Houqiang Zhong

dblp:378/1814 · DBLP profile ↗
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11ranked-venue papers
2as first author
11since 2021 · last 2025
0009-0002-1499-4811ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 9 · 2 first-author · 9 since 2021Artificial intelligence and machine learning · 3 · 3 since 2021Computer networks · 1 · 1 since 2021
YearPublicationVenuePosition
2025 VRVVC: Variable-Rate NeRF-Based Volumetric Video Compression
abstract
Neural Radiance Field (NeRF)-based volumetric video has revolutionized visual media by delivering photorealistic Free-Viewpoint Video (FVV) experiences that provide audiences with unprecedented immersion and interactivity. However, the substantial data volumes pose significant challenges for storage and transmission. Existing solutions typically optimize NeRF representation and compression independently or focus on a single fixed rate-distortion (RD) tradeoff. In this paper, we propose VRVVC, a novel end-to-end joint optimization variable-rate framework for volumetric video compression that achieves variable bitrates using a single model while maintaining superior RD performance. Specifically, VRVVC introduces a compact tri-plane implicit residual representation for inter-frame modeling of long-duration dynamic scenes, effectively reducing temporal redundancy. We further propose a variable-rate residual representation compression scheme that leverages a learnable quantization and a tiny MLP-based entropy model. This approach enables variable bitrates through the utilization of predefined Lagrange multipliers to manage the quantization error of all latent representations. Finally, we present an end-to-end progressive training strategy combined with a multi-rate-distortion loss function to optimize the entire framework. Extensive experiments demonstrate that VRVVC achieves a wide range of variable bitrates within a single model and surpasses the RD performance of existing methods across various datasets.
Qiang Hu 0003, Houqiang Zhong, Zihan Zheng, Xiaoyun Zhang 0001, Zhengxue Cheng, Li Song 0001, Guangtao Zhai, Yanfeng Wang 0001
AAAI2
2025 4DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Video
abstract
3D Gaussian Splatting (3DGS) has substantial potential for enabling photorealistic Free-Viewpoint Video (FVV) experiences. However, the vast number of Gaussians and their associated attributes poses significant challenges for storage and transmission. Existing methods typically handle dynamic 3DGS representation and compression separately, neglecting motion information and the rate-distortion (RD) trade-off during training, leading to performance degradation and increased model redundancy. To address this gap, we propose 4DGC, a novel rate-aware 4D Gaussian compression framework that significantly reduces storage size while maintaining superior RD performance for FVV. Specifically, 4DGC introduces a motion-aware dynamic Gaussian representation that utilizes a compact motion grid combined with sparse compensated Gaussians to exploit inter-frame similarities. This representation effectively handles large motions, preserving quality and reducing temporal redundancy. Furthermore, we present an end-to-end compression scheme that employs differentiable quantization and a tiny implicit entropy model to compress the motion grid and compensated Gaussians efficiently. The entire framework is jointly optimized using a rate-distortion trade-off. Extensive experiments demonstrate that 4DGC supports variable bitrates and consistently outperforms existing methods in RD performance across multiple datasets.
Qiang Hu 0003, Zihan Zheng, Houqiang Zhong, Sihua Fu, Li Song 0001, Xiaoyun Zhang 0001, Guangtao Zhai, Yanfeng Wang 0001
CVPR3
2025 Serial Low-rank Adaptation of Vision Transformer
abstract
Fine-tuning large pre-trained vision foundation models in a parameter-efficient manner is critical for downstream vision tasks, considering the practical constraints of computational and storage costs. Low-rank adaptation (LoRA) is a well-established technique in this domain, achieving impressive efficiency by reducing the parameter space to a low-rank form. However, developing more advanced low-rank adaptation methods to reduce parameters and memory requirements remains a significant challenge in resource-constrained application scenarios. In this study, we consider on top of the commonly used vision transformer and propose Serial LoRA, a novel LoRA variant that introduces a shared low-rank matrix serially composite with the attention mechanism. Such a design extracts the underlying commonality of parameters in adaptation, significantly reducing redundancy. Notably, Serial LoRA uses only ${\color {Magenta}{\text{1/4}}}$ parameters of LoRA but achieves comparable performance in most cases. We conduct extensive experiments on a range of vision foundation models with the transformer structure, and the results confirm consistent superiority of our method.
