Carter Blair

dblp:377/9374 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2025
0009-0001-9472-4071ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Language models and text generation · 67% Reinforcement learning · 33%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%
Human-computer interaction and pervasive computing
2 papers
Human-AI interaction · 50% Usability and user experience research · 50%

Topics — the 6 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation › alignment
pluralistic alignment
0.912025
Reflective Verbal Reward Design for Pluralistic Alignment · IJCAI 2025
Machine learning › Reinforcement learning › reward learning
reward modeling
0.912025
Reflective Verbal Reward Design for Pluralistic Alignment · IJCAI 2025
Visualization and visual analytics › information visualization
affective visualization
0.912025
Quantifying Emotional Responses to Immutable Data Characteristics and Designer Choices in Data Visualizations · IEEE Trans. Vis. Comput. Graph. 2025
Visualization and visual analytics
design study
0.912025
Quantifying Emotional Responses to Immutable Data Characteristics and Designer Choices in Data Visualizations · IEEE Trans. Vis. Comput. Graph. 2025
Visualization and visual analytics › perception
perception in visualization
0.912025
Quantifying Emotional Responses to Immutable Data Characteristics and Designer Choices in Data Visualizations · IEEE Trans. Vis. Comput. Graph. 2025
Usability and user experience research › evaluation methodology
crowdsourced evaluation
0.312025
Quantifying Emotional Responses to Immutable Data Characteristics and Designer Choices in Data Visualizations · IEEE Trans. Vis. Comput. Graph. 2025

Methods — techniques the papers use, named apart from their topics

self-reported arousal and valence · 1.7reinforcement learning from human feedback · 1.7language model prompting · 1.7crowdsourced experiment · 1.7
YearPublicationVenuePosition
2025 Reflective Verbal Reward Design for Pluralistic Alignment
abstract
AI agents are commonly aligned with "human values" through reinforcement learning from human feedback (RLHF), where a single reward model is learned from aggregated human feedback and used to align an agent's behavior. However, human values are not homogeneous--different people hold distinct and sometimes conflicting values. Aggregating feedback into a single reward model risks disproportionately suppressing minority preferences. To address this, we present a novel reward modeling approach for learning individualized reward models. Our approach uses a language model to guide users through reflective dialogues where they critique agent behavior and construct their preferences. This personalized dialogue history, containing the user's reflections and critiqued examples, is then used as context for another language model that serves as an individualized reward function (what we call a "verbal reward model") for evaluating new trajectories. In studies with 30 participants, our method achieved a 9-12% improvement in accuracy over non-reflective verbal reward models while being more sample efficient than traditional supervised learning methods.
Carter Blair, Kate Larson, Edith Law
IJCAI1
2025 Quantifying Emotional Responses to Immutable Data Characteristics and Designer Choices in Data Visualizations
abstract
Emotion is an important factor to consider when designing visualizations as it can impact the amount of trust viewers place in a visualization, how well they can retrieve information and understand the underlying data, and how much they engage with or connect to a visualization. We conducted five crowdsourced experiments to quantify the effects of color, chart type, data trend, data variability and data density on emotion (measured through self-reported arousal and valence). Results from our experiments show that there are multiple design elements which influence the emotion induced by a visualization and, more surprisingly, that certain data characteristics influence the emotion of viewers even when the data has no meaning. In light of these findings, we offer guidelines on how to use color, scale, and chart type to counterbalance and emphasize the emotional impact of immutable data characteristics.
Carter Blair, Charles Perin
IEEE Trans. Vis. Comput. Graph.1