Demo Data from EDBT 2026 / reviewers in the wild / expert
Xinran Nicole Han
dblp:378/2009
· DBLP profile ↗
2ranked-venue papers
2as first author
2since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Generative modeling · 54% 3D vision · 46% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
1.6 | 2 | 2025 | Generative Perception of Shape and Material from Differential Motion · NeurIPS 2025 Multistable Shape from Shading Emerges from Patch Diffusion · NeurIPS 2024 |
Machine learning › Generative modeling › diffusion model › conditional diffusion model
conditional denoising diffusion |
0.9 | 1 | 2025 | Generative Perception of Shape and Material from Differential Motion · NeurIPS 2025 |
Computer vision › 3D vision › inverse rendering
intrinsic image decomposition |
0.9 | 1 | 2025 | Generative Perception of Shape and Material from Differential Motion · NeurIPS 2025 |
Computer vision › 3D vision › inverse rendering
shape and material estimation |
0.9 | 1 | 2025 | Generative Perception of Shape and Material from Differential Motion · NeurIPS 2025 |
Machine learning › Generative modeling › diffusion model › image diffusion model
patch-based diffusion |
0.8 | 1 | 2024 | Multistable Shape from Shading Emerges from Patch Diffusion · NeurIPS 2024 |
Computer vision › 3D vision
shape from shading |
0.8 | 1 | 2024 | Multistable Shape from Shading Emerges from Patch Diffusion · NeurIPS 2024 |
Computer vision › 3D vision
surface normal estimation |
0.2 | 1 | 2024 | Multistable Shape from Shading Emerges from Patch Diffusion · NeurIPS 2024 |
Methods — techniques the papers use, named apart from their topics
denoising diffusion · 1.6pixel-space training · 0.9inter-patch consistency · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Generative Perception of Shape and Material from Differential MotionabstractPerceiving the shape and material of an object from a single image is inherently ambiguous, especially when lighting is unknown and unconstrained. Despite this, humans can often disentangle shape and material, and when they are uncertain, they often move their head slightly or rotate the object to help resolve the ambiguities. Inspired by this behavior, we introduce a novel conditional denoising-diffusion model that generates samples of shape-and-material maps from a short video of an object undergoing differential motions. Our parameter-efficient architecture allows training directly in pixel-space, and it generates many disentangled attributes of an object simultaneously. Trained on a modest number of synthetic object-motion videos with supervision on shape and material, the model exhibits compelling emergent behavior: For static observations, it produces diverse, multimodal predictions of plausible shape-and-material maps that capture the inherent ambiguities; and when objects move, the distributions converge to more accurate explanations. The model also produces high-quality shape-and-material estimates for less ambiguous, real-world objects.
By moving beyond single-view to continuous motion observations, and by using generative perception to capture visual ambiguities, our work suggests ways to improve visual reasoning in physically-embodied systems. Xinran Nicole Han, Ko Nishino, Todd E. Zickler |
NeurIPS | 1 |
| 2024 | Multistable Shape from Shading Emerges from Patch DiffusionabstractModels for inferring monocular shape of surfaces with diffuse reflection---shape from shading---ought to produce distributions of outputs, because there are fundamental mathematical ambiguities of both continuous (e.g., bas-relief) and discrete (e.g., convex/concave) types that are also experienced by humans. Yet, the outputs of current models are limited to point estimates or tight distributions around single modes, which prevent them from capturing these effects. We introduce a model that reconstructs a multimodal distribution of shapes from a single shading image, which aligns with the human experience of multistable perception. We train a small denoising diffusion process to generate surface normal fields from $16\times 16$ patches of synthetic images of everyday 3D objects. We deploy this model patch-wise at multiple scales, with guidance from inter-patch shape consistency constraints. Despite its relatively small parameter count and predominantly bottom-up structure, we show that multistable shape explanations emerge from this model for ambiguous test images that humans experience as being multistable. At the same time, the model produces veridical shape estimates for object-like images that include distinctive occluding contours and appear less ambiguous. This may inspire new architectures for stochastic 3D shape perception that are more efficient and better aligned with human experience. Xinran Nicole Han, Todd E. Zickler, Ko Nishino |
NeurIPS | 1 |