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Daniel Alexander Delgado

dblp:378/9959 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2025
0009-0000-1058-487XORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › mixed reality collaboration
collaborative augmented reality
0.912025
When is Self-Gaze Helpful? Examining Uni- vs Bi-Directional Gaze Visualization in Collocated AR Tasks · ISMAR 2025
Virtual and augmented reality
eye tracking
0.312025
When is Self-Gaze Helpful? Examining Uni- vs Bi-Directional Gaze Visualization in Collocated AR Tasks · ISMAR 2025
Virtual and augmented reality › immersive interaction
gaze-based interaction
0.312025
When is Self-Gaze Helpful? Examining Uni- vs Bi-Directional Gaze Visualization in Collocated AR Tasks · ISMAR 2025

Methods — techniques the papers use, named apart from their topics

user study · 1.7
YearPublicationVenuePosition
2025 When is Self-Gaze Helpful? Examining Uni- vs Bi-Directional Gaze Visualization in Collocated AR Tasks
abstract
Shared-gaze visualizations (SGVs) in augmented reality enable collaborators to share focus and intentions through gaze interactions. Most prior research has examined bi-directional visualizations, where both users see their own and their partner's gaze, to provide feedback on how their gaze is communicated to their partner. However, bi-directional SGV approaches are largely based on research for remote collaboration. In collocated settings, bi-directional SGVs can obstruct views and cause distractions. Additionally, collocated applications differ from remote ones. We propose that if eye-tracking is well-calibrated, bi-directional visualizations may be unnecessary in collocated settings. To explore this, we conducted a user study comparing perceptions of uni- and bi-directional gaze visualizations in a virtual collaborative sorting task. Our results suggest that self-gaze may not always be necessary for users; however, there are cases in which self-gaze helps them feel more confident in the task. We offer a deeper understanding for future collaborative gaze interaction systems.
Daniel Alexander Delgado, Christopher Bowers, Rodrigo Luis Calvo, Jaime Ruiz 0002
ISMAR1
2024 Understanding User Needs for Task Guidance Systems Through the Lens of Cooking
abstract
To design intuitive and effective context-aware task guidance systems, we must understand users’ thought processes and the obstacles they experience when they perform tasks. Though task guidance systems have proven beneficial in many domains for improving task performance and reducing user frustration, there is a lack of general guidelines and design principles for their development. Prior work has shown that recipe-based cooking is a strong medium for studying task planning and execution. In response, we conducted a contextual inquiry study in home kitchens, observing eight different participants’ cooking sessions. We used affinity diagramming of our notes and transcripts to identify common obstacles faced by participants and establish user needs in the areas of object interaction, safety, knowledge base, and task coordination. We discuss how these findings can inform the design of technology-driven solutions for task guidance systems beyond cooking.
Alexander Barquero, Rodrigo Luis Calvo, Daniel Alexander Delgado, Isaac Wang, Lisa Anthony, Jaime Ruiz 0002
Conference on Designing Interactive Systems3