Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Qingpo Wuwu

dblp:378/4027 · DBLP profile ↗
← Back
4ranked-venue papers
2as first author
4since 2021 · last 2026
0009-0009-6077-8440ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 79% Video understanding and tracking · 16% Language models and text generation · 5%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 46% Rendering · 46% Virtual and augmented reality · 7%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational science and engineering · 100%

Topics — the 14 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.912025
EMD: Explicit Motion Modeling for High-Quality Street Gaussian Splatting · ICCV 2025
Computer vision › 3D vision
3d scene reconstruction
0.912025
EMD: Explicit Motion Modeling for High-Quality Street Gaussian Splatting · ICCV 2025
Computer vision › 3D vision › 3d scene modeling › scene representation
dynamic scene modeling
0.912025
EMD: Explicit Motion Modeling for High-Quality Street Gaussian Splatting · ICCV 2025
Computer vision › Video understanding and tracking › motion analysis
motion decomposition
0.912025
EMD: Explicit Motion Modeling for High-Quality Street Gaussian Splatting · ICCV 2025
Computer vision › 3D vision
novel view synthesis
0.912025
EMD: Explicit Motion Modeling for High-Quality Street Gaussian Splatting · ICCV 2025
Computer vision › 3D vision › 3d scene reconstruction
street scene reconstruction
0.912025
EMD: Explicit Motion Modeling for High-Quality Street Gaussian Splatting · ICCV 2025
Computational science and engineering › scientific machine learning › physics-informed machine learning › physics-informed neural networks
partial differential equation solving
0.912025
PINNsAgent: Automated PDE Surrogation with Large Language Models · ICML 2025
Computational science and engineering › scientific machine learning › physics-informed machine learning
physics-informed neural networks
0.912025
PINNsAgent: Automated PDE Surrogation with Large Language Models · ICML 2025
Computational science and engineering › scientific machine learning
surrogate modeling
0.912025
PINNsAgent: Automated PDE Surrogation with Large Language Models · ICML 2025
Geometric modeling and processing
3d reconstruction
0.912025
MixedGaussianAvatar: Realistically and Geometrically Accurate Head Avatar via Mixed 2D-3D Gaussians · ACM Multimedia 2025
Rendering
gaussian splatting
0.912025
MixedGaussianAvatar: Realistically and Geometrically Accurate Head Avatar via Mixed 2D-3D Gaussians · ACM Multimedia 2025
Geometric modeling and processing › 3d reconstruction › avatar reconstruction
head avatar reconstruction
0.912025
MixedGaussianAvatar: Realistically and Geometrically Accurate Head Avatar via Mixed 2D-3D Gaussians · ACM Multimedia 2025
Rendering
neural rendering
0.912025
MixedGaussianAvatar: Realistically and Geometrically Accurate Head Avatar via Mixed 2D-3D Gaussians · ACM Multimedia 2025
Natural language and speech › Language models and text generation
LLM agents
0.312025
PINNsAgent: Automated PDE Surrogation with Large Language Models · ICML 2025

Methods — techniques the papers use, named apart from their topics

memory tree reasoning · 1.7large language model · 1.7knowledge replay · 1.7self-supervised decomposition · 0.9learnable motion embeddings · 0.9FLAME model · 0.93d gaussian splatting · 0.92d gaussian splatting · 0.9
YearPublicationVenuePosition
2026 SparseStreet: Sparse Gaussian Splatting for Real-Time Street Scene Simulation
abstract
While 3D Gaussian Splatting has shown promising results in street scene reconstruction, existing methods require massive numbers of Gaussian primitives to capture fine details, leading to prohibitive storage costs and slow rendering speeds. We observe that dynamic objects (e.g., vehicles and pedestrians) demand high-fidelity representations to maintain temporal consistency, while static background regions often contain substantial redundancy. Motivated by this, we propose SparseStreet, a general compression framework specifically designed for street scenes. First, we introduce a node-based learnable pruning strategy that systematically removes low-contributing Gaussian primitives while preserving visually critical regions. Second, after the scene representation stabilizes, we apply background compression, further reducing redundancy in static regions. Our method effectively preserves the geometry and appearance of dynamic objects while significantly reducing the total number of Gaussian primitives. Extensive experiments on the Waymo and nuScenes demonstrate that SparseStreet achieves up to 80% compression ratio with minimal quality degradation, enabling resource-efficient, high-fidelity dynamic scene reconstruction. Project website: https://sparsestreet.github.io/.
Qingpo Wuwu, Xiaobao Wei, Peng Chen 0046, Zhongyu Zhao, Hao Wang 0073, Ming Lu 0002, Ningning Ma, Shanghang Zhang
ICMR1
2025 EMD: Explicit Motion Modeling for High-Quality Street Gaussian Splatting
abstract
Photorealistic reconstruction of street scenes is essential for developing real-world simulators in autonomous driving. While recent methods based on 3D/4D Gaussian Splatting (GS) have demonstrated promising results, they still encounter challenges in complex street scenes due to the unpredictable motion of dynamic objects. Current methods typically decompose street scenes into static and dynamic objects, learning the Gaussians in either a supervised manner (e.g., w/ 3D bounding-box) or a self-supervised manner (e.g., w/o 3D bounding-box). However, these approaches do not effectively model the motions of dynamic objects (e.g., the motion speed of pedestrians is clearly different from that of vehicles), resulting in suboptimal scene decomposition. To address this, we propose Explicit Motion Decomposition (EMD), which models the motions of dynamic objects by introducing learnable motion embeddings to the Gaussians, enhancing the decomposition in street scenes. The proposed plug-and-play EMD module compensates for the lack of motion modeling in self-supervised street Gaussian splatting methods. We also introduce tailored training strategies to extend EMD to supervised approaches. Comprehensive experiments demonstrate the effectiveness of our method, achieving state-of-the-art novel view synthesis performance in self-supervised settings. The code is available at: https://qingpowuwu.github.io/emd.
Xiaobao Wei, Qingpo Wuwu, Zhongyu Zhao, Zhuangzhe Wu, Ming Lu 0002, Ningning Ma, Shanghang Zhang
ICCV2
2025 PINNsAgent: Automated PDE Surrogation with Large Language Models
abstract
Solving partial differential equations (PDEs) using neural methods has been a long-standing scientific and engineering research pursuit. Physics-Informed Neural Networks (PINNs) have emerged as a promising alternative to traditional numerical methods for solving PDEs. However, the gap between domain-specific knowledge and deep learning expertise often limits the practical application of PINNs. Previous works typically involve manually conducting extensive PINNs experiments and summarizing heuristic rules for hyperparameter tuning. In this work, we introduce PINNsAgent, a novel surrogation framework that leverages large language models (LLMs) to bridge the gap between domain-specific knowledge and deep learning. PINNsAgent integrates Physics-Guided Knowledge Replay (PGKR) for efficient knowledge transfer from solved PDEs to similar problems, and Memory Tree Reasoning for exploring the search space of optimal PINNs architectures. We evaluate PINNsAgent on 14 benchmark PDEs, demonstrating its effectiveness in automating the surrogation process and significantly improving the accuracy of PINNs-based solutions.
Qingpo Wuwu, Chonghan Gao, Tianyu Chen 0017, Yuekai Zhang, Jianxin Li 0002, Haoyi Zhou, Shanghang Zhang
ICML1
2025 MixedGaussianAvatar: Realistically and Geometrically Accurate Head Avatar via Mixed 2D-3D Gaussians
abstract
Reconstructing high-fidelity 3D head avatars is crucial in various applications such as virtual reality. The pioneering methods reconstruct realistic head avatars with Neural Radiance Fields (NeRF), which have been limited by training and rendering speed. Recent methods based on 3D Gaussian Splatting (3DGS) significantly improve the efficiency of training and rendering. However, the surface inconsistency of 3DGS results in subpar geometric accuracy; later, 2DGS uses 2D surfels to enhance geometric accuracy at the expense of rendering fidelity. To leverage the benefits of both 2DGS and 3DGS, we propose a novel method named MixedGaussianAvatar for realistically and geometrically accurate head avatar reconstruction. Our main idea is to utilize 2D Gaussians to reconstruct the surface of the 3D head, ensuring geometric accuracy. We attach the 2D Gaussians to the triangular mesh of the FLAME model and connect additional 3D Gaussians to those 2D Gaussians where the rendering quality of 2DGS is inadequate, creating a mixed 2D-3D Gaussian representation. These 2D-3D Gaussians can then be animated using FLAME parameters. We further introduce a progressive training strategy that first trains the 2D Gaussians and then fine-tunes the mixed 2D-3D Gaussians. We use a unified mixed Gaussian representation to integrate the two modalities of 2D image and 3D mesh. Furthermore, the comprehensive experiments demonstrate the superiority of MixedGaussianAvatar. The code will be released.
Peng Chen 0046, Xiaobao Wei, Qingpo Wuwu, Xingyu Xiao, Ming Lu 0002
ACM Multimedia3