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Jingying Ding

dblp:378/0566 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2025
0000-0003-2608-0742ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Theory of computation · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 100%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 50% Approximation and online algorithms · 50%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
multi-armed bandit
0.912025
A Behavioral Model for Exploration vs. Exploitation: Theoretical Framework and Experimental Evidence · EC 2025
Machine learning › Reinforcement learning
thompson sampling
0.912025
A Behavioral Model for Exploration vs. Exploitation: Theoretical Framework and Experimental Evidence · EC 2025
Approximation and online algorithms › online learning
exploration-exploitation tradeoff
0.912025
A Behavioral Model for Exploration vs. Exploitation: Theoretical Framework and Experimental Evidence · EC 2025
Algorithmic game theory and mechanism design
multi-armed bandit
0.912025
A Behavioral Model for Exploration vs. Exploitation: Theoretical Framework and Experimental Evidence · EC 2025

Methods — techniques the papers use, named apart from their topics

thompson sampling · 1.7quantal choice · 1.7
YearPublicationVenuePosition
2025 A Behavioral Model for Exploration vs. Exploitation: Theoretical Framework and Experimental Evidence
abstract
How do people navigate the exploration-exploitation (EE) trade-off when making repeated choices with unknown rewards? We study this question through the lens of multi-armed bandit problems and introduce a novel behavioral model, Quantal Choice with Adaptive Reduction of Exploration (QCARE). It generalizes Thompson Sampling, allowing for a principled way to quantify the EE trade-off and reflect human decisionmaking patterns. The model adaptively reduces exploration as information accumulates, with the reduction rate serving as a parameter to quantify the EE trade-off dynamics. We theoretically analyze how varying reduction rates influence decision quality, shedding light on the effects of "over-exploration" and "under-exploration." Empirically, we validate QCARE through experiments collecting behavioral data from human participants. QCARE not only captures critical behavioral patterns in the EE trade-off but also outperforms alternative models in predictive power. Our analysis reveals a behavioral tendency toward over-exploration.
Jingying Ding, Ying Rong
EC1