive Games · NeurIPS 2024
Efficient Adaptation in Mixed-Motive Environments via Hierarchical Opponent Modeling and Planning · ICML 2024
AdaSociety: An Adaptive Environment with Social Structures for Multi-Agent Decision-Making · NeurIPS 2024
Natural language and speech › Language models and text generation
LLM agents
0.912025
Enhancing LLM-Based Social Bot via an Adversarial Learning Framework · EMNLP 2025
Knowledge, reasoning and agents › Multi-agent systems › agent-based simulation
social simulation
0.912025
Enhancing LLM-Based Social Bot via an Adversarial Learning Framework · EMNLP 2025
Machine learning › Transfer learning and domain adaptation › few-shot learning
few-shot adaptation
0.812024
Efficient Adaptation in Mixed-Motive Environments via Hierarchical Opponent Modeling and Planning · ICML 2024
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
hierarchical planning
0.812024
Efficient Adaptation in Mixed-Motive Environments via Hierarchical Opponent Modeling and Planning · ICML 2024
Machine learning › Reinforcement learning › multi-agent reinforcement learning › markov games
mixed-motive games
0.812024
Learning to Balance Altruism and Self-interest Based on Empathy in Mixed-Motive Games · NeurIPS 2024
Knowledge, reasoning and agents › Multi-agent systems
multi-agent decision making
0.812024
AdaSociety: An Adaptive Environment with Social Structures for Multi-Agent Decision-Making · NeurIPS 2024
Knowledge, reasoning and agents › Multi-agent systems
multi-agent environments
0.812024
AdaSociety: An Adaptive Environment with Social Structures for Multi-Agent Decision-Making · NeurIPS 2024
Machine learning › Reinforcement learning › multi-agent reinforcement learning
opponent modeling
0.812024
Efficient Adaptation in Mixed-Motive Environments via Hierarchical Opponent Modeling and Planning · ICML 2024
Natural language and speech › Language models and text generation
machine-generated text detection
0.312025
Enhancing LLM-Based Social Bot via an Adversarial Learning Framework · EMNLP 2025
Knowledge, reasoning and agents › Knowledge representation and reasoning › causal reasoning
counterfactual reasoning
0.212024
Learning to Balance Altruism and Self-interest Based on Empathy in Mixed-Motive Games · NeurIPS 2024
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search
monte carlo tree search
0.212024
Efficient Adaptation in Mixed-Motive Environments via Hierarchical Opponent Modeling and Planning · ICML 2024

Methods — techniques the papers use, named apart from their topics

supervised fine-tuning · 0.9direct preference optimization · 0.9adversarial learning · 0.9reinforcement learning · 0.8opponent modeling · 0.8multi-agent reinforcement learning · 0.8monte carlo tree search · 0.8goal-conditioned policy · 0.8counterfactual baseline · 0.8LLM-based agents · 0.8
YearPublicationVenuePosition
2025 Enhancing LLM-Based Social Bot via an Adversarial Learning Framework
abstract
Developing Large Language Model (LLM) agents that exhibit human-like behavior, encompassing not only individual heterogeneity rooted in unique user profiles but also adaptive response to socially connected neighbors, is a significant research challenge. Social media platforms, with their diverse user data and explicit social structures, provide an ideal testbed for such investigations. This paper introduces EvoBot, an Evolving LLM-based social Bot that significantly enhances human-like generative capabilities through a novel adversarial learning framework. EvoBot is initialized by Supervised Fine-Tuning (SFT) on representative data from social media and then iteratively refines its generation of sophisticated, human-like content via Direct Preference Optimization (DPO). This refinement is guided by feedback from a co-adapting Detector which concurrently improves its ability to distinguish EvoBot from humans, thereby creating an increasingly challenging learning environment for EvoBot. Experiments demonstrate that EvoBot generates content aligned with diverse user profiles, increasingly bypassing the co-adapting Detector through human-like expression. Moreover, it exhibits strong social responsiveness, more accurately modeling real-world opinion dynamics and information spread in multi-agent simulations. The framework also yields a more robust Detector, underscoring its broader utility for both advanced agent development and related detection tasks. The code is available at https://github.com/kfq20/EvoBot.
