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Kazumi Fukuda

dblp:378/1129 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visual content generation and editing · 100%
Artificial intelligence
2 papers
3D vision · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
novel view synthesis
1.822026
Video Camera Trajectory Editing with Generative Rendering from Estimated Geometry · AAAI 2026
GenWarp: Single Image to Novel Views with Semantic-Preserving Generative Warping · NeurIPS 2024
Visual content generation and editing › video editing
camera trajectory editing
1.012026
Video Camera Trajectory Editing with Generative Rendering from Estimated Geometry · AAAI 2026
Visual content generation and editing
video editing
1.012026
Video Camera Trajectory Editing with Generative Rendering from Estimated Geometry · AAAI 2026
Computer vision › 3D vision › novel view synthesis
single-image novel view synthesis
0.812024
GenWarp: Single Image to Novel Views with Semantic-Preserving Generative Warping · NeurIPS 2024
Visual content generation and editing
image generation
0.812024
GenWarp: Single Image to Novel Views with Semantic-Preserving Generative Warping · NeurIPS 2024

Methods — techniques the papers use, named apart from their topics

geometric priors · 2.0factorized fine-tuning · 2.0text-to-image diffusion model · 1.5monocular depth estimation · 1.5cross-view attention · 1.5
YearPublicationVenuePosition
2026 Video Camera Trajectory Editing with Generative Rendering from Estimated Geometry
abstract
We introduce a novel framework for video camera trajectory editing, enabling the re-synthesis of monocular videos along user-defined camera paths. This task is challenging due to its ill-posed nature and the limited multi-view video data for training. Traditional reconstruction methods struggle with extreme trajectory changes, and existing generative models for dynamic novel view synthesis cannot handle in-the-wild videos. Our approach consists of two steps: estimating temporally consistent geometry, and generative rendering guided by this geometry. By integrating geometric priors, the generative model focuses on synthesizing realistic details where the estimated geometry is uncertain. We eliminate the need for extensive 4D training data through a factorized fine-tuning framework that separately trains spatial and temporal components using multi-view image and video data. Our method outperforms baselines in producing plausible videos from novel camera trajectories, especially in extreme extrapolation scenarios on real-world footage.
Junyoung Seo, Jisang Han, Jaewoo Jung, Siyoon Jin, Joungbin Lee, Takuya Narihira, Kazumi Fukuda, Takashi Shibuya 0001, Donghoon Ahn, Shoukang Hu, Seungryong Kim, Yuki Mitsufuji
AAAI7
2025 Enhancing 3D Reconstruction for Dynamic Scenes
abstract
In this work, we address the task of 3D reconstruction in dynamic scenes, where object motions frequently degrade the quality of previous 3D pointmap regression methods, such as DUSt3R, that are originally designed for static 3D scene reconstruction. Although these methods provide an elegant and powerful solution in static settings, they struggle in the presence of dynamic motions that disrupt alignment based solely on camera poses. To overcome this, we propose D$^2$USt3R that directly regresses Static-Dynamic Aligned Pointmaps (SDAP) that simultaneiously capture both static and dynamic 3D scene geometry. By explicitly incorporating both spatial and temporal aspects, our approach successfully encapsulates 3D dense correspondence to the proposed pointmaps, enhancing downstream tasks. Extensive experimental evaluations demonstrate that our proposed approach consistently achieves superior 3D reconstruction performance across various datasets featuring complex motions.
Jisang Han, Honggyu An, Jaewoo Jung, Takuya Narihira, Junyoung Seo, Kazumi Fukuda, Chaehyun Kim, Sunghwan Hong, Yuki Mitsufuji, Seungryong Kim
NeurIPS6
2024 GenWarp: Single Image to Novel Views with Semantic-Preserving Generative Warping
abstract
Generating novel views from a single image remains a challenging task due to the complexity of 3D scenes and the limited diversity in the existing multi-view datasets to train a model on. Recent research combining large-scale text-to-image (T2I) models with monocular depth estimation (MDE) has shown promise in handling in-the-wild images. In these methods, an input view is geometrically warped to novel views with estimated depth maps, then the warped image is inpainted by T2I models. However, they struggle with noisy depth maps and loss of semantic details when warping an input view to novel viewpoints. In this paper, we propose a novel approach for single-shot novel view synthesis, a semantic-preserving generative warping framework that enables T2I generative models to learn where to warp and where to generate, through augmenting cross-view attention with self-attention. Our approach addresses the limitations of existing methods by conditioning the generative model on source view images and incorporating geometric warping signals. Qualitative and quantitative evaluations demonstrate that our model outperforms existing methods in both in-domain and out-of-domain scenarios. Project page is available at https://GenWarp-NVS.github.io.
Junyoung Seo, Kazumi Fukuda, Takashi Shibuya 0001, Takuya Narihira, Naoki Murata, Shoukang Hu, Chieh-Hsin Lai, Seungryong Kim, Yuki Mitsufuji
NeurIPS2