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Emilie Faracci

dblp:378/4258 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2024
0009-0007-7239-831XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Personal fabrication and tangible interfaces · 77% Haptics and multimodal interaction · 23%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Personal fabrication and tangible interfaces
tangible interaction
0.812024
CARDinality: Interactive Card-shaped Robots with Locomotion and Haptics using Vibration · UIST 2024

Methods — techniques the papers use, named apart from their topics

vibration-based locomotion · 0.8
YearPublicationVenuePosition
2024 Threading Space: Kinetic Sculpture Exploring Spatial Interaction Using Threads In Motion
abstract
Threading Space is a kinetic sculpture that explores how spatial perception can be transformed by dynamically and geometrically reconfiguring physical lines of thread. As the threads in motion interact, they become a hypnotic medium for three-dimensional patterns. Through a physical installation and an interactive GUI, Threading Space invites the audience to explore the potential of using swarm robots and line elements to create, morph, and interact with space.
Ramarko Bhattacharya, Emilie Faracci, Harrison Dong, Yi Zheng 0010, Ken Nakagaki
Creativity & Cognition3
2024 CARDinality: Interactive Card-shaped Robots with Locomotion and Haptics using Vibration
abstract
This paper introduces a novel approach to interactive robots by leveraging the form-factor of cards to create thin robots equipped with vibrational capabilities for locomotion and haptic feedback. The system is composed of flat-shaped robots with on-device sensing and wireless control, which offer lightweight portability and scalability. This research introduces a hardware prototype to explore the possibility of ‘vibration-based omni-directional sliding locomotion’. Applications include augmented card playing, educational tools, and assistive technology, which showcase CARDinality’s versatility in tangible interaction.
Aditya Retnanto, Emilie Faracci, Anup Sathya, Yukai Hung, Ken Nakagaki
UIST2