Fanqi Kong, Yaodong Yang 0001, Song-Chun Zhu
EMNLP1
2024 Efficient Adaptation in Mixed-Motive Environments via Hierarchical Opponent Modeling and Planning
abstract
Despite the recent successes of multi-agent reinforcement learning (MARL) algorithms, efficiently adapting to co-players in mixed-motive environments remains a significant challenge. One feasible approach is to hierarchically model co-players’ behavior based on inferring their characteristics. However, these methods often encounter difficulties in efficient reasoning and utilization of inferred information. To address these issues, we propose Hierarchical Opponent modeling and Planning (HOP), a novel multi-agent decision-making algorithm that enables few-shot adaptation to unseen policies in mixed-motive environments. HOP is hierarchically composed of two modules: an opponent modeling module that infers others’ goals and learns corresponding goal-conditioned policies, and a planning module that employs Monte Carlo Tree Search (MCTS) to identify the best response. Our approach improves efficiency by updating beliefs about others’ goals both across and within episodes and by using information from the opponent modeling module to guide planning. Experimental results demonstrate that in mixed-motive environments, HOP exhibits superior few-shot adaptation capabilities when interacting with various unseen agents, and excels in self-play scenarios. Furthermore, the emergence of social intelligence during our experiments underscores the potential of our approach in complex multi-agent environments.
Yizhe Huang, Anji Liu, Fanqi Kong, Yaodong Yang 0001, Song-Chun Zhu
ICML3
2024 AdaSociety: An Adaptive Environment with Social Structures for Multi-Agent Decision-Making
abstract
Traditional interactive environments limit agents' intelligence growth with fixed tasks. Recently, single-agent environments address this by generating new tasks based on agent actions, enhancing task diversity. We consider the decision-making problem in multi-agent settings, where tasks are further influenced by social connections, affecting rewards and information access. However, existing multi-agent environments lack a combination of adaptive physical surroundings and social connections, hindering the learning of intelligent behaviors.To address this, we introduce AdaSociety, a customizable multi-agent environment featuring expanding state and action spaces, alongside explicit and alterable social structures. As agents progress, the environment adaptively generates new tasks with social structures for agents to undertake. In AdaSociety, we develop three mini-games showcasing distinct social structures and tasks. Initial results demonstrate that specific social structures can promote both individual and collective benefits, though current reinforcement learning and LLM-based algorithms show limited effectiveness in leveraging social structures to enhance performance. Overall, AdaSociety serves as a valuable research platform for exploring intelligence in diverse physical and social settings. The code is available at https://github.com/bigai-ai/AdaSociety.
Yizhe Huang, Fanqi Kong, Aoyang Qin, Min Tang 0006, Xiaoxi Wang, Song-Chun Zhu, Mingjie Bi, Siyuan Qi
NeurIPS4
2024 Learning to Balance Altruism and Self-interest Based on Empathy in Mixed-Motive Games
abstract
Real-world multi-agent scenarios often involve mixed motives, demanding altruistic agents capable of self-protection against potential exploitation. However, existing approaches often struggle to achieve both objectives. In this paper, based on that empathic responses are modulated by learned social relationships between agents, we propose LASE (**L**earning to balance **A**ltruism and **S**elf-interest based on **E**mpathy), a distributed multi-agent reinforcement learning algorithm that fosters altruistic cooperation through gifting while avoiding exploitation by other agents in mixed-motive games. LASE allocates a portion of its rewards to co-players as gifts, with this allocation adapting dynamically based on the social relationship --- a metric evaluating the friendliness of co-players estimated by counterfactual reasoning. In particular, social relationship measures each co-player by comparing the estimated $Q$-function of current joint action to a counterfactual baseline which marginalizes the co-player's action, with its action distribution inferred by a perspective-taking module. Comprehensive experiments are performed in spatially and temporally extended mixed-motive games, demonstrating LASE's ability to promote group collaboration without compromising fairness and its capacity to adapt policies to various types of interactive co-players.
Fanqi Kong, Yizhe Huang, Song-Chun Zhu, Siyuan Qi
NeurIPS1
2023 Multi-Authorization Attribute-Based Verifiable Encryption Scheme Based on Blockchain
Tao Feng 0007, Fanqi Kong
Mob. Networks Appl.2