Houqiang Zhong, Shaocheng Shen, Ke Cai, Zhenlong Wu, Jiangchao Yao, Xiaoyun Zhang 0001, Li Song 0001, Qiang Hu 0003
ICME1
2025 MultiEgo: A Multi-View Egocentric Video Dataset for 4D Scene Reconstruction
abstract
Multi-view egocentric dynamic scene reconstruction holds significant research value for applications in holographic documentation of social interactions. However, existing reconstruction datasets focus on static multi-view or single-egocentric view setups, lacking multi-view egocentric datasets for dynamic scene reconstruction. Therefore, we present MultiEgo, the first multi-view egocentric dataset for 4D dynamic scene reconstruction. The dataset comprises five canonical social interaction scenes: meetings, performances, and a presentation. Each scene provides five authentic egocentric videos captured by participants wearing AR glasses. We design a hardware-based data acquisition system and processing pipeline, achieving sub-millisecond temporal synchronization across views, coupled with accurate pose annotations. Experiment validation demonstrates the practical utility and effectiveness of our dataset for free-viewpoint video (FVV) applications, establishing MultiEgo as a foundational resource for advancing multi-view egocentric dynamic scene reconstruction research.
Bate Li, Houqiang Zhong, Zhengxue Cheng, Qiang Hu 0003, Qiang Wang 0061, Li Song 0001, Wenjun Zhang 0001
ACM Multimedia2
2025 4DGCPro: Efficient Hierarchical 4D Gaussian Compression for Progressive Volumetric Video Streaming
abstract
Achieving seamless viewing of high-fidelity volumetric video, comparable to 2D video experiences, remains an open challenge. Existing volumetric video compression methods either lack the flexibility to adjust quality and bitrate within a single model for efficient streaming across diverse networks and devices, or struggle with real-time decoding and rendering on lightweight mobile platforms. To address these challenges, we introduce 4DGCPro, a novel hierarchical 4D Gaussian compression framework that facilitates real-time mobile decoding and high-quality rendering via progressive volumetric video streaming in a single bitstream. Specifically, we propose a perceptually-weighted and compression-friendly hierarchical 4D Gaussian representation with motion-aware adaptive grouping to reduce temporal redundancy, preserve coherence, and enable scalable multi-level detail streaming. Furthermore, we present an end-to-end entropy-optimized training scheme, which incorporates layer-wise rate-distortion (RD) supervision and attribute-specific entropy modeling for efficient bitstream generation. Extensive experiments show that 4DGCPro enables flexible quality and variable bitrate within a single model, achieving real-time decoding and rendering on mobile devices while outperforming existing methods in RD performance across multiple datasets.
Zihan Zheng, Zhenlong Wu, Houqiang Zhong, Yuan Tian 0017, Lan Xu 0003, Jiangchao Yao, Xiaoyun Zhang 0001, Qiang Hu 0003, Wenjun Zhang 0001
NeurIPS3
2025 AlignGS: Aligning Geometry and Semantics for Robust Indoor Reconstruction from Sparse Views
abstract
The demand for semantically rich 3D models of indoor scenes is rapidly growing, driven by applications in augmented reality, virtual reality, and robotics. However, creating them from sparse views remains a challenge due to geometric ambiguity. Existing methods often treat semantics as a passive feature painted on an already-formed, and potentially flawed, geometry. We posit that for robust sparse-view reconstruction, semantic understanding instead be an active, guiding force. This paper introduces AlignGS, a novel framework that actualizes this vision by pioneering a synergistic, end-to-end optimization of geometry and semantics. Our method distills rich priors from 2D foundation models and uses them to directly regularize the 3D representation through a set of novel semantic-to-geometry guidance mechanisms, including depth consistency and multifaceted normal regularization. Extensive evaluations on standard benchmarks demonstrate that our approach achieves state-of-the-art results in novel view synthesis and produces reconstructions with superior geometric accuracy. The results validate that leveraging semantic priors as a geometric regularizer leads to more coherent and complete 3D models from limited input views. Our code is avaliable at https://github.com/MediaX-SJTU/AlignGS.
Yijie Gao, Houqiang Zhong, Tianchi Zhu, Zhengxue Cheng, Qiang Hu 0003, Li Song 0001
VCIP2
2025 PrismGS: Physically-Grounded Anti-Aliasing for High-Fidelity Large-Scale 3D Gaussian Splatting
abstract
3D Gaussian Splatting (3DGS) has recently enabled real-time photorealistic rendering in compact scenes, but scaling to large urban environments introduces severe aliasing artifacts and optimization instability, especially under high-resolution (e.g., 4K) rendering. These artifacts, manifesting as flickering textures and jagged edges, arise from the mismatch between Gaussian primitives and the multi-scale nature of urban geometry. While existing "divide-and-conquer" pipelines address scalability, they fail to resolve this fidelity gap. In this paper, we propose PrismGS, a physically-grounded regularization framework that improves the intrinsic rendering behavior of 3D Gaussians. PrismGS integrates two synergistic regularizers. The first is pyramidal multi-scale supervision, which enforces consistency by supervising the rendering against a pre-filtered image pyramid. This compels the model to learn an inherently anti-aliased representation that remains coherent across different viewing scales, directly mitigating flickering textures. This is complemented by an explicit size regularization that imposes a physically-grounded lower bound on the dimensions of the 3D Gaussians. This prevents the formation of degenerate, view-dependent primitives, leading to more stable and plausible geometric surfaces and reducing jagged edges. Our method is plug-and-play and compatible with existing pipelines. Extensive experiments on MatrixCity, Mill-19, and UrbanScene3D demonstrate that PrismGS achieves state-of-the-art performance, yielding significant PSNR gains around 1.5 dB against CityGaussian, while maintaining its superior quality and robustness under demanding 4K rendering.
Houqiang Zhong, Zhenglong Wu, Sihua Fu, Zihan Zheng, Xin Jin 0014, Xiaoyun Zhang 0001, Li Song 0001, Qiang Hu 0003
VCIP1
2025 VARFVV: View-Adaptive Real-Time Interactive Free-View Video Streaming With Edge Computing
abstract
Free-view video (FVV) allows users to explore immersive video content from multiple views. However, delivering FVV poses significant challenges due to the uncertainty in view switching, combined with the substantial bandwidth and computational resources required to transmit and decode multiple video streams, which may result in frequent playback interruptions. Existing approaches, either client-based or cloud-based, struggle to meet high Quality of Experience (QoE) requirements under limited bandwidth and computational resources. To address these issues, we propose VARFVV, a bandwidth- and computationally-efficient system that enables real-time interactive FVV streaming with high QoE and low switching delay. Specifically, VARFVV introduces a low-complexity FVV generation scheme that reassembles multiview video frames at the edge server based on user-selected view tracks, eliminating the need for transcoding and significantly reducing computational overhead. This design makes it well-suited for large-scale, mobile-based UHD FVV experiences. Furthermore, we present a popularity-adaptive bit allocation method, leveraging a graph neural network, that predicts view popularity and dynamically adjusts bit allocation to maximize QoE within bandwidth constraints. We also construct an FVV dataset comprising 330 videos from 10 scenes, including basketball, opera, etc. Extensive experiments show that VARFVV surpasses existing methods in video quality, switching latency, computational efficiency, and bandwidth usage, supporting over 500 users on a single edge server with a switching delay of 71.5ms. Our code and dataset are available at https://github.com/qianghu-huber/VARFVV.
Qiang Hu 0003, Qihan He, Houqiang Zhong, Guo Lu, Xiaoyun Zhang 0001, Guangtao Zhai, Yanfeng Wang 0001
IEEE J. Sel. Areas Commun.3
2024 A New People-Object Interaction Dataset and NVS Benchmarks
abstract
Recently, NVS in human-object interaction scenes has received increasing attention. Existing human-object interaction datasets mainly consist of static data with limited views, offering only RGB images or videos, mostly containing interactions between a single person and objects. Moreover, these datasets exhibit complexities in lighting environments, poor synchronization, and low resolution, hindering high-quality human-object interaction studies. In this paper, we introduce a new people-object interaction dataset that comprises 38 series of 30-view multi-person or single-person RGB-D video sequences, accompanied by camera parameters, foreground masks, SMPL models, some point clouds, and mesh files. Video sequences are captured by 30 Kinect Azures, uniformly surrounding the scene, each in 4 K resolution 25 FPS, and lasting for 1~19 seconds. Meanwhile, we evaluate some SOTA NVS models on our dataset to establish the NVS benchmarks. We hope our work can inspire further research in human-object interaction.
Shuai Guo 0002, Houqiang Zhong, Qiuwen Wang, Yijie Gao, Jiajing Yuan, Rong Xie 0004, Li Song 0001
ICIP2
2024 JOINTRF: End-To-End Joint Optimization for Dynamic Neural Radiance Field Representation and Compression
abstract
Neural Radiance Field (NeRF) excels in photo-realistically static scenes, inspiring numerous efforts to facilitate volumetric videos. However, rendering dynamic and long-sequence radiance fields remains challenging due to the significant data required to represent volumetric videos. In this paper, we propose a novel end-to-end joint optimization scheme of dynamic NeRF representation and compression, called JointRF, thus achieving significantly improved quality and compression efficiency against the previous methods. Specifically, JointRF employs a compact residual feature grid and a coefficient feature grid to represent the dynamic NeRF. This representation handles large motions without compromising quality while concurrently diminishing temporal redundancy. We also introduce a sequential feature compression subnetwork to further reduce spatial-temporal redundancy. Finally, the representation and compression subnetworks are end-to-end trained combined within the JointRF. Extensive experiments demonstrate that JointRF can achieve superior compression performance across various datasets.
Zihan Zheng, Houqiang Zhong, Qiang Hu 0003, Xiaoyun Zhang 0001, Li Song 0001, Ya Zhang 0002, Yanfeng Wang 0001
ICIP2
2024 HPC: Hierarchical Progressive Coding Framework for Volumetric Video
abstract
Volumetric video based on Neural Radiance Field (NeRF) holds vast potential for various 3D applications, but its substantial data volume poses significant challenges for compression and transmission. Current NeRF compression lacks the flexibility to adjust video quality and bitrate within a single model for various network and device capacities. To address these issues, we propose HPC, a novel hierarchical progressive volumetric video coding framework achieving variable bitrate using a single model. Specifically, HPC introduces a hierarchical representation with a multi-resolution residual radiance field to reduce temporal redundancy in long-duration sequences while simultaneously generating various levels of detail. Then, we propose an end-to-end progressive learning approach with a multi-rate-distortion loss function to jointly optimize both hierarchical representation and compression. Our HPC trained only once can realize multiple compression levels, while the current methods need to train multiple fixed-bitrate models for different rate-distortion (RD) tradeoffs. Extensive experiments demonstrate that HPC achieves flexible quality levels with variable bitrate by a single model and exhibits competitive RD performance, even outperforming fixed-bitrate models across various datasets.
Zihan Zheng, Houqiang Zhong, Qiang Hu 0003, Xiaoyun Zhang 0001, Li Song 0001, Ya Zhang 0002, Yanfeng Wang 0001
ACM Multimedia2