Demo Data from EDBT 2026 / reviewers in the wild / expert
Federico Sichetti
dblp:379/5906
· DBLP profile ↗
2ranked-venue papers
2as first author
2since 2021 · last 2025
0000-0003-2805-306XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 62% Computer animation and physical simulation · 38% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing
collision detection |
0.9 | 1 | 2025 | MiSo: A DSL for Robust and Efficient Solve and MInimize Problems · ACM Trans. Graph. 2025 |
Computer animation and physical simulation › deformable body simulation
elastodynamics simulation |
0.9 | 1 | 2025 | High-Order Continuous Geometrical Validity · ACM Trans. Graph. 2025 |
Geometric modeling and processing › solid modeling
geometric validity |
0.9 | 1 | 2025 | High-Order Continuous Geometrical Validity · ACM Trans. Graph. 2025 |
Computer animation and physical simulation › contact simulation
incremental potential contact |
0.9 | 1 | 2025 | High-Order Continuous Geometrical Validity · ACM Trans. Graph. 2025 |
Geometric modeling and processing › surface processing
surface intersection |
0.3 | 1 | 2025 | MiSo: A DSL for Robust and Efficient Solve and MInimize Problems · ACM Trans. Graph. 2025 |
Methods — techniques the papers use, named apart from their topics
interval arithmetic · 0.9floating-point arithmetic · 0.9domain-specific language · 0.9compiler · 0.9bézier refinement · 0.9bisection search · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | High-Order Continuous Geometrical ValidityabstractWe propose a conservative algorithm to test the geometrical validity of simplicial (triangles, tetrahedra), tensor product (quadrilaterals, hexahedra), and mixed (prisms) elements of arbitrary polynomial order as they deform linearly within a time interval. Our algorithm uses a combination of adaptive Bézier refinement and bisection search to determine if, when, and where the Jacobian determinant of an element’s polynomial geometric map becomes negative in the transition from one configuration to another. In elastodynamic simulation, our algorithm guarantees that the system remains physically valid during the entire trajectory, not only at discrete time steps. Unlike previous approaches, physical validity is preserved even when our method is implemented using floating point arithmetic. Hence, our algorithm is only slightly slower than existing non-conservative methods while providing guarantees and while being an easy drop-in replacement for current validity tests. To prove the practical effectiveness of our algorithm, we demonstrate its use in a high-order Incremental Potential Contact (IPC) elastodynamic simulator and experimentally show that it prevents invalid, simulation-breaking configurations that would otherwise occur using non-conservative methods. Federico Sichetti, Zizhou Huang, Marco Attene, Denis Zorin, Enrico Puppo, Daniele Panozzo |
ACM Trans. Graph. | 1 |
| 2025 | MiSo: A DSL for Robust and Efficient Solve and MInimize ProblemsabstractMany problems in computer graphics can be formulated as finding the global minimum of a function subject to a set of non-linear constraints (Minimize), or finding all solutions of a system of non-linear constraints (Solve). We introduce MiSo, a domain-specific language and compiler for generating efficient C++ code for low-dimensional Minimize and Solve problems, that uses interval methods to guarantee conservative results while using floating point arithmetic. We demonstrate that MiSo-generated code shows competitive performance compared to hand-optimized codes for several computer graphics problems, including high-order collision detection with non-linear trajectories, surface-surface intersection, and geometrical validity checks for finite element simulation. Federico Sichetti, Enrico Puppo, Zizhou Huang, Marco Attene, Denis Zorin, Daniele Panozzo |
ACM Trans. Graph. | 1 |