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Eline M. Bovy

dblp:377/8969 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Planning, search and constraint satisfaction · 48% Reinforcement learning · 22% Trustworthy machine learning · 17%
Theoretical computer science
1 paper
Logic in computer science · 100%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
partially observable markov decision process
2.532025
On Evaluating Policies for Robust POMDPs · NeurIPS 2025
Multi-Environment POMDPs: Discrete Model Uncertainty Under Partial Observability · NeurIPS 2025
Imprecise Probabilities Meet Partial Observability: Game Semantics for Robust POMDPs · IJCAI 2024
Machine learning › Trustworthy machine learning › uncertainty estimation
model uncertainty
0.912025
Multi-Environment POMDPs: Discrete Model Uncertainty Under Partial Observability · NeurIPS 2025
Machine learning › Reinforcement learning
policy evaluation
0.912025
On Evaluating Policies for Robust POMDPs · NeurIPS 2025
Logic in computer science › knowledge representation and reasoning › uncertainty reasoning
probabilistic logic
0.812024
Imprecise Probabilities Meet Partial Observability: Game Semantics for Robust POMDPs · IJCAI 2024

Methods — techniques the papers use, named apart from their topics

imprecise probability · 1.5game semantics · 1.5upper bounds · 0.9point-based algorithm · 0.9exact algorithm · 0.9MDP reduction · 0.9
YearPublicationVenuePosition
2025 Multi-Environment POMDPs: Discrete Model Uncertainty Under Partial Observability
abstract
Multi-environment POMDPs (ME-POMDPs) extend standard POMDPs with discrete model uncertainty. ME-POMDPs represent a finite set of POMDPs that share the same state, action, and observation spaces, but may arbitrarily vary in their transition, observation, and reward models. Such models arise, for instance, when multiple domain experts disagree on how to model a problem. The goal is to find a single policy that is robust against any choice of POMDP within the set, *i.e.*, a policy that maximizes the worst-case reward across all POMDPs. We generalize and expand on existing work in the following way. First, we show that ME-POMDPs can be generalized to POMDPs *with sets of initial beliefs*, which we call *adversarial-belief POMDPs* (AB-POMDPs). Second, we show that any arbitrary ME-POMDP can be reduced to a ME-POMDP that only varies in its transition and reward functions or only in its observation and reward functions, while preserving (optimal) policies. We then devise exact and approximate (point-based) algorithms to compute robust policies for AB-POMDPs, and thus ME-POMDPs. We demonstrate that we can compute policies for standard POMDP benchmarks extended to the multi-environment setting.
Eline M. Bovy, Caleb Probine, Marnix Suilen, Ufuk Topcu, Nils Jansen 0001
NeurIPS1
2025 On Evaluating Policies for Robust POMDPs
abstract
Robust partially observable Markov decision processes (RPOMDPs) model sequential decision-making problems under partial observability, where an agent must be robust against a range of dynamics. RPOMDPs can be viewed as a two-player game between an agent, who selects actions, and nature, who adversarially selects the dynamics. Evaluating an agent policy requires finding an adversarial nature policy, which is computationally challenging. In this paper, we advance the evaluation of agent policies for RPOMDPs in three ways. First, we discuss suitable benchmarks. We observe that for some RPOMDPs, an optimal agent policy can be found by considering only subsets of nature policies, making them easier to solve. We formalize this concept of solvability and construct three benchmarks that are only solvable for expressive sets of nature policies. Second, we describe a new method to evaluate agent policies for RPOMDPs by solving an equivalent MDP. Third, we lift two well-known upper bounds from POMDPs to RPOMDPs, which can be used to efficiently approximate the optimality gap of a policy and serve as baselines. Our experimental evaluation shows that (1) our proposed benchmarks cannot be solved by assuming naive nature policies, (2) our method of evaluating policies is accurate, and (3) the upper bounds provide solid baselines for evaluation.
Merlijn Krale, Eline M. Bovy, Maris F. L. Galesloot, Thiago D. Simão, Nils Jansen 0001
NeurIPS2
2024 Imprecise Probabilities Meet Partial Observability: Game Semantics for Robust POMDPs
Eline M. Bovy, Marnix Suilen, Sebastian Junges, Nils Jansen 0001
IJCAI1