EDBT 2026 Demo / reviewers in the wild / expert
Erhang Zhang
dblp:377/3366
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2025
0009-0000-4172-4935ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Computer animation and physical simulation · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation › motion synthesis › human motion synthesis
text-to-motion generation |
1.6 | 2 | 2025 | ANT: Adaptive Neural Temporal-Aware Text-to-Motion Model · ACM Multimedia 2025 SATO: Stable Text-to-Motion Framework · ACM Multimedia 2024 |
Computer animation and physical simulation › motion synthesis › human motion synthesis
diffusion-based motion generation |
0.9 | 1 | 2025 | ANT: Adaptive Neural Temporal-Aware Text-to-Motion Model · ACM Multimedia 2025 |
Methods — techniques the papers use, named apart from their topics
spectral analysis · 0.9classifier-free guidance scheduling · 0.9synonym perturbation · 0.8contrastive language-image pretraining · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Improved 2D Hand Trajectory Prediction with Multi-View ConsistencyabstractForecasting how human hands would move around target objects on egocentric videos can provide prior knowledge to enhance the path planning capabilities of service robots and assistive wearable devices. During the hand-object interaction process, head movements always occur concurrently to provide observations for the interaction scene from different egocentric views. Although some prior works have successfully integrated head motion information into hand trajectory prediction (HTP), they basically overlook the multi-view consistency (MVC) inherent in headset camera egomotion. We argue that multi-view consistency reveals geometric and semantic relationships during hand-object interaction, and can be regarded as additional supervision signals for predicting more realistic hand trajectories. Therefore, in this work, we propose a novel learning scheme dubbed EER to improve diffusion-based 2D hand trajectory prediction methods, which involves exploiting the geometric consistency, enhancing the multi-canvas consistency, and reconstructing the semantic consistency inherent in MVC. The experimental results show that our proposed EER scheme significantly improves the prediction accuracy of existing diffusion-based 2D HTP methods on the publicly available datasets. We will release the code as open-source at https://github.com/IRMVLab/EER-HTP. Junyi Ma, Erhang Zhang, Xieyuanli Chen, Hesheng Wang 0001 |
IROS | 2 |
| 2025 | Zero-Shot Temporal Interaction Localization for Egocentric VideosabstractLocating human-object interaction (HOI) actions within video serves as the foundation for multiple downstream tasks, such as human behavior analysis and human-robot skill transfer. Current temporal action localization methods typically rely on annotated action and object categories of interactions for optimization, which leads to domain bias and low deployment efficiency. Although some recent works have achieved zero-shot temporal action localization (ZS-TAL) with large vision-language models (VLMs), their coarse-grained estimations and open-loop pipelines hinder further performance improvements for temporal interaction localization (TIL). To address these issues, we propose a novel zero-shot TIL approach dubbed EgoLoc to locate the timings of grasp actions for human-object interaction in egocentric videos. EgoLoc introduces a self-adaptive sampling strategy to generate reasonable visual prompts for VLM reasoning. By absorbing both 2D and 3D observations, it directly samples high-quality initial guesses around the possible contact/separation timestamps of HOI according to 3D hand velocities, leading to high inference accuracy and efficiency. In addition, EgoLoc generates closed-loop feedback from visual and dynamic cues to further refine the localization results. Comprehensive experiments on the publicly available dataset and our newly proposed benchmark demonstrate that EgoLoc achieves better temporal interaction localization for egocentric videos compared to state-of-the-art baselines. We will release our code and relevant data as open-source at https://github.com/IRMVLab/EgoLoc. Erhang Zhang, Junyi Ma, Yin-Dong Zheng, Yixuan Zhou 0003 |
IROS | 1 |
| 2025 | ANT: Adaptive Neural Temporal-Aware Text-to-Motion ModelabstractWhile diffusion models advance text-to-motion generation, their static semantic conditioning ignores temporal-frequency demands: early denoising requires structural semantics for motion foundations while later stages need localized details for text alignment. This mismatch mirrors biological morphogenesis where developmental phases demand distinct genetic programs. Inspired by epigenetic regulation governing morphological specialization, we propose **(ANT)**, an **A**daptive **N**eural **T**emporal-Aware architecture. ANT orchestrates semantic granularity through: **(i) Semantic Temporally Adaptive (STA) Module:** Automatically partitions denoising into low-frequency structural planning and high-frequency refinement via spectral analysis. **(ii) Dynamic Classifier-Free Guidance scheduling (DCFG):** Adaptively adjusts conditional to unconditional ratio enhancing efficiency while maintaining fidelity. Extensive experiments show that ANT can be applied to various baselines, significantly improving model performance, and achieving state-of-the-art semantic alignment on StableMoFusion. Wenshuo Chen, Kuimou Yu, Haozhe Jia, Kaishen Yuan, Zexu Huang, Songning Lai, Hongru Xiao, Erhang Zhang, Lei Wang 0108, Yutao Yue |
ACM Multimedia | 9 |
| 2024 | SATO: Stable Text-to-Motion FrameworkabstractIs the Text to Motion model robust? Recent advancements in Text to Motion models primarily stem from more accurate predictions of specific actions. However, the text modality typically relies solely on pre-trained Contrastive Language-Image Pretraining (CLIP) models. Our research has uncovered a significant issue with the text-tomotion model: its predictions often exhibit inconsistent outputs, resulting in vastly different or even incorrect poses when presented with semantically similar or identical text inputs. In this paper, we undertake an analysis to elucidate the underlying causes of this instability, establishing a clear link between the unpredictability of model outputs and the erratic attention patterns of the text encoder module. Consequently, we introduce a formal framework aimed at addressing this issue, which we term the Stable Text-to-Motion Framework (SATO). SATO consists of three modules, each dedicated to stable attention, stable prediction, and maintaining a balance between accuracy and robustness trade-off. We present a methodology for constructing an SATO that satisfies the stability of attention and prediction. To verify the stability of the model, we introduced a new textual synonym perturbation dataset based on HumanML3D and KIT-ML. Results show that SATO is significantly more stable against synonyms and other slight perturbations while keeping its high accuracy performance. Codes and models are released at Wenshuo Chen, Hongru Xiao, Erhang Zhang, Lijie Hu, Lei Wang 0108, Mengyuan Liu 0004, Chen Chen 0001 |
ACM Multimedia | 3 |