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Alicia Nicas

dblp:378/7784 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
0009-0001-2668-6878ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 44% Geometric modeling and processing · 44% Computational fabrication · 13%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
cloth simulation
0.912025
Seeking Efficiency for the Accurate Draping of Digital Garments in Production · IEEE Trans. Vis. Comput. Graph. 2025
Geometric modeling and processing › shape modeling › garment modeling
garment draping
0.912025
Seeking Efficiency for the Accurate Draping of Digital Garments in Production · IEEE Trans. Vis. Comput. Graph. 2025

Methods — techniques the papers use, named apart from their topics

global integration scheme · 0.9convergence optimization · 0.9
YearPublicationVenuePosition
2025 Seeking Efficiency for the Accurate Draping of Digital Garments in Production
abstract
Digital garments are set to revolutionize the apparel industry in the way we design, produce, market, sell and try-on real garments. But for digital garments to play a central role, from designer to consumer, they must be a faithful digital replica of their real counterpart: a digital twin. Yet, most industry-grade tools used in the apparel industry do not focus on accuracy, but rather on producing fast and plausible drapes for interactive editing and quick feedback, thus limiting the value and the potential of digital garments. The key to accuracy lies in using the proper underlying simulation technology, well documented in the academic literature but historically sidelined in the apparel industry in favor of simulation speed. In this paper, we describe our industry-grade cloth simulation engine, built with a strong focus on accuracy rather than sheer speed. Using a global integration scheme and adopting state of the art simulation practices from the Computer Graphics field, we evaluate a wide range of algorithms to improve its convergence and overall performance. We provide qualitative and quantitative insights on the cost and capabilities of each of these features, with the aim of giving valuable feedback and useful guidelines to practitioners seeking to implement an accurate and robust draping simulator.
José M. Pizana, Gabriel Cirio, Alicia Nicas, Alejandro Rodríguez 0007
IEEE Trans. Vis. Comput. Graph.3
2024 Practical Methods to Estimate Fabric Mechanics from Metadata
abstract
Abstract Estimating fabric mechanical properties is crucial to create realistic digital twins. Existing methods typically require testing physical fabric samples with expensive devices or cumbersome capture setups. In this work, we propose a method to estimate fabric mechanics just from known manufacturer metadata such as the fabric family, the density, the composition, and the thickness. Further, to alleviate the need to know the fabric family –which might be ambiguous or unknown for nonspecialists–we propose an end‐to‐end neural method that works with planar images of the textile as input. We evaluate our methods using extensive tests that include the industry standard Cusick and demonstrate that both of them produce drapes that strongly correlate with the ground truth estimates provided by lab equipment. Our method is the first to propose such a simple capture method for mechanical properties outperforming other methods that require testing the fabric in specific setups.
Henar Dominguez-Elvira, Alicia Nicas, Gabriel Cirio, Alejandro Rodríguez 0007, Elena Garces 0001
Comput. Graph. Forum2