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Youngdong Jang

dblp:377/3962 · DBLP profile ↗
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4ranked-venue papers
3as first author
4since 2021 · last 2026
0009-0001-1608-3061ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021Security and privacy · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Network and information security
3 papers
Digital forensics and information hiding · 100%
Artificial intelligence
3 papers
Generative modeling · 57% 3D vision · 43%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Digital forensics and information hiding
watermarking
2.632026
LVMark: Robust Watermark for Latent Video Diffusion Models · IEEE Trans. Inf. Forensics Secur. 2026
3D-GSW: 3D Gaussian Splatting for Robust Watermarking · CVPR 2025
WateRF: Robust Watermarks in Radiance Fields for Protection of Copyrights · CVPR 2024
Machine learning › Generative modeling
diffusion model
1.012026
LVMark: Robust Watermark for Latent Video Diffusion Models · IEEE Trans. Inf. Forensics Secur. 2026
Digital forensics and information hiding › watermarking
robust watermarking
1.012026
LVMark: Robust Watermark for Latent Video Diffusion Models · IEEE Trans. Inf. Forensics Secur. 2026
Digital forensics and information hiding › watermarking › multimedia watermarking
video watermarking
1.012026
LVMark: Robust Watermark for Latent Video Diffusion Models · IEEE Trans. Inf. Forensics Secur. 2026
Digital forensics and information hiding › watermarking
3d gaussian splatting watermarking
0.912025
3D-GSW: 3D Gaussian Splatting for Robust Watermarking · CVPR 2025
Digital forensics and information hiding › watermarking
neural radiance field watermarking
0.812024
WateRF: Robust Watermarks in Radiance Fields for Protection of Copyrights · CVPR 2024
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.312025
3D-GSW: 3D Gaussian Splatting for Robust Watermarking · CVPR 2025
Computer vision › 3D vision
novel view synthesis
0.312025
3D-GSW: 3D Gaussian Splatting for Robust Watermarking · CVPR 2025
Computer vision › 3D vision
neural radiance field
0.212024
WateRF: Robust Watermarks in Radiance Fields for Protection of Copyrights · CVPR 2024

Methods — techniques the papers use, named apart from their topics

weight modulation · 2.0wavelet domain analysis · 2.0wavelet-subband loss · 1.7gradient mask · 1.7frequency-guided densification · 1.7discrete fourier transform · 1.7patch-wise loss · 1.5discrete wavelet transform · 1.5deferred backpropagation · 1.5
YearPublicationVenuePosition
2026 LVMark: Robust Watermark for Latent Video Diffusion Models
abstract
Rapid advancements in video diffusion models have enabled the creation of realistic videos, raising concerns about unauthorized use and driving the demand for techniques to protect model ownership. Existing watermarking methods suffer from two key limitations: they overlook temporal consistency due to conventional watermark decoders and degrade the visual quality of the generated videos. To address these issues, we introduce a robust watermarking method for latent video diffusion models named Latent Video Diffusion Watermarking (LVMark). We propose a novel watermark decoder tailored for generated videos by learning the consistency between adjacent frames. It ensures accurate message decoding, even under malicious attacks, by combining the low-frequency components of the three-dimensional wavelet domain with the color features of the video. Additionally, we train a latent decoder to maintain the visual fidelity of the generated video. Watermarks are embedded into layers with minimal impact on visual appearance using an importance-based weight modulation strategy. We optimize both the watermark decoder and the latent decoder of diffusion model, effectively balancing the trade-off between visual quality and bit accuracy. Our experiments show that our method embeds invisible watermarks into video diffusion models, ensuring robust decoding accuracy with 512-bit capacity, even under distortions.
Youngdong Jang, MinHyuk Jang, JaeHyeok Lee, Feng Yang 0008, Gyeongrok Oh, Jongheon Jeong, Sangpil Kim
IEEE Trans. Inf. Forensics Secur.1
2025 3D-GSW: 3D Gaussian Splatting for Robust Watermarking
abstract
As 3D Gaussian Splatting (3D-GS) gains significant attention and its commercial usage increases, the need for watermarking technologies to prevent unauthorized use of the 3D-GS models and rendered images has become increasingly important. In this paper, we introduce a robust watermarking method for 3D-GS that secures copyright of both the model and its rendered images. Our proposed method remains robust against distortions in rendered images and model attacks while maintaining high rendering quality. To achieve these objectives, we present Frequency-Guided Densification (FGD), which removes 3D Gaussians based on their contribution to rendering quality, enhancing real-time rendering and the robustness of the message. FGD utilizes Discrete Fourier Transform to split 3D Gaussians in high-frequency areas, improving rendering quality. Furthermore, we employ a gradient mask for 3D Gaussians and design a wavelet-subband loss to enhance rendering quality. Our experiments show that our method embeds the message in the rendered images invisibly and robustly against various attacks, including model distortion. Our method achieves superior performance in both rendering quality and watermark robustness while improving real-time rendering efficiency. Project page: https: //kuai-lab.github.io/cvpr20253dgsw/
Youngdong Jang, Hyunje Park, Feng Yang 0008, Heeju Ko, Euijin Choo, Sangpil Kim
CVPR1
2025 High-quality three-dimensional cartoon avatar reconstruction with Gaussian splatting
MinHyuk Jang, Jong Wook Kim, Youngdong Jang, Donghyun Kim 0006, Wonseok Roh, Inyong Hwang, Guang Lin 0001, Sangpil Kim
Eng. Appl. Artif. Intell.3
2024 WateRF: Robust Watermarks in Radiance Fields for Protection of Copyrights
abstract
The advances in the Neural Radiance Fields (NeRF) research offer extensive applications in diverse domains, but protecting their copyrights has not yet been researched in depth. Recently, NeRF watermarking has been considered one of the pivotal solutions for safely deploying NeRF-based 3D representations. However, existing methods are designed to apply only to implicit or explicit NeRF representations. In this work, we introduce an innovative watermarking method that can be employed in both representations of NeRF. This is achieved by fine-tuning NeRF to embed binary messages in the rendering process. In detail, we propose utilizing the discrete wavelet transform in the NeRF space for watermarking. Furthermore, we adopt a deferred back-propagation technique and introduce a combination with the patch-wise loss to improve rendering quality and bit accuracy with minimum trade-offs. We evaluate our method in three different aspects: capacity, invisibility, and robustness of the embedded watermarks in the 2D-rendered images. Our method achieves state-of-the-art performance with faster training speed over the compared state-of-the-art methods. Project page: https://kuai-lab.github.io/cvpr2024waterf/
Youngdong Jang, Dong In Lee, MinHyuk Jang, Jong Wook Kim, Feng Yang 0008, Sangpil Kim
CVPR1