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Chengjing Wu

dblp:379/5986 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Segmentation and scene understanding · 60% 3D vision · 20% Representation and self-supervised learning · 20%
Computer graphics and multimedia
2 papers
Rendering · 65% Visual content generation and editing · 22% Computational photography and imaging · 6%

Topics — the 9 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Segmentation and scene understanding
interactive segmentation
0.912025
SAM-REF: Introducing Image-Prompt Synergy during Interaction for Detail Enhancement in the Segment Anything Model · CVPR 2025
Computer vision › 3D vision
novel view synthesis
0.912025
EVPGS: Enhanced View Prior Guidance for Splatting-based Extrapolated View Synthesis · CVPR 2025
Computer vision › Segmentation and scene understanding
prompt-based segmentation
0.912025
SAM-REF: Introducing Image-Prompt Synergy during Interaction for Detail Enhancement in the Segment Anything Model · CVPR 2025
Computer vision › Segmentation and scene understanding › prompt-based segmentation
segment anything model
0.912025
SAM-REF: Introducing Image-Prompt Synergy during Interaction for Detail Enhancement in the Segment Anything Model · CVPR 2025
Machine learning › Representation and self-supervised learning › multi-view learning
view augmentation
0.912025
EVPGS: Enhanced View Prior Guidance for Splatting-based Extrapolated View Synthesis · CVPR 2025
Rendering
gaussian splatting
0.912025
EVPGS: Enhanced View Prior Guidance for Splatting-based Extrapolated View Synthesis · CVPR 2025
Rendering
neural rendering
0.912025
EVPGS: Enhanced View Prior Guidance for Splatting-based Extrapolated View Synthesis · CVPR 2025
Visual content generation and editing › visual text generation
scene text editing
0.912025
GlyphMastero: A Glyph Encoder for High-Fidelity Scene Text Editing · CVPR 2025
Rendering › novel view synthesis
view extrapolation
0.912025
EVPGS: Enhanced View Prior Guidance for Splatting-based Extrapolated View Synthesis · CVPR 2025

Methods — techniques the papers use, named apart from their topics

view augmentation · 1.7occlusion awareness · 1.7coarse-to-fine training · 1.7refinement · 0.9late fusion · 0.9glyph encoder · 0.9feature pyramid network · 0.9early fusion · 0.9diffusion model · 0.9OCR · 0.9
YearPublicationVenuePosition
2025 EVPGS: Enhanced View Prior Guidance for Splatting-based Extrapolated View Synthesis
abstract
Gaussian Splatting (GS)-based methods rely on sufficient training view coverage and perform synthesis on interpolated views. In this work, we tackle the more challenging and underexplored Extrapolated View Synthesis (EVS) task. Here we enable GS-based models trained with limited view coverage to generalize well to extrapolated views. To achieve our goal, we propose a view augmentation framework to guide training through a coarse-to-fine process. At the coarse stage, we reduce rendering artifacts due to insufficient view coverage by introducing a regularization strategy at both appearance and geometry levels. At the fine stage, we generate reliable view priors to provide further training guidance. To this end, we incorporate an occlusion awareness into the view prior generation process, and refine the view priors with the aid of coarse stage output. We call our framework Enhanced View Prior Guidance for Splatting (EVPGS). To comprehensively evaluate EVPGS on the EVS task, we collect a real-world dataset called Merchandise3D dedicated to the EVS scenario. Experiments on three datasets including both real and synthetic demonstrate EVPGS achieves state-of-the-art performance, while improving synthesis quality at extrapolated views for GS-based methods both qualitatively and quantitatively. Our code and dataset are available on the EVPGS Homepage.
Jiahe Li 0006, Xiaochao Qu, Chengjing Wu, Luoqi Liu, Ting Liu 0018
CVPR4
2025 GlyphMastero: A Glyph Encoder for High-Fidelity Scene Text Editing
abstract
Scene text editing, a subfield of image editing, requires modifying texts in images while preserving style consistency and visual coherence with the surrounding environment. While diffusion-based methods have shown promise in text generation, they still struggle to produce high-quality results. These methods often generate distorted or unrecognizable characters, particularly when dealing with complex characters like Chinese. In such systems, characters are composed of intricate stroke patterns and spatial relationships that must be precisely maintained. We present Glyph-Mastero, a specialized glyph encoder designed to guide the latent diffusion model for generating texts with stroke-level precision. Our key insight is that existing methods, despite using pretrained OCR models for feature extraction, fail to capture the hierarchical nature of text structures - from individual strokes to stroke-level interactions to overall character-level structure. To address this, our glyph encoder explicitly models and captures the cross-level interactions between local-level individual characters and global-level text lines through our novel glyph attention module. Meanwhile, our model implements a feature pyramid network to fuse the multi-scale OCR backbone features at the global-level. Through these cross-level and multi-scale fusions, we obtain more detailed glyph-aware guidance, enabling precise control over the scene text generation process. Our method achieves an 18.02% improvement in sentence accuracy over the state-of-the-art multi-lingual scene text editing baseline, while simultaneously reducing the text-region Fréchet inception distance by 53.28%.
Ting Liu 0018, Xiaochao Qu, Chengjing Wu, Luoqi Liu
CVPR4
2025 SAM-REF: Introducing Image-Prompt Synergy during Interaction for Detail Enhancement in the Segment Anything Model
abstract
Interactive segmentation is to segment the mask of the target object according to the user’s interactive prompts. There are two mainstream strategies: early fusion and late fusion. Current specialist models utilize the early fusion strategy that encodes the combination of images and prompts to target the prompted objects, yet repetitive complex computations on the images result in high latency. Late fusion models extract image embeddings once and merge them with the prompts in later interactions. This strategy avoids redundant image feature extraction and improves efficiency significantly. A recent milestone is the Segment Anything Model (SAM). However, this strategy limits the models’ ability to extract detailed information from the prompted target zone. To address this issue, we propose SAM-REF, a two-stage refinement framework that fully integrates images and prompts by using a lightweight refiner into the interaction of late fusion, which combines the accuracy of early fusion and maintains the efficiency of late fusion. Through extensive experiments, we show that our SAM-REF model outperforms the current state-of-the-art method in most metrics on segmentation quality without compromising efficiency.
Chongkai Yu, Ting Liu 0018, Xiaochao Qu, Chengjing Wu, Luoqi Liu
CVPR5