Donghu Kim

dblp:379/3468 · DBLP profile ↗
← Back
5ranked-venue papers
1as first author
5since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 1 first-author · 5 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Reinforcement learning · 55% Learning theory · 15% Representation and self-supervised learning · 14%

Topics — the 12 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
deep reinforcement learning
2.532025
Hyperspherical Normalization for Scalable Deep Reinforcement Learning · ICML 2025
SimBa: Simplicity Bias for Scaling Up Parameters in Deep Reinforcement Learning · ICLR 2025
Slow and Steady Wins the Race: Maintaining Plasticity with Hare and Tortoise Networks · ICML 2024
Machine learning › Deep learning architectures and training
normalization
0.912025
Hyperspherical Normalization for Scalable Deep Reinforcement Learning · ICML 2025
Machine learning › Learning theory › inductive bias
simplicity bias
0.912025
SimBa: Simplicity Bias for Scaling Up Parameters in Deep Reinforcement Learning · ICLR 2025
Machine learning › Learning theory
generalization
0.812024
Investigating Pre-Training Objectives for Generalization in Vision-Based Reinforcement Learning · ICML 2024
Machine learning › Reinforcement learning
imitation learning
0.812024
Do's and Don'ts: Learning Desirable Skills with Instruction Videos · NeurIPS 2024
Machine learning › Reinforcement learning
plasticity preservation
0.812024
Slow and Steady Wins the Race: Maintaining Plasticity with Hare and Tortoise Networks · ICML 2024
Machine learning › Representation and self-supervised learning
pre-training
0.812024
Investigating Pre-Training Objectives for Generalization in Vision-Based Reinforcement Learning · ICML 2024
Natural language and speech › Language models and text generation › large language model training
pre-training objectives
0.812024
Investigating Pre-Training Objectives for Generalization in Vision-Based Reinforcement Learning · ICML 2024
Machine learning › Representation and self-supervised learning › transferable representation › transferable representation learning
task-agnostic feature learning
0.812024
Investigating Pre-Training Objectives for Generalization in Vision-Based Reinforcement Learning · ICML 2024
Machine learning › Reinforcement learning › hierarchical reinforcement learning › skill learning
unsupervised skill discovery
0.812024
Do's and Don'ts: Learning Desirable Skills with Instruction Videos · NeurIPS 2024
Machine learning › Reinforcement learning › deep reinforcement learning
visual reinforcement learning
0.812024
Investigating Pre-Training Objectives for Generalization in Vision-Based Reinforcement Learning · ICML 2024
Machine learning › Reinforcement learning
continuous control
0.312025
Hyperspherical Normalization for Scalable Deep Reinforcement Learning · ICML 2025

Methods — techniques the papers use, named apart from their topics

reward scaling · 0.9residual connections · 0.9observation normalization · 0.9layer normalization · 0.9hyperspherical normalization · 0.9distributional value estimation · 0.9warm-starting · 0.8resnet-50 pre-training · 0.8complementary learning system · 0.8benchmark evaluation · 0.8
YearPublicationVenuePosition
2025 SimBa: Simplicity Bias for Scaling Up Parameters in Deep Reinforcement Learning
abstract
Recent advances in CV and NLP have been largely driven by scaling up the number of network parameters, despite traditional theories suggesting that larger networks are prone to overfitting. These large networks avoid overfitting by integrating components that induce a simplicity bias, guiding models toward simple and generalizable solutions. However, in deep RL, designing and scaling up networks have been less explored. Motivated by this opportunity, we present SimBa, an architecture designed to scale up parameters in deep RL by injecting a simplicity bias. SimBa consists of three components: (i) an observation normalization layer that standardizes inputs with running statistics, (ii) a residual feedforward block to provide a linear pathway from the input to output, and (iii) a layer normalization to control feature magnitudes. By scaling up parameters with SimBa, the sample efficiency of various deep RL algorithms—including off-policy, on-policy, and unsupervised methods—is consistently improved. Moreover, solely by integrating SimBa architecture into SAC, it matches or surpasses state-of-the-art deep RL methods with high computational efficiency across DMC, MyoSuite, and HumanoidBench. These results demonstrate SimBa's broad applicability and effectiveness across diverse RL algorithms and environments.
Dongyoon Hwang, Donghu Kim, Hyunseung Kim, Jun Jet Tai, Kaushik Subramanian, Peter R. Wurman, Jaegul Choo, Peter Stone 0001, Takuma Seno
ICLR3
2025 Hyperspherical Normalization for Scalable Deep Reinforcement Learning
abstract
Scaling up the model size and computation has brought consistent performance improvements in supervised learning. However, this lesson often fails to apply to reinforcement learning (RL) because training the model on non-stationary data easily leads to overfitting and unstable optimization. In response, we introduce SimbaV2, a novel RL architecture designed to stabilize optimization by (i) constraining the growth of weight and feature norm by hyperspherical normalization; and (ii) using a distributional value estimation with reward scaling to maintain stable gradients under varying reward magnitudes. Using the soft actor-critic as a base algorithm, SimbaV2 scales up effectively with larger models and greater compute, achieving state-of-the-art performance on 57 continuous control tasks across 4 domains.
Youngdo Lee, Takuma Seno, Donghu Kim, Peter Stone 0001, Jaegul Choo
ICML4
2024 Investigating Pre-Training Objectives for Generalization in Vision-Based Reinforcement Learning
abstract
Recently, various pre-training methods have been introduced in vision-based Reinforcement Learning (RL). However, their generalization ability remains unclear due to evaluations being limited to in-distribution environments and non-unified experimental setups. To address this, we introduce the Atari Pre-training Benchmark (Atari-PB), which pre-trains a ResNet-50 model on 10 million transitions from 50 Atari games and evaluates it across diverse environment distributions. Our experiments show that pre-training objectives focused on learning task-agnostic features (e.g., identifying objects and understanding temporal dynamics) enhance generalization across different environments. In contrast, objectives focused on learning task-specific knowledge (e.g., identifying agents and fitting reward functions) improve performance in environments similar to the pre-training dataset but not in varied ones. We publicize our codes, datasets, and model checkpoints at https://github.com/dojeon-ai/Atari-PB.
Donghu Kim, Kyungmin Lee, Dongyoon Hwang, Jaegul Choo
ICML1
2024 Slow and Steady Wins the Race: Maintaining Plasticity with Hare and Tortoise Networks
abstract
This study investigates the loss of generalization ability in neural networks, revisiting warm-starting experiments from Ash & Adams. Our empirical analysis reveals that common methods designed to enhance plasticity by maintaining trainability provide limited benefits to generalization. While reinitializing the network can be effective, it also risks losing valuable prior knowledge. To this end, we introduce the Hare & Tortoise, inspired by the brain's complementary learning system. Hare & Tortoise consists of two components: the Hare network, which rapidly adapts to new information analogously to the hippocampus, and the Tortoise network, which gradually integrates knowledge akin to the neocortex. By periodically reinitializing the Hare network to the Tortoise's weights, our method preserves plasticity while retaining general knowledge. Hare & Tortoise can effectively maintain the network's ability to generalize, which improves advanced reinforcement learning algorithms on the Atari-100k benchmark. The code is available at https://github.com/dojeon-ai/hare-tortoise.
Hyeonseo Cho, Hyunseung Kim, Donghu Kim, Dugki Min, Jaegul Choo, Clare Lyle
ICML4
2024 Do's and Don'ts: Learning Desirable Skills with Instruction Videos
abstract
Unsupervised skill discovery is a learning paradigm that aims to acquire diverse behaviors without explicit rewards. However, it faces challenges in learning complex behaviors and often leads to learning unsafe or undesirable behaviors. For instance, in various continuous control tasks, current unsupervised skill discovery methods succeed in learning basic locomotions like standing but struggle with learning more complex movements such as walking and running. Moreover, they may acquire unsafe behaviors like tripping and rolling or navigate to undesirable locations such as pitfalls or hazardous areas. In response, we present **DoDont** (Do’s and Dont’s), an instruction-based skill discovery algorithm composed of two stages. First, in instruction learning stage, DoDont leverages action-free instruction videos to train an instruction network to distinguish desirable transitions from undesirable ones. Then, in the skill learning stage, the instruction network adjusts the reward function of the skill discovery algorithm to weight the desired behaviors. Specifically, we integrate the instruction network into a distance-maximizing skill discovery algorithm, where the instruction network serves as the distance function. Empirically, with less than 8 instruction videos, DoDont effectively learns desirable behaviors and avoids undesirable ones across complex continuous control tasks. Code and videos are available at https://mynsng.github.io/dodont/
Hyunseung Kim, Byungkun Lee, Dongyoon Hwang, Donghu Kim, Jaegul Choo
NeurIPS5