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Dong In Lee

dblp:377/3211 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2025
0000-0001-5426-6216ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 50% Visual content generation and editing · 33% Geometric modeling and processing · 17%
Artificial intelligence
3 papers
3D vision · 100%
Network and information security
1 paper
Digital forensics and information hiding · 100%

Topics — the 13 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d scene understanding
3d instance segmentation
0.912025
Insightful Instance Features for 3D Instance Segmentation · CVPR 2025
Computer vision › 3D vision
3d reconstruction
0.912025
Occlusion-Aware Temporally Consistent Amodal Completion for 3D Human-Object Interaction Reconstruction · ACM Multimedia 2025
Computer vision › 3D vision › 3d human reconstruction
human-object interaction reconstruction
0.912025
Occlusion-Aware Temporally Consistent Amodal Completion for 3D Human-Object Interaction Reconstruction · ACM Multimedia 2025
Computer vision › 3D vision
point cloud processing
0.912025
Insightful Instance Features for 3D Instance Segmentation · CVPR 2025
Rendering › gaussian splatting
3d gaussian splatting
0.912025
EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting · CVPR 2025
Visual content generation and editing
3d scene editing
0.912025
EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting · CVPR 2025
Geometric modeling and processing › 3d reconstruction › 3d scene reconstruction
dynamic scene reconstruction
0.912025
Occlusion-Aware Temporally Consistent Amodal Completion for 3D Human-Object Interaction Reconstruction · ACM Multimedia 2025
Rendering
gaussian splatting
0.912025
Occlusion-Aware Temporally Consistent Amodal Completion for 3D Human-Object Interaction Reconstruction · ACM Multimedia 2025
Rendering
neural rendering
0.912025
EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting · CVPR 2025
Visual content generation and editing › 3d scene editing
text-driven 3d scene editing
0.912025
EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting · CVPR 2025
Digital forensics and information hiding › watermarking
neural radiance field watermarking
0.812024
WateRF: Robust Watermarks in Radiance Fields for Protection of Copyrights · CVPR 2024
Digital forensics and information hiding
watermarking
0.812024
WateRF: Robust Watermarks in Radiance Fields for Protection of Copyrights · CVPR 2024
Computer vision › 3D vision
neural radiance field
0.212024
WateRF: Robust Watermarks in Radiance Fields for Protection of Copyrights · CVPR 2024

Methods — techniques the papers use, named apart from their topics

temporal consistency · 1.7gaussian splatting · 1.7amodal completion · 1.7patch-wise loss · 1.5discrete wavelet transform · 1.5deferred backpropagation · 1.5truncated singular value decomposition · 0.9transformer · 0.9text-to-image diffusion model · 0.9multi-view fusion · 0.9instance-wise knowledge aggregation · 0.9classifier-free guidance · 0.9attention-guided trimming · 0.9
YearPublicationVenuePosition
2025 EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting
abstract
Recent advancements in 3D editing have highlighted the potential of text-driven methods in real-time, user-friendly AR/VR applications. However, current methods rely on 2D diffusion models without adequately considering multi-view information, resulting in multi-view inconsistency. While 3D Gaussian Splatting (3DGS) significantly improves rendering quality and speed, its 3D editing process encounters difficulties with inefficient optimization, as pre-trained Gaussians retain excessive source information, hindering optimization. To address these limitations, we propose EditSplat, a novel text-driven 3D scene editing framework that integrates Multi-view Fusion Guidance (MFG) and Attention-Guided Trimming (AGT). Our MFG ensures multi-view consistency by incorporating essential multi-view information into the diffusion process, leveraging classifier-free guidance from the text-to-image diffusion model and the geometric structure inherent to 3DGS. Additionally, our AGT utilizes the explicit representation of 3DGS to selectively prune and optimize 3D Gaussians, enhancing optimization efficiency and enabling precise, semantically rich local editing. Through extensive qualitative and quantitative evaluations, EditSplat achieves state-of-the-art performance, establishing a new benchmark for text-driven 3D scene editing. Project website: https://kuai-lab.github.io/editsplat2024/
Dong In Lee, Hyeongcheol Park, Jiyoung Seo, Eunbyung Park, Hyunje Park, Hadam Baek, Sangheon Shin, Sangpil Kim
CVPR1
2025 Insightful Instance Features for 3D Instance Segmentation
abstract
Recent 3D Instance Segmentation methods typically encode hundreds of instance-wise candidates with instance-specific information in various ways and refine them into final masks. However, they have yet to fully explore the benefit of these candidates. They overlook the valuable cues encoded in multiple candidates that represent different parts of the same instance, resulting in fragments. Also, they often fail to capture the precise spatial range of 3D instances, primarily due to inherent noises from sparse and unordered point clouds. In this work, to address these challenges, we propose IKNE, a novel instance-wise knowledge enhancement approach. We first introduce an Instance-wise Knowledge Aggregation (IKA) to associate scattered single instance details by optimizing correlations among candidates representing the same instance. Moreover, we present an Instance-wise Structural Guidance (ISG) to enhance the spatial understanding of candidates using structural cues from ambiguity-reduced features. Here, we utilize a simple yet effective truncated singular value decomposition algorithm to minimize inherent noises of 3D features. In our extensive experiments on large-scale datasets, ScanNetV2, ScanNet200, S3DIS, and STPLS3D, IKNE outperforms existing works. We validate the effectiveness of our modules in both kernel-based and transformer-based architectures.
Wonseok Roh, Hwanhee Jung, Giljoo Nam, Dong In Lee, Hyeongcheol Park, Sang Ho Yoon, Jungseock Joo, Sangpil Kim
CVPR4
2025 Occlusion-Aware Temporally Consistent Amodal Completion for 3D Human-Object Interaction Reconstruction
abstract
We introduce a novel framework for reconstructing dynamic human-object interactions from monocular video that overcomes challenges associated with occlusions and temporal inconsistencies. Traditional 3D reconstruction methods typically assume static objects or full visibility of dynamic subjects, leading to degraded performance when these assumptions are violated-particularly in scenarios where mutual occlusions occur. To address this, our framework leverages amodal completion to infer the complete structure of partially obscured regions. Unlike conventional approaches that operate on individual frames, our method integrates temporal context, enforcing coherence across video sequences to incrementally refine and stabilize reconstructions. This template-free strategy adapts to varying conditions without relying on predefined models, significantly enhancing the recovery of intricate details in dynamic scenes. We validate our approach using 3D Gaussian Splatting on challenging monocular videos, demonstrating superior precision in handling occlusions and maintaining temporal stability compared to existing techniques.
Hyungjun Doh, Dong In Lee, Seunggeun Chi, Pin-Hao Huang, Kwonjoon Lee, Sangpil Kim, Karthik Ramani
ACM Multimedia2
2024 WateRF: Robust Watermarks in Radiance Fields for Protection of Copyrights
abstract
The advances in the Neural Radiance Fields (NeRF) research offer extensive applications in diverse domains, but protecting their copyrights has not yet been researched in depth. Recently, NeRF watermarking has been considered one of the pivotal solutions for safely deploying NeRF-based 3D representations. However, existing methods are designed to apply only to implicit or explicit NeRF representations. In this work, we introduce an innovative watermarking method that can be employed in both representations of NeRF. This is achieved by fine-tuning NeRF to embed binary messages in the rendering process. In detail, we propose utilizing the discrete wavelet transform in the NeRF space for watermarking. Furthermore, we adopt a deferred back-propagation technique and introduce a combination with the patch-wise loss to improve rendering quality and bit accuracy with minimum trade-offs. We evaluate our method in three different aspects: capacity, invisibility, and robustness of the embedded watermarks in the 2D-rendered images. Our method achieves state-of-the-art performance with faster training speed over the compared state-of-the-art methods. Project page: https://kuai-lab.github.io/cvpr2024waterf/
Youngdong Jang, Dong In Lee, MinHyuk Jang, Jong Wook Kim, Feng Yang 0008, Sangpil Kim
CVPR2