Demo Data from EDBT 2026 / reviewers in the wild / expert
Kevin Salubre
dblp:379/6838
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2026
0000-0002-1410-2556ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Human-AI interaction · 62% Collaborative and social computing · 19% Games and playful interaction · 19% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-AI interaction › AI agent
proactive agents |
1.0 | 1 | 2026 | Exploring The Impact of Proactive Generative AI Agent Roles In Time-Sensitive Collaborative Problem-Solving Tasks · CHI 2026 |
Collaborative and social computing › collaborative learning
collaborative problem solving |
0.3 | 1 | 2026 | Exploring The Impact of Proactive Generative AI Agent Roles In Time-Sensitive Collaborative Problem-Solving Tasks · CHI 2026 |
Games and playful interaction › game genre
escape room |
0.3 | 1 | 2026 | Exploring The Impact of Proactive Generative AI Agent Roles In Time-Sensitive Collaborative Problem-Solving Tasks · CHI 2026 |
Methods — techniques the papers use, named apart from their topics
within-subjects study · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Exploring The Impact of Proactive Generative AI Agent Roles In Time-Sensitive Collaborative Problem-Solving TasksabstractCollaborative problem-solving under time pressure is common but difficult, as teams must generate ideas quickly, coordinate actions, and track progress. Generative AI offers new opportunities to assist, but we know little about how proactive agents affect the dynamics of real-time, co-located teamwork. We studied two forms of proactive support in digital escape rooms: a facilitator agent that offered summaries and group structures, and a peer agent that proposed ideas and answered queries. In a within-subjects study with 24 participants, we compared group performance and processes across three conditions: no AI, peer, and facilitator. Results show that the peer agent occasionally enhanced problem-solving by offering timely hints and memory support; however, it also disrupted flow, increased workload, and created over-reliance. In comparison, the facilitator agent provided light scaffolding but had a limited impact on outcomes. We provide design considerations for proactive generative AI agents based on our findings. Anirban Mukhopadhyay 0006, Kevin Salubre, Hifza Javed, Shashank Mehrotra, Kumar Akash |
CHI | 2 |
| 2024 | Can we enhance prosocial behavior? Using post-ride feedback to improve micromobility interactionsabstractMicromobility devices, such as e-scooters and delivery robots, hold promise for eco-friendly and cost-effective alternatives for future urban transportation. However, their lack of societal acceptance remains a challenge. Therefore, we must consider ways to promote prosocial behavior in micromobility interactions. We investigate how post-ride feedback can encourage the prosocial behavior of e-scooter riders while interacting with sidewalk users, including pedestrians and delivery robots. Using a web-based platform, we measure the prosocial behavior of e-scooter riders. Results found that post-ride feedback can successfully promote prosocial behavior, and objective measures indicated better gap behavior, lower speeds at interaction, and longer stopping time around other sidewalk actors. The findings of this study demonstrate the efficacy of post-ride feedback and provide a step toward designing methodologies to improve the prosocial behavior of mobility users. Sidney T. Scott-Sharoni, Shashank Mehrotra, Kevin Salubre, Miao Song 0007, Teruhisa Misu, Kumar Akash |
AutomotiveUI | 3 |
| 2024 | How is the Pilot Doing: VTOL Pilot Workload Estimation by Multimodal Machine Learning on Psycho-physiological SignalsabstractVertical take-off and landing (VTOL) aircraft do not require a prolonged runway, thus allowing them to land almost anywhere. In recent years, their flexibility has made them popular in development, research, and operation. When compared to traditional fixed-wing aircraft and rotorcraft, VTOLs bring unique challenges as they combine many maneuvers from both types of aircraft. Pilot workload is a critical factor for safe and efficient operation of VTOLs. In this work, we conduct a user study to collect multimodal data from 28 pilots while they perform a variety of VTOL flight tasks. We analyze and interpolate behavioral patterns related to their performance and perceived workload. Finally, we build machine learning models to estimate their workload from the collected data. Our results are promising, suggesting that quantitative and accurate VTOL pilot workload monitoring is viable. Such assistive tools would help the research field understand VTOL operations and serve as a stepping stone for the industry to ensure VTOL safe operations and further remote operations. Jong Hoon Park, Lawrence Chen 0004, Ian Higgins, Zhaobo Zheng, Shashank Mehrotra, Kevin Salubre, Mohammadreza Mousaei, Steven Willits, Blaine Levedahl, Timothy Buker, Eliot Xing, Teruhisa Misu, Sebastian A. Scherer, Jean Oh |
RO-MAN | 6